Browse Source

Initial upload, need to refactor a lot...

master
Ognjen Milan Robovic 4 months ago
parent
commit
417f684522
13 changed files with 563 additions and 0 deletions
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      compile.sh
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      install.sh
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      source/main.c
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      sprite/elf/units.png
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      sprite/human/units.png
  6. BIN
      sprite/menu/base.png
  7. BIN
      sprite/menu/global.png
  8. BIN
      sprite/menu/skills.png
  9. BIN
      sprite/menu/traits.png
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      sprite/menu/values.png
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      sprite/orc/manor.png
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      sprite/orc/units.png
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      sprite/world/ashlands.png

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compile.sh View File

@@ -0,0 +1,7 @@
#!/bin/bash

set -xe

gcc -g -std=gnu17 -Wall -Wextra -Wpedantic -Werror -Ofast -o umorna ./source/main.c -lraylib

exit

+ 9
- 0
install.sh View File

@@ -0,0 +1,9 @@
#!/bin/bash

set -xe

mkdir -p /usr/include/xolatile

cp umorna /usr/bin/umorna

exit

+ 547
- 0
source/main.c View File

@@ -0,0 +1,547 @@
#define CHAD_TRAIT_LIMIT ( 3)
#define CHAD_SKILL_LIMIT (24)
#define CHAD_VALUE_LIMIT (10)
#define CHAD_EFFECT_LIMIT ( 3)
#define CHAD_MIGHT_LIMIT ( 1)
#define CHAD_MAGIC_LIMIT ( 1)
#define CHAD_RACE_LIMIT ( 3)
#define CHAD_ITEM_LIMIT ( 3)
#define CHAD_UNIT_LIMIT (54)
#define CHAD_HERO_LIMIT ( 1)
#define CHAD_BLOCK_LIMIT (28)
#define CHAD_WORLD_LIMIT ( 1)
#define CHAD_WORLD_WIDTH (90)
#define CHAD_WORLD_HEIGHT (90)

#include <xolatile/chads.h>
#include <xolatile/chads.c>

static int strength, dexterity, wisdom;

static void define_traits (void) {
strength = chad_define_trait ("Strength", 1, 1, 10);
dexterity = chad_define_trait ("Dexterity", 1, 1, 10);
wisdom = chad_define_trait ("Wisdom", 1, 1, 10);
}

static int swords, axes, maces, staves, bows, crossbows, slings, shields, armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps, water_magic, earth_magic,
wind_magic, black_magic, rune_magic, summon_magic, ritual_magic, charm_magic;

static void define_skills (void) {
swords = chad_define_skill ("Swords", 1, 1, 100);
axes = chad_define_skill ("Axes", 1, 1, 100);
maces = chad_define_skill ("Maces", 1, 1, 100);
staves = chad_define_skill ("Staves", 1, 1, 100);
bows = chad_define_skill ("Bows", 1, 1, 100);
crossbows = chad_define_skill ("Crossbows", 1, 1, 100);
slings = chad_define_skill ("Slings", 1, 1, 100);
shields = chad_define_skill ("Shields", 1, 1, 100);
armour = chad_define_skill ("Armour", 1, 1, 100);
alchemy = chad_define_skill ("Alchemy", 1, 1, 100);
medicine = chad_define_skill ("Medicine", 1, 1, 100);
mercantile = chad_define_skill ("Mercantile", 1, 1, 100);
farmer = chad_define_skill ("Farmer", 1, 1, 100);
miner = chad_define_skill ("Miner", 1, 1, 100);
lumber = chad_define_skill ("Lumber", 1, 1, 100);
traps = chad_define_skill ("Traps", 1, 1, 100);
water_magic = chad_define_skill ("Water Magic", 1, 1, 100);
earth_magic = chad_define_skill ("Earth Magic", 1, 1, 100);
wind_magic = chad_define_skill ("Wind Magic", 1, 1, 100);
black_magic = chad_define_skill ("Black Magic", 1, 1, 100);
rune_magic = chad_define_skill ("Rune Magic", 1, 1, 100);
summon_magic = chad_define_skill ("Summon Magic", 1, 1, 100);
ritual_magic = chad_define_skill ("Ritual Magic", 1, 1, 100);
charm_magic = chad_define_skill ("Charm Magic", 1, 1, 100);
}

static int coin, food, wood, stone, iron, gold, silver, coal, gems, mana;

static void define_values (void) {
coin = chad_define_value ("Coin", 1);
food = chad_define_value ("Food", 2);
wood = chad_define_value ("Wood", 5);
stone = chad_define_value ("Stone", 7);
iron = chad_define_value ("Iron", 19);
gold = chad_define_value ("Silver", 23);
silver = chad_define_value ("Gold", 29);
coal = chad_define_value ("Coal", 13);
gems = chad_define_value ("Gems", 31);
mana = chad_define_value ("Mana", 37);
}

static int gain_minor_strength, gain_major_strength, gain_great_strength;

static void define_effects (void) {
gain_minor_strength = chad_define_effect (CHAD_ENTITY_TRAIT, CHAD_TARGET_SELF | CHAD_TARGET_INCREASE, strength, 1);
gain_major_strength = chad_define_effect (CHAD_ENTITY_TRAIT, CHAD_TARGET_SELF | CHAD_TARGET_INCREASE, strength, 3);
gain_great_strength = chad_define_effect (CHAD_ENTITY_TRAIT, CHAD_TARGET_SELF | CHAD_TARGET_INCREASE, strength, 7);
}

static int might;

static void define_mights (void) {
might = chad_define_might ("Might", gain_minor_strength);
}

static int magic;

static void define_magics (void) {
magic = chad_define_magic ("Magic", 3, gain_major_strength);
}

static int orc, human, elf;

static void define_races (void) {
orc = chad_define_race ("Orc", strength, axes, wood);
human = chad_define_race ("Human", dexterity, medicine, iron);
elf = chad_define_race ("Elf", wisdom, rune_magic, gems);
}

static int iron_mace, iron_sword, iron_axe;

static void define_items (void) {
iron_mace = chad_define_item ("Iron Mace", 2, CHAD_ITEM_WEAPON, gain_minor_strength);
iron_sword = chad_define_item ("Iron Sword", 3, CHAD_ITEM_WEAPON, gain_minor_strength);
iron_axe = chad_define_item ("Iron Axe", 2, CHAD_ITEM_WEAPON, gain_minor_strength);
}

static int gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman, chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll, basilisk, wyvern,
peasant, scout, hunter, swordman, axeman, crossbowman, horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage, giant, war_giant, griffin, roc, sprite,
nature_spirit, half_elf, ranger, archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster, sacrificer, elk_rider, warmaster,
coal_golem, iron_golem, sage;

static void define_units (void) {
gnoll = chad_define_unit ("Gnoll", "Dirt-Hut", orc, CHAD_UNIT_RANGE, 1, 2, 7, -1);
gnoll_shaman = chad_define_unit ("Gnoll Shaman", "Treehouse", orc, CHAD_UNIT_MAGIC, 1, 3, 7, -1);
goblin = chad_define_unit ("Goblin", "Dirty Shed", orc, CHAD_UNIT_MELEE, 2, 3, 7, -1);
hob_goblin = chad_define_unit ("Hob-Goblin", "Old Barracks", orc, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 3, 5, 7, -1);
thief = chad_define_unit ("Thief", "Thief Storehouse", orc, CHAD_UNIT_MELEE, 3, 7, 7, -1);
looter = chad_define_unit ("Looter", "Abandoned Manor", orc, CHAD_UNIT_RANGE, 5, 7, 7, -1);
warrior = chad_define_unit ("Warrior", "Longhouse", orc, CHAD_UNIT_MELEE, 7, 11, 7, -1);
shaman = chad_define_unit ("Shaman", "Cottage", orc, CHAD_UNIT_MAGIC, 7, 11, 7, -1);
chief = chad_define_unit ("Chief", "Campgrounds", orc, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 11, 13, 7, -1);
wolf_rider = chad_define_unit ("Wolf-Rider", "Wold Den", orc, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 17, 17, 7, -1);
boar_rider = chad_define_unit ("Boar-Rider", "Boar Ranch", orc, CHAD_UNIT_RANGE, 19, 23, 7, -1);
overlord = chad_define_unit ("Overlord", "Orcish Temple", orc, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 23, 13, 7, -1);
ogre = chad_define_unit ("Ogre", "Highlands", orc, CHAD_UNIT_MELEE, 29, 23, 7, -1);
ogre_mage = chad_define_unit ("Ogre Mage", "Highland Tower", orc, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 31, 29, 7, -1);
troll = chad_define_unit ("Troll", "Troll Den", orc, CHAD_UNIT_MELEE, 37, 31, 7, -1);
war_troll = chad_define_unit ("War Troll", "Cavern-Fort", orc, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 41, 37, 7, -1);
basilisk = chad_define_unit ("Basilisk", "Dungeon", orc, CHAD_UNIT_MELEE | CHAD_UNIT_EXTRA, 53, 59, 7, -1);
wyvern = chad_define_unit ("Wyvern", "Swamp Pit", orc, CHAD_UNIT_MELEE | CHAD_UNIT_EXTRA, 59, 53, 7, -1);
peasant = chad_define_unit ("Peasant", "Farm", human, CHAD_UNIT_MELEE, 1, 1, 7, -1);
scout = chad_define_unit ("Scout", "Scout Shack", human, CHAD_UNIT_RANGE, 2, 3, 7, -1);
hunter = chad_define_unit ("Hunter", "Archery", human, CHAD_UNIT_RANGE, 2, 3, 7, -1);
swordman = chad_define_unit ("Swordman", "House of Slashing", human, CHAD_UNIT_MELEE, 3, 5, 7, -1);
axeman = chad_define_unit ("Axeman", "House of Cutting", human, CHAD_UNIT_MELEE, 5, 5, 7, -1);
crossbowman = chad_define_unit ("Crossbowman", "House of Shooting", human, CHAD_UNIT_RANGE, 5, 5, 7, -1);
horseman = chad_define_unit ("Horseman", "Horse Ranch", human, CHAD_UNIT_MELEE, 7, 11, 7, -1);
guard = chad_define_unit ("Guard", "Guard Barracks", human, CHAD_UNIT_MELEE, 7, 7, 7, -1);
elite_guard = chad_define_unit ("Elite Guard", "Guard Home", human, CHAD_UNIT_MELEE, 13, 11, 7, -1);
lancer = chad_define_unit ("Lancer", "Riding Meadow", human, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 17, 17, 7, -1);
knight = chad_define_unit ("Knight", "Mansion of Honour", human, CHAD_UNIT_MELEE, 19, 23, 7, -1);
kingsman = chad_define_unit ("Kingsman", "King's Academy", human, CHAD_UNIT_MELEE, 19, 17, 7, -1);
mage = chad_define_unit ("Mage", "School of Mana", human, CHAD_UNIT_MAGIC, 23, 7, 7, -1);
arch_mage = chad_define_unit ("Arch-Mage", "Temple of Mana", human, CHAD_UNIT_MAGIC, 29, 11, 7, -1);
giant = chad_define_unit ("Giant", "Mound", human, CHAD_UNIT_MELEE, 41, 59, 7, -1);
war_giant = chad_define_unit ("War Giant", "Mound-Fort", human, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 43, 67, 7, -1);
griffin = chad_define_unit ("Griffin", "Griffin Nest", human, CHAD_UNIT_MELEE, 47, 53, 7, -1);
roc = chad_define_unit ("Roc", "Heavenly Temple", human, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 53, 61, 7, -1);
sprite = chad_define_unit ("Sprite", "Little Lamp", elf, CHAD_UNIT_MELEE, 1, 1, 7, -1);
nature_spirit = chad_define_unit ("Nature Spirit", "Flower Palace", elf, CHAD_UNIT_MELEE, 1, 1, 7, -1);
half_elf = chad_define_unit ("Half-Elf", "Slums", elf, CHAD_UNIT_MELEE, 1, 3, 7, -1);
ranger = chad_define_unit ("Ranger", "Ranger Guild", elf, CHAD_UNIT_MELEE, 3, 5, 7, -1);
archer = chad_define_unit ("Archer", "Arrow House", elf, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 3, 7, 7, -1);
elite_archer = chad_define_unit ("Elite Archer", "Arrow Fortress", elf, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 5, 7, 7, -1);
blademaster = chad_define_unit ("Blademaster", "School of Blades", elf, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 7, 11, 7, -1);
water_mage = chad_define_unit ("Water Mage", "Water Temple", elf, CHAD_UNIT_MAGIC, 11, 11, 7, -1);
earth_mage = chad_define_unit ("Earth Mage", "Earth Temple", elf, CHAD_UNIT_MAGIC, 13, 13, 7, -1);
wind_mage = chad_define_unit ("Wind Mage", "Wind Temple", elf, CHAD_UNIT_MAGIC, 13, 17, 7, -1);
rune_mage = chad_define_unit ("Rune Mage", "Rune Monastery", elf, CHAD_UNIT_MAGIC, 17, 19, 7, -1);
runemaster = chad_define_unit ("Runemaster", "Ancient Ruins", elf, CHAD_UNIT_MAGIC, 19, 23, 7, -1);
sacrificer = chad_define_unit ("Sacrificer", "Altair", elf, CHAD_UNIT_MAGIC, 23, 19, 7, -1);
elk_rider = chad_define_unit ("Elk Rider", "Elk Ranch-House", elf, CHAD_UNIT_MELEE, 29, 23, 7, -1);
warmaster = chad_define_unit ("Warmaster", "Elven Fort", elf, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 41, 59, 7, -1);
coal_golem = chad_define_unit ("Coal Golem", "Old Coal Mine", elf, CHAD_UNIT_MELEE, 43, 53, 7, -1);
iron_golem = chad_define_unit ("Iron Golem", "Old Iron Mine", elf, CHAD_UNIT_MELEE, 47, 67, 7, -1);
sage = chad_define_unit ("Sage", "Cabin in the Woods", elf, CHAD_UNIT_RANGE | CHAD_UNIT_MAGIC, 67, 47, 7, -1);
}

static void define_blocks (void) {
(void) chad_define_block ("Ashland", 0, 12, -1, -1, -1);
(void) chad_define_block ("Ashdirt", 0, 6, -1, -1, -1);
(void) chad_define_block ("Ashdust", 0, 6, -1, -1, -1);

(void) chad_define_block ("Garbage", CHAD_BLOCK_RANDOM, 12, -1, -1, -1);

(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP, 1, 0, 1, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN, 1, 0, 1, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_LEFT, 1, 0, 1, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_RIGHT, 1, 0, 1, -1);

(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 0, 1, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 0, 1, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 0, 1, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 0, 1, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 1, 0, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 1, 0, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 1, 0, -1);
(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 1, 0, -1);

(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP, 1, 0, 2, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN, 1, 0, 2, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_LEFT, 1, 0, 2, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_RIGHT, 1, 0, 2, -1);

(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 0, 2, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 0, 2, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 0, 2, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 0, 2, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 2, 0, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 2, 0, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 2, 0, -1);
(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 2, 0, -1);
}

#include <stdlib.h>
#include <raylib.h>

#define BASE_SIZE (16)
#define ICON_SIZE (32)
#define FONT_SIZE (20)

static float zoom = 2.0F;

static Texture2D unit_data [CHAD_UNIT_LIMIT];
//~static Texture2D base_data [CHAD_UNIT_LIMIT];

static void render_unit (int race,
int unit,
int x,
int y) {
Rectangle source = { 0, (unit - race * 18) * BASE_SIZE, BASE_SIZE, BASE_SIZE };
Rectangle destination = { x, y, BASE_SIZE * zoom, BASE_SIZE * zoom };
Vector2 origin = { 0, 0 };

DrawTexturePro (unit_data [race], source, destination, origin, 0.0F, WHITE);
}

static Texture2D icon_data [CHAD_ENTITY_COUNT];

static void render_icon (int entity,
int index,
int x,
int y) {
char * * name;

switch (entity) {
case CHAD_ENTITY_TRAIT: name = chad_trait_name; break;
case CHAD_ENTITY_SKILL: name = chad_skill_name; break;
case CHAD_ENTITY_VALUE: name = chad_value_name; break;
default: return;
}

DrawTextureRec (icon_data [entity], (Rectangle) { 0, 0 + index * ICON_SIZE, ICON_SIZE, ICON_SIZE }, (Vector2) { x, y }, WHITE);

DrawText (name [index], x + ICON_SIZE + 6, y + 6, FONT_SIZE, WHITE);
}

static Texture2D ashlands_data;

static void render_map (void) {
int x, y;

for (x = 0; x < CHAD_WORLD_WIDTH; ++x) {
for (y = 0; y < CHAD_WORLD_HEIGHT; ++y) {
int index = chad_world [0] [x] [y];
int catch = (y * y + x + x / (y + 1) + y / (x + 1)) % chad_block_change [index];

Rectangle source = { catch * BASE_SIZE, index * BASE_SIZE, BASE_SIZE, BASE_SIZE };
Rectangle destination = { x * BASE_SIZE * zoom, y * BASE_SIZE * zoom, BASE_SIZE * zoom, BASE_SIZE * zoom };

DrawTexturePro (ashlands_data, source, destination, (Vector2) { 0, 0 }, 0.0F, WHITE);
}
}
}

#include <fcntl.h>
#include <unistd.h>
#include <string.h>

#define SYNTAX_LIMIT (64)

static int syntax_count = 0;

static int syntax_enrange [SYNTAX_LIMIT];
static int syntax_derange [SYNTAX_LIMIT];
static char syntax_begin [SYNTAX_LIMIT] [96];
static char syntax_end [SYNTAX_LIMIT] [96];
static char syntax_escape [SYNTAX_LIMIT];
static int syntax_colour [SYNTAX_LIMIT];

static int character_compare_array (char character, char * character_array) {
int i = 0;

do {
if (character == character_array [i]) {
return (1);
}
} while (++i != (int) strlen (character_array));

return (0);
}

static void syntax_rule (int enrange,
int derange,
char * begin,
char * end,
char escape,
int colour) {
if (syntax_count >= SYNTAX_LIMIT) {
return;
}

strncpy (syntax_begin [syntax_count], begin, 96);
strncpy (syntax_end [syntax_count], end, 96);

syntax_enrange [syntax_count] = enrange;
syntax_derange [syntax_count] = derange;
syntax_escape [syntax_count] = escape;
syntax_colour [syntax_count] = colour;

++syntax_count;
}

static int syntax_loop (char * string,
int * length) {
int offset, subset, select;

for (select = offset = 0; select != syntax_count; ++select) {
if (syntax_enrange [select] == 0) {
if (syntax_derange [select] == 0) {
if (strncmp (string, syntax_begin [select], strlen (syntax_begin [select])) == 0) {
break;
}
} else {
if ((strncmp (string, syntax_begin [select], strlen (syntax_begin [select])) == 0)
&& (character_compare_array (string [offset + (int) strlen (syntax_begin [select])], syntax_end [select]) == 1)) {
break;
}
}
} else {
for (subset = 0; subset != (int) strlen (syntax_begin [select]); ++subset) {
if (string [offset] == syntax_begin [select] [subset]) {
goto selected;
}
}
}
}

selected:

if (select >= syntax_count) {
* length = 1;
return (select);
}

for (offset = 1; string [offset - 1] != '\0'; ++offset) {
if (string [offset] == syntax_escape [select]) {
++offset;
continue;
}

if (syntax_derange [select] == 0) {
if (strncmp (& string [offset], syntax_end [select], strlen (syntax_end [select])) == 0) {
* length = offset + (int) strlen (syntax_end [select]);
goto finished;
}
} else {
subset = 0;
if (strcmp (syntax_end [select], "") == 0) {
break;
} do {
if (string [offset] == syntax_end [select] [subset]) {
* length = offset;
goto finished;
}
} while (++subset != (int) strlen (syntax_end [select]));
}
}

finished:

return (select);
}

#define COLOUR_GREY (0)
#define COLOUR_WHITE (1)
#define COLOUR_BLUE (2)
#define COLOUR_YELLOW (3)
#define COLOUR_CYAN (4)
#define COLOUR_PINK (5)
#define COLOUR_LMAO (7)

static void syntax_c (void) {
char * separators = ".,:;<=>+-*/%!&~^?|()[]{}'\" \t\r\n";

char * keywords [] = {
"register", "volatile", "auto", "const", "static", "extern", "if", "else",
"do", "while", "for", "continue", "switch", "case", "default", "break",
"enum", "union", "struct", "typedef", "goto", "void", "return", "sizeof",
"char", "short", "int", "long", "signed", "unsigned", "float", "double"
};

int word;

syntax_rule (0, 0, "/*", "*/", '\0', COLOUR_GREY);
syntax_rule (0, 0, "//", "\n", '\0', COLOUR_GREY);
syntax_rule (0, 0, "#", "\n", '\\', COLOUR_LMAO);
syntax_rule (0, 0, "'", "'", '\\', COLOUR_PINK);
syntax_rule (0, 0, "\"", "\"", '\\', COLOUR_PINK);

for (word = 0; word != sizeof (keywords) / sizeof (keywords [0]); ++word) {
syntax_rule (0, 1, keywords [word], separators, '\0', COLOUR_YELLOW);
}

syntax_rule (1, 0, "()[]{}", "", '\0', COLOUR_BLUE);
syntax_rule (1, 0, ".,:;<=>+*-/%!&~^?|", "", '\0', COLOUR_CYAN);

syntax_rule (1, 1, "0123456789", separators, '\0', COLOUR_PINK);
syntax_rule (1, 1, "abcdefghijklmnopqrstuvwxyz", separators, '\0', COLOUR_WHITE);
syntax_rule (1, 1, "ABCDEFGHIJKLMNOPQRSTUVWXYZ", separators, '\0', COLOUR_WHITE);
syntax_rule (1, 1, "_", separators, '\0', COLOUR_WHITE);
}

static void render_c_code (char * string,
int x,
int y) {
int select, length = 0, offset, reset_x;

reset_x = x;

for (offset = 0; offset < (int) strlen (string); offset += length) {
char substring [1024] = "";

int i = 0, square = 16;

Color colour = RED;

select = syntax_loop (& string [offset], & length);

strncpy (substring, & string [offset], (unsigned long int) length);

switch (syntax_colour [select]) {
case COLOUR_GREY: colour = GRAY; break;
case COLOUR_WHITE: colour = WHITE; break;
case COLOUR_BLUE: colour = BLUE; break;
case COLOUR_YELLOW: colour = YELLOW; break;
case COLOUR_CYAN: colour = PURPLE; break;
case COLOUR_PINK: colour = RED; break;
case COLOUR_LMAO: colour = GREEN; break;
default: colour = GREEN; break;
}

for (i = 0; i < (int) strlen (substring); ++i) {
if (substring [i] == '\n') {
y += square;
x = reset_x;
} else if (substring [i] == '\t') {
x += square * 4;
} else {
DrawTextCodepoint (GetFontDefault (), substring [i], (Vector2) { x, y }, square, colour);
x += square;
}
}

if (y > 900) {
return;
}
}
}

int main (void) {
define_traits ();
define_skills ();
define_values ();
define_effects ();
define_mights ();
define_magics ();
define_races ();
define_items ();
define_units ();
define_blocks ();

(void) chad_define_world ("Ashlands", 0XBEEF, 0, chad_block_count);

chad_configure ();

InitWindow (1800, 900, "EAX");
SetExitKey (KEY_ESCAPE);
SetTargetFPS (60);

ashlands_data = LoadTexture ("sprite/world/ashlands.png");

SetTextureFilter (ashlands_data, TEXTURE_FILTER_POINT);

Texture2D vvv = LoadTexture ("sprite/orc/manor.png");

icon_data [CHAD_ENTITY_TRAIT] = LoadTexture ("sprite/menu/traits.png");
icon_data [CHAD_ENTITY_SKILL] = LoadTexture ("sprite/menu/skills.png");
icon_data [CHAD_ENTITY_VALUE] = LoadTexture ("sprite/menu/values.png");

unit_data [orc] = LoadTexture ("sprite/orc/units.png");
unit_data [human] = LoadTexture ("sprite/human/units.png");
unit_data [elf] = LoadTexture ("sprite/elf/units.png");

syntax_c ();

char * code = NULL;
int file = open ("source/main.c", O_RDONLY);
int size = (int) lseek (file, 0, SEEK_END);
code = calloc ((unsigned long int) size + 1UL, 1UL);
code [size] = '\0';
lseek (file, 0, SEEK_SET);
read (file, code, (unsigned long int) size);
close (file);

while (! WindowShouldClose ()) {
BeginDrawing ();

ClearBackground (BLACK);

render_map ();

Rectangle source = { 0, 0, BASE_SIZE * 15, BASE_SIZE * 10 };
Rectangle destination = { 128, 128, BASE_SIZE * 15 * zoom, BASE_SIZE * 10 * zoom };

DrawTexturePro (vvv, source, destination, (Vector2) { 0, 0 }, 0.0F, WHITE);

render_c_code (code, 0, 0);

for (int i = 0; i < 18; ++i) {
render_unit (orc, i, 900 + 32 * i, 32);
render_unit (human, i, 900 + 32 * i, 64);
render_unit (elf, i, 900 + 32 * i, 96);
}

for (int i = 0; i < chad_trait_count; ++i) {
render_icon (CHAD_ENTITY_TRAIT, i, 0, i * 32);
}

for (int i = 0; i < chad_skill_count; ++i) {
render_icon (CHAD_ENTITY_SKILL, i, 300, i * 32);
}

for (int i = 0; i < chad_value_count; ++i) {
render_icon (CHAD_ENTITY_VALUE, i, 600, i * 32);
}

EndDrawing ();
}

free (code);

CloseWindow ();

return (0);
}

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sprite/elf/units.png View File

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sprite/human/units.png View File

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Width: 16  |  Height: 288  |  Size: 5.5KB

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sprite/menu/base.png View File

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Width: 32  |  Height: 32  |  Size: 218B

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sprite/menu/global.png View File

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Width: 512  |  Height: 704  |  Size: 106KB

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sprite/menu/skills.png View File

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Width: 32  |  Height: 768  |  Size: 11KB

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sprite/menu/traits.png View File

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Width: 32  |  Height: 96  |  Size: 1.2KB

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sprite/menu/values.png View File

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Width: 32  |  Height: 320  |  Size: 4.1KB

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sprite/orc/manor.png View File

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Width: 240  |  Height: 160  |  Size: 17KB

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sprite/orc/units.png View File

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Width: 16  |  Height: 288  |  Size: 6.1KB

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sprite/world/ashlands.png View File

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Width: 192  |  Height: 448  |  Size: 16KB

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