#ifndef UMORNA_RENDER #define UMORNA_RENDER #include #include #define BASE_SIZE (16) #define ICON_SIZE (32) #define FONT_SIZE (24) enum { neonui, ui, traits, skills, values, orcs, humans, elves, ashlands, base_1, base_2, render_texture_count }; extern float render_zoom; extern Texture2D render_texture [render_texture_count]; extern int render_width (void); extern int render_height (void); extern void render_sprite (int sprite, int x, int y, int u, int v, int width, int height); extern void render_string (char * string, int x, int y); extern void render_configure (void); #endif