#include "game.h" #include "render.h" #include "engine.h" #include "menu.h" int main (void) { game_configure (); render_configure (); menu_configure (); while (! WindowShouldClose ()) { BeginDrawing (); ClearBackground (BLACK); view_map (); menu_show [menu_resources] = 1; menu_show [menu_traits] = 1; menu_show [menu_skills] = 1; menu_show [menu_values] = 1; view_menu (menu_resources, 1, 0, 0); view_menu (menu_traits, 0, 0, 0); view_menu (menu_skills, 0, 200, 0); view_menu (menu_values, 0, 400, 0); //~Rectangle source = { 0, 0, BASE_SIZE * 15, BASE_SIZE * 10 }; //~Rectangle destination = { 128, 128, BASE_SIZE * 15 * zoom, BASE_SIZE * 10 * zoom }; //~DrawTexturePro (vvv, source, destination, (Vector2) { 0, 0 }, 0.0F, WHITE); for (int i = 0; i < 18; ++i) { view_unit (orc, i, 900 + 32 * i, 32); view_unit (human, i, 900 + 32 * i, 64); view_unit (elf, i, 900 + 32 * i, 96); } EndDrawing (); } return (0); }