#include "game.h" #include static void define_minimenu (int menu, char * text, int icon, void (* action) (void)) { menu_text [menu] [menu_items [menu]] = text; menu_icon [menu] [menu_items [menu]] = icon; menu_action [menu] [menu_items [menu]] = action; menu_items [menu]++; } static void define_menu (int show) { menu_items [menu_count] = 0; menu_show [menu_count] = show; menu_count++; } int menu_count = 0; int menu_items [menu_limit]; int menu_show [menu_limit]; char * menu_text [menu_limit] [menu_item_limit]; int menu_icon [menu_limit] [menu_item_limit]; void (* menu_action [menu_limit] [menu_item_limit]) (void); void game_configure (void) { int index; define_trait ("Strength", 1, 1, 10); define_trait ("Dexterity", 1, 1, 10); define_trait ("Wisdom", 1, 1, 10); define_skill ("Swords", 1, 1, 100); define_skill ("Axes", 1, 1, 100); define_skill ("Maces", 1, 1, 100); define_skill ("Staves", 1, 1, 100); define_skill ("Bows", 1, 1, 100); define_skill ("Crossbows", 1, 1, 100); define_skill ("Slings", 1, 1, 100); define_skill ("Shields", 1, 1, 100); define_skill ("Armour", 1, 1, 100); define_skill ("Alchemy", 1, 1, 100); define_skill ("Medicine", 1, 1, 100); define_skill ("Mercantile", 1, 1, 100); define_skill ("Farmer", 1, 1, 100); define_skill ("Miner", 1, 1, 100); define_skill ("Lumber", 1, 1, 100); define_skill ("Traps", 1, 1, 100); define_skill ("Water Magic", 1, 1, 100); define_skill ("Earth Magic", 1, 1, 100); define_skill ("Wind Magic", 1, 1, 100); define_skill ("Black Magic", 1, 1, 100); define_skill ("Rune Magic", 1, 1, 100); define_skill ("Summon Magic", 1, 1, 100); define_skill ("Ritual Magic", 1, 1, 100); define_skill ("Charm Magic", 1, 1, 100); define_value ("Coin", 1); define_value ("Food", 2); define_value ("Wood", 5); define_value ("Stone", 7); define_value ("Iron", 19); define_value ("Silver", 23); define_value ("Gold", 29); define_value ("Coal", 13); define_value ("Gems", 31); define_value ("Mana", 37); define_effect (entity_trait, target_self | target_increase, strength, 1); define_effect (entity_trait, target_self | target_increase, strength, 3); define_effect (entity_trait, target_self | target_increase, strength, 7); define_might ("Might", gain_minor_strength); define_magic ("Magic", 3, gain_major_strength); define_race ("Orc", strength, axes, wood); define_race ("Human", dexterity, medicine, iron); define_race ("Elf", wisdom, rune_magic, gems); define_item ("Iron Mace", 2, item_weapon, gain_minor_strength); define_item ("Iron Sword", 3, item_weapon, gain_minor_strength); define_item ("Iron Axe", 2, item_weapon, gain_minor_strength); define_unit ("Gnoll", "Dirt-Hut", orc, unit_range, 1, 2, 7, -1); define_unit ("Gnoll Shaman", "Treehouse", orc, unit_magic, 1, 3, 7, -1); define_unit ("Goblin", "Dirty Shed", orc, unit_melee, 2, 3, 7, -1); define_unit ("Hob-Goblin", "Old Barracks", orc, unit_melee | unit_magic, 3, 5, 7, -1); define_unit ("Thief", "Thief Storehouse", orc, unit_melee, 3, 7, 5, -1); define_unit ("Looter", "Abandoned Manor", orc, unit_range, 5, 7, 5, -1); define_unit ("Warrior", "Longhouse", orc, unit_melee, 7, 11, 5, -1); define_unit ("Shaman", "Cottage", orc, unit_magic, 7, 11, 3, -1); define_unit ("Chief", "Campgrounds", orc, unit_melee | unit_range, 11, 13, 3, -1); define_unit ("Wolf-Rider", "Wold Den", orc, unit_melee | unit_range, 17, 17, 2, -1); define_unit ("Boar-Rider", "Boar Ranch", orc, unit_range, 19, 23, 2, -1); define_unit ("Overlord", "Orcish Temple", orc, unit_melee | unit_magic, 23, 13, 2, -1); define_unit ("Ogre", "Highlands", orc, unit_melee, 29, 23, 2, -1); define_unit ("Ogre Mage", "Highland Tower", orc, unit_melee | unit_magic, 31, 29, 2, -1); define_unit ("Troll", "Troll Den", orc, unit_melee, 37, 31, 1, -1); define_unit ("War Troll", "Cavern-Fort", orc, unit_melee | unit_range, 41, 37, 1, -1); define_unit ("Basilisk", "Dungeon", orc, unit_melee | unit_extra, 53, 59, 1, -1); define_unit ("Wyvern", "Swamp Pit", orc, unit_melee | unit_extra, 59, 53, 1, -1); define_unit ("Peasant", "Farm", human, unit_melee, 1, 1, 7, -1); define_unit ("Scout", "Scout Shack", human, unit_range, 2, 3, 7, -1); define_unit ("Hunter", "Archery", human, unit_range, 2, 3, 7, -1); define_unit ("Swordman", "House of Slashing", human, unit_melee, 3, 5, 7, -1); define_unit ("Axeman", "House of Cutting", human, unit_melee, 5, 5, 5, -1); define_unit ("Crossbowman", "House of Shooting", human, unit_range, 5, 5, 5, -1); define_unit ("Horseman", "Horse Ranch", human, unit_melee, 7, 11, 5, -1); define_unit ("Guard", "Guard Barracks", human, unit_melee, 7, 7, 3, -1); define_unit ("Elite Guard", "Guard Home", human, unit_melee, 13, 11, 3, -1); define_unit ("Lancer", "Riding Meadow", human, unit_melee | unit_range, 17, 17, 2, -1); define_unit ("Knight", "Mansion of Honour", human, unit_melee, 19, 23, 2, -1); define_unit ("Kingsman", "King's Academy", human, unit_melee, 19, 17, 2, -1); define_unit ("Mage", "School of Mana", human, unit_magic, 23, 7, 2, -1); define_unit ("Arch-Mage", "Temple of Mana", human, unit_magic, 29, 11, 2, -1); define_unit ("Giant", "Mound", human, unit_melee, 41, 59, 1, -1); define_unit ("War Giant", "Mound-Fort", human, unit_melee | unit_range, 43, 67, 1, -1); define_unit ("Griffin", "Griffin Nest", human, unit_melee, 47, 53, 1, -1); define_unit ("Roc", "Heavenly Temple", human, unit_melee | unit_magic, 53, 61, 1, -1); define_unit ("Sprite", "Little Lamp", elf, unit_melee, 1, 1, 7, -1); define_unit ("Nature Spirit", "Flower Palace", elf, unit_melee, 1, 1, 7, -1); define_unit ("Half-Elf", "Slums", elf, unit_melee, 1, 3, 7, -1); define_unit ("Ranger", "Ranger Guild", elf, unit_melee, 3, 5, 7, -1); define_unit ("Archer", "Arrow House", elf, unit_melee | unit_range, 3, 7, 5, -1); define_unit ("Elite Archer", "Arrow Fortress", elf, unit_melee | unit_range, 5, 7, 5, -1); define_unit ("Blademaster", "School of Blades", elf, unit_melee | unit_magic, 7, 11, 5, -1); define_unit ("Water Mage", "Water Temple", elf, unit_magic, 11, 11, 3, -1); define_unit ("Earth Mage", "Earth Temple", elf, unit_magic, 13, 13, 3, -1); define_unit ("Wind Mage", "Wind Temple", elf, unit_magic, 13, 17, 2, -1); define_unit ("Rune Mage", "Rune Monastery", elf, unit_magic, 17, 19, 2, -1); define_unit ("Runemaster", "Ancient Ruins", elf, unit_magic, 19, 23, 2, -1); define_unit ("Sacrificer", "Altair", elf, unit_magic, 23, 19, 2, -1); define_unit ("Elk Rider", "Elk Ranch-House", elf, unit_melee, 29, 23, 2, -1); define_unit ("Warmaster", "Elven Fort", elf, unit_melee | unit_magic, 41, 59, 1, -1); define_unit ("Coal Golem", "Old Coal Mine", elf, unit_melee, 43, 53, 1, -1); define_unit ("Iron Golem", "Old Iron Mine", elf, unit_melee, 47, 67, 1, -1); define_unit ("Sage", "Cabin in the Woods", elf, unit_range | unit_magic, 67, 47, 1, -1); define_block ("Ashland", 0, 12, -1, -1, -1); define_block ("Ashdirt", 0, 6, -1, -1, -1); define_block ("Ashdust", 0, 6, -1, -1, -1); define_block ("Garbage", block_random, 12, -1, -1, -1); define_block ("Ashdirt", block_up, 1, 0, 1, -1); define_block ("Ashdirt", block_down, 1, 0, 1, -1); define_block ("Ashdirt", block_left, 1, 0, 1, -1); define_block ("Ashdirt", block_right, 1, 0, 1, -1); define_block ("Ashdirt", block_up | block_left, 1, 0, 1, -1); define_block ("Ashdirt", block_up | block_right, 1, 0, 1, -1); define_block ("Ashdirt", block_down | block_left, 1, 0, 1, -1); define_block ("Ashdirt", block_down | block_right, 1, 0, 1, -1); define_block ("Ashdirt", block_up | block_left, 1, 1, 0, -1); define_block ("Ashdirt", block_up | block_right, 1, 1, 0, -1); define_block ("Ashdirt", block_down | block_left, 1, 1, 0, -1); define_block ("Ashdirt", block_down | block_right, 1, 1, 0, -1); define_block ("Ashdust", block_up, 1, 0, 2, -1); define_block ("Ashdust", block_down, 1, 0, 2, -1); define_block ("Ashdust", block_left, 1, 0, 2, -1); define_block ("Ashdust", block_right, 1, 0, 2, -1); define_block ("Ashdust", block_up | block_left, 1, 0, 2, -1); define_block ("Ashdust", block_up | block_right, 1, 0, 2, -1); define_block ("Ashdust", block_down | block_left, 1, 0, 2, -1); define_block ("Ashdust", block_down | block_right, 1, 0, 2, -1); define_block ("Ashdust", block_up | block_left, 1, 2, 0, -1); define_block ("Ashdust", block_up | block_right, 1, 2, 0, -1); define_block ("Ashdust", block_down | block_left, 1, 2, 0, -1); define_block ("Ashdust", block_down | block_right, 1, 2, 0, -1); define_model ("Redgrass", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Bone", 0, 1, 1); define_model ("Redgrass", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock & Redgrass", 0, 1, 1); define_model ("Bones", 0, 1, 1); define_model ("Redgrass", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Redgrass", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Redgrass", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Redgrass", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Skull", 0, 1, 1); define_model ("Skull & Bones", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Gravestone", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Gravestone", 0, 1, 1); define_model ("Rock", 0, 1, 1); define_model ("Gravestone", 0, 1, 1); define_model ("Firewood", 0, 1, 1); define_model ("Firewood", 0, 1, 1); define_model ("Firewood", 0, 1, 1); define_model ("Acid Reed", 0, 1, 1); define_model ("Acid Reed", 0, 1, 1); define_model ("Acid Reed", 0, 1, 1); define_model ("Acid Reed", 0, 1, 1); define_model ("Acid Reed", 0, 1, 1); define_model ("Acid Reed", 0, 1, 1); define_model ("Sign", 0, 1, 1); define_model ("Sign", 0, 1, 1); define_model ("Sign", 0, 1, 1); define_model ("Sign", 0, 1, 1); define_model ("Huge Rock", model_clip, 1, 2); define_model ("Huge Acid Reed", model_clip, 1, 2); define_model ("Tree Trunk", model_clip, 1, 2); define_model ("Tree Trunk", model_clip, 1, 2); define_model ("Tree Trunk", model_clip, 1, 2); define_model ("Tree Trunk", model_clip, 1, 2); define_model ("Huge Rock & Skull", model_clip, 1, 2); define_model ("Huge Acid Reed", model_clip, 1, 2); define_model ("Tree Trunk", model_clip, 2, 1); define_model ("Tree Trunk", model_clip, 2, 1); define_model ("Huge Acid Reed", model_clip, 2, 1); define_model ("Huge Acid Reed", model_clip, 2, 1); define_model ("Huge Rock", model_clip, 2, 1); define_model ("Huge Rock", model_clip, 2, 1); define_model ("Huge Sign", model_clip, 2, 1); define_model ("Firewood & Bone", model_clip, 2, 1); define_model ("Huge Rock & Redgrass", model_clip, 2, 1); define_model ("Huge Rock & Skull", model_clip, 2, 1); define_model ("Huge Rocks", model_clip, 2, 2); define_model ("Gravestone & Redgrass", model_clip, 2, 2); define_model ("Firewood & Redgrass", model_clip, 2, 2); define_model ("Dead Tree", model_clip, 2, 4); define_model ("Dead Tree", model_clip, 2, 4); define_model ("Huge Rocks", model_clip, 3, 2); define_model ("Dead Tree", model_clip, 4, 5); define_model ("Dead Tree & Skulls", model_clip, 4, 5); define_model ("Dead Tree & Acid Reed", model_clip, 4, 5); define_world ("Ashlands", 0XBEEF, 0, block_count); define_player ("Ognjen", player_human, 30, 30); configure (); define_menu (0); define_menu (0); define_menu (1); define_menu (0); for (index = 0; index < trait_count; ++index) { define_minimenu (menu_traits, trait_name [index], index, 0); } for (index = 0; index < skill_count; ++index) { define_minimenu (menu_skills, skill_name [index], 3 + index, 0); } for (index = 0; index < value_count; ++index) { define_minimenu (menu_values, value_name [index], 27 + index, 0); } define_minimenu (menu_resources, "This is some simple neon menu...", 1, 0); define_minimenu (menu_resources, "And to test dimension computation...", 1, 0); define_minimenu (menu_resources, "We have different line lengths.", 1, 0); define_minimenu (menu_resources, "I really don't know what else to write here.", 1, 0); define_minimenu (menu_resources, "Important thing is how it looks when done.", 1, 0); define_minimenu (menu_resources, "And I want HoM&M4 look and feel.", 1, 0); }