Changed to rendering system, might switch to SDL2 or OpenGL.
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@ -1,5 +1,8 @@
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#include "render.h"
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#include <stdlib.h>
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#include <raylib.h>
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float render_zoom = 2.0;
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static Texture2D render_texture [render_texture_count];
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@ -55,13 +58,20 @@ void render_configure (void) {
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SetTextureFilter (render_texture [neonui], TEXTURE_FILTER_POINT);
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SetTextureFilter (render_texture [ui], TEXTURE_FILTER_POINT);
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render_texture [traits] = LoadTexture ("sprite/traits.png");
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render_texture [skills] = LoadTexture ("sprite/skills.png");
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render_texture [values] = LoadTexture ("sprite/values.png");
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render_texture [orcs] = LoadTexture ("sprite/orcs.png");
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render_texture [humans] = LoadTexture ("sprite/humans.png");
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render_texture [elves] = LoadTexture ("sprite/elves.png");
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render_texture [ashlands] = LoadTexture ("sprite/ashlands.png");
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render_texture [base_1] = LoadTexture ("sprite/base_1.png");
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render_texture [base_2] = LoadTexture ("sprite/base_2.png");
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render_texture [traits] = LoadTexture ("sprite/traits.png");
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render_texture [skills] = LoadTexture ("sprite/skills.png");
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render_texture [values] = LoadTexture ("sprite/values.png");
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render_texture [orcs] = LoadTexture ("sprite/orcs.png");
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render_texture [humans] = LoadTexture ("sprite/humans.png");
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render_texture [elves] = LoadTexture ("sprite/elves.png");
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render_texture [ashlands] = LoadTexture ("sprite/ashlands.png");
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render_texture [base_1] = LoadTexture ("sprite/base_1.png");
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render_texture [base_2] = LoadTexture ("sprite/base_2.png");
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render_texture [model_1_1] = LoadTexture ("sprite/model_1_1.png");
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render_texture [model_1_2] = LoadTexture ("sprite/model_1_2.png");
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render_texture [model_2_1] = LoadTexture ("sprite/model_2_1.png");
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render_texture [model_2_2] = LoadTexture ("sprite/model_2_2.png");
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render_texture [model_2_4] = LoadTexture ("sprite/model_2_4.png");
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render_texture [model_3_2] = LoadTexture ("sprite/model_3_2.png");
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render_texture [model_4_5] = LoadTexture ("sprite/model_4_5.png");
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}
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@ -1,9 +1,6 @@
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#ifndef UMORNA_RENDER
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#define UMORNA_RENDER
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#include <stdlib.h>
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#include <raylib.h>
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#define BASE_SIZE ( 16)
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#define ICON_SIZE ( 32)
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#define FONT_SIZE ( 24)
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@ -12,7 +9,8 @@
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enum {
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neonui,
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ui, traits, skills, values, orcs, humans, elves, ashlands,
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base_1, base_2,
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base_1, base_2, model_1_1, model_1_2, model_2_1, model_2_2, model_2_4, model_3_2,
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model_4_5,
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render_texture_count
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};
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