Removing one big bad include file for whole game and writing something normal for once.
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@ -1,24 +0,0 @@
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#define CHAD_TRAIT_LIMIT ( 3)
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#define CHAD_SKILL_LIMIT (24)
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#define CHAD_VALUE_LIMIT (10)
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#define CHAD_EFFECT_LIMIT ( 3)
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#define CHAD_MIGHT_LIMIT ( 1)
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#define CHAD_MAGIC_LIMIT ( 1)
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#define CHAD_RACE_LIMIT ( 3)
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#define CHAD_ITEM_LIMIT ( 3)
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#define CHAD_UNIT_LIMIT (54)
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#define CHAD_HERO_LIMIT ( 1)
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#define CHAD_BLOCK_LIMIT (28)
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#define CHAD_WORLD_LIMIT ( 1)
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#define CHAD_WORLD_WIDTH (90)
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#define CHAD_WORLD_HEIGHT (90)
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#include <xolatile/chads.h>
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#include <string.h>
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#include <stdlib.h>
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#include <raylib.h>
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#define BASE_SIZE (16)
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#define ICON_SIZE (32)
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#define FONT_SIZE (24)
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