#define CHAD_TRAIT_LIMIT ( 3) #define CHAD_SKILL_LIMIT (24) #define CHAD_VALUE_LIMIT (10) #define CHAD_EFFECT_LIMIT ( 3) #define CHAD_MIGHT_LIMIT ( 1) #define CHAD_MAGIC_LIMIT ( 1) #define CHAD_RACE_LIMIT ( 3) #define CHAD_ITEM_LIMIT ( 3) #define CHAD_UNIT_LIMIT (54) #define CHAD_HERO_LIMIT ( 1) #define CHAD_BLOCK_LIMIT (28) #define CHAD_WORLD_LIMIT ( 1) #define CHAD_WORLD_WIDTH (90) #define CHAD_WORLD_HEIGHT (90) #include #include static int strength, dexterity, wisdom; static void define_traits (void) { strength = chad_define_trait ("Strength", 1, 1, 10); dexterity = chad_define_trait ("Dexterity", 1, 1, 10); wisdom = chad_define_trait ("Wisdom", 1, 1, 10); } static int swords, axes, maces, staves, bows, crossbows, slings, shields, armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps, water_magic, earth_magic, wind_magic, black_magic, rune_magic, summon_magic, ritual_magic, charm_magic; static void define_skills (void) { swords = chad_define_skill ("Swords", 1, 1, 100); axes = chad_define_skill ("Axes", 1, 1, 100); maces = chad_define_skill ("Maces", 1, 1, 100); staves = chad_define_skill ("Staves", 1, 1, 100); bows = chad_define_skill ("Bows", 1, 1, 100); crossbows = chad_define_skill ("Crossbows", 1, 1, 100); slings = chad_define_skill ("Slings", 1, 1, 100); shields = chad_define_skill ("Shields", 1, 1, 100); armour = chad_define_skill ("Armour", 1, 1, 100); alchemy = chad_define_skill ("Alchemy", 1, 1, 100); medicine = chad_define_skill ("Medicine", 1, 1, 100); mercantile = chad_define_skill ("Mercantile", 1, 1, 100); farmer = chad_define_skill ("Farmer", 1, 1, 100); miner = chad_define_skill ("Miner", 1, 1, 100); lumber = chad_define_skill ("Lumber", 1, 1, 100); traps = chad_define_skill ("Traps", 1, 1, 100); water_magic = chad_define_skill ("Water Magic", 1, 1, 100); earth_magic = chad_define_skill ("Earth Magic", 1, 1, 100); wind_magic = chad_define_skill ("Wind Magic", 1, 1, 100); black_magic = chad_define_skill ("Black Magic", 1, 1, 100); rune_magic = chad_define_skill ("Rune Magic", 1, 1, 100); summon_magic = chad_define_skill ("Summon Magic", 1, 1, 100); ritual_magic = chad_define_skill ("Ritual Magic", 1, 1, 100); charm_magic = chad_define_skill ("Charm Magic", 1, 1, 100); } static int coin, food, wood, stone, iron, gold, silver, coal, gems, mana; static void define_values (void) { coin = chad_define_value ("Coin", 1); food = chad_define_value ("Food", 2); wood = chad_define_value ("Wood", 5); stone = chad_define_value ("Stone", 7); iron = chad_define_value ("Iron", 19); gold = chad_define_value ("Silver", 23); silver = chad_define_value ("Gold", 29); coal = chad_define_value ("Coal", 13); gems = chad_define_value ("Gems", 31); mana = chad_define_value ("Mana", 37); } static int gain_minor_strength, gain_major_strength, gain_great_strength; static void define_effects (void) { gain_minor_strength = chad_define_effect (CHAD_ENTITY_TRAIT, CHAD_TARGET_SELF | CHAD_TARGET_INCREASE, strength, 1); gain_major_strength = chad_define_effect (CHAD_ENTITY_TRAIT, CHAD_TARGET_SELF | CHAD_TARGET_INCREASE, strength, 3); gain_great_strength = chad_define_effect (CHAD_ENTITY_TRAIT, CHAD_TARGET_SELF | CHAD_TARGET_INCREASE, strength, 7); } static int might; static void define_mights (void) { might = chad_define_might ("Might", gain_minor_strength); } static int magic; static void define_magics (void) { magic = chad_define_magic ("Magic", 3, gain_major_strength); } static int orc, human, elf; static void define_races (void) { orc = chad_define_race ("Orc", strength, axes, wood); human = chad_define_race ("Human", dexterity, medicine, iron); elf = chad_define_race ("Elf", wisdom, rune_magic, gems); } static int iron_mace, iron_sword, iron_axe; static void define_items (void) { iron_mace = chad_define_item ("Iron Mace", 2, CHAD_ITEM_WEAPON, gain_minor_strength); iron_sword = chad_define_item ("Iron Sword", 3, CHAD_ITEM_WEAPON, gain_minor_strength); iron_axe = chad_define_item ("Iron Axe", 2, CHAD_ITEM_WEAPON, gain_minor_strength); } static int gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman, chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll, basilisk, wyvern, peasant, scout, hunter, swordman, axeman, crossbowman, horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage, giant, war_giant, griffin, roc, sprite, nature_spirit, half_elf, ranger, archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster, sacrificer, elk_rider, warmaster, coal_golem, iron_golem, sage; static void define_units (void) { gnoll = chad_define_unit ("Gnoll", "Dirt-Hut", orc, CHAD_UNIT_RANGE, 1, 2, 7, -1); gnoll_shaman = chad_define_unit ("Gnoll Shaman", "Treehouse", orc, CHAD_UNIT_MAGIC, 1, 3, 7, -1); goblin = chad_define_unit ("Goblin", "Dirty Shed", orc, CHAD_UNIT_MELEE, 2, 3, 7, -1); hob_goblin = chad_define_unit ("Hob-Goblin", "Old Barracks", orc, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 3, 5, 7, -1); thief = chad_define_unit ("Thief", "Thief Storehouse", orc, CHAD_UNIT_MELEE, 3, 7, 7, -1); looter = chad_define_unit ("Looter", "Abandoned Manor", orc, CHAD_UNIT_RANGE, 5, 7, 7, -1); warrior = chad_define_unit ("Warrior", "Longhouse", orc, CHAD_UNIT_MELEE, 7, 11, 7, -1); shaman = chad_define_unit ("Shaman", "Cottage", orc, CHAD_UNIT_MAGIC, 7, 11, 7, -1); chief = chad_define_unit ("Chief", "Campgrounds", orc, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 11, 13, 7, -1); wolf_rider = chad_define_unit ("Wolf-Rider", "Wold Den", orc, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 17, 17, 7, -1); boar_rider = chad_define_unit ("Boar-Rider", "Boar Ranch", orc, CHAD_UNIT_RANGE, 19, 23, 7, -1); overlord = chad_define_unit ("Overlord", "Orcish Temple", orc, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 23, 13, 7, -1); ogre = chad_define_unit ("Ogre", "Highlands", orc, CHAD_UNIT_MELEE, 29, 23, 7, -1); ogre_mage = chad_define_unit ("Ogre Mage", "Highland Tower", orc, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 31, 29, 7, -1); troll = chad_define_unit ("Troll", "Troll Den", orc, CHAD_UNIT_MELEE, 37, 31, 7, -1); war_troll = chad_define_unit ("War Troll", "Cavern-Fort", orc, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 41, 37, 7, -1); basilisk = chad_define_unit ("Basilisk", "Dungeon", orc, CHAD_UNIT_MELEE | CHAD_UNIT_EXTRA, 53, 59, 7, -1); wyvern = chad_define_unit ("Wyvern", "Swamp Pit", orc, CHAD_UNIT_MELEE | CHAD_UNIT_EXTRA, 59, 53, 7, -1); peasant = chad_define_unit ("Peasant", "Farm", human, CHAD_UNIT_MELEE, 1, 1, 7, -1); scout = chad_define_unit ("Scout", "Scout Shack", human, CHAD_UNIT_RANGE, 2, 3, 7, -1); hunter = chad_define_unit ("Hunter", "Archery", human, CHAD_UNIT_RANGE, 2, 3, 7, -1); swordman = chad_define_unit ("Swordman", "House of Slashing", human, CHAD_UNIT_MELEE, 3, 5, 7, -1); axeman = chad_define_unit ("Axeman", "House of Cutting", human, CHAD_UNIT_MELEE, 5, 5, 7, -1); crossbowman = chad_define_unit ("Crossbowman", "House of Shooting", human, CHAD_UNIT_RANGE, 5, 5, 7, -1); horseman = chad_define_unit ("Horseman", "Horse Ranch", human, CHAD_UNIT_MELEE, 7, 11, 7, -1); guard = chad_define_unit ("Guard", "Guard Barracks", human, CHAD_UNIT_MELEE, 7, 7, 7, -1); elite_guard = chad_define_unit ("Elite Guard", "Guard Home", human, CHAD_UNIT_MELEE, 13, 11, 7, -1); lancer = chad_define_unit ("Lancer", "Riding Meadow", human, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 17, 17, 7, -1); knight = chad_define_unit ("Knight", "Mansion of Honour", human, CHAD_UNIT_MELEE, 19, 23, 7, -1); kingsman = chad_define_unit ("Kingsman", "King's Academy", human, CHAD_UNIT_MELEE, 19, 17, 7, -1); mage = chad_define_unit ("Mage", "School of Mana", human, CHAD_UNIT_MAGIC, 23, 7, 7, -1); arch_mage = chad_define_unit ("Arch-Mage", "Temple of Mana", human, CHAD_UNIT_MAGIC, 29, 11, 7, -1); giant = chad_define_unit ("Giant", "Mound", human, CHAD_UNIT_MELEE, 41, 59, 7, -1); war_giant = chad_define_unit ("War Giant", "Mound-Fort", human, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 43, 67, 7, -1); griffin = chad_define_unit ("Griffin", "Griffin Nest", human, CHAD_UNIT_MELEE, 47, 53, 7, -1); roc = chad_define_unit ("Roc", "Heavenly Temple", human, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 53, 61, 7, -1); sprite = chad_define_unit ("Sprite", "Little Lamp", elf, CHAD_UNIT_MELEE, 1, 1, 7, -1); nature_spirit = chad_define_unit ("Nature Spirit", "Flower Palace", elf, CHAD_UNIT_MELEE, 1, 1, 7, -1); half_elf = chad_define_unit ("Half-Elf", "Slums", elf, CHAD_UNIT_MELEE, 1, 3, 7, -1); ranger = chad_define_unit ("Ranger", "Ranger Guild", elf, CHAD_UNIT_MELEE, 3, 5, 7, -1); archer = chad_define_unit ("Archer", "Arrow House", elf, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 3, 7, 7, -1); elite_archer = chad_define_unit ("Elite Archer", "Arrow Fortress", elf, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 5, 7, 7, -1); blademaster = chad_define_unit ("Blademaster", "School of Blades", elf, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 7, 11, 7, -1); water_mage = chad_define_unit ("Water Mage", "Water Temple", elf, CHAD_UNIT_MAGIC, 11, 11, 7, -1); earth_mage = chad_define_unit ("Earth Mage", "Earth Temple", elf, CHAD_UNIT_MAGIC, 13, 13, 7, -1); wind_mage = chad_define_unit ("Wind Mage", "Wind Temple", elf, CHAD_UNIT_MAGIC, 13, 17, 7, -1); rune_mage = chad_define_unit ("Rune Mage", "Rune Monastery", elf, CHAD_UNIT_MAGIC, 17, 19, 7, -1); runemaster = chad_define_unit ("Runemaster", "Ancient Ruins", elf, CHAD_UNIT_MAGIC, 19, 23, 7, -1); sacrificer = chad_define_unit ("Sacrificer", "Altair", elf, CHAD_UNIT_MAGIC, 23, 19, 7, -1); elk_rider = chad_define_unit ("Elk Rider", "Elk Ranch-House", elf, CHAD_UNIT_MELEE, 29, 23, 7, -1); warmaster = chad_define_unit ("Warmaster", "Elven Fort", elf, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 41, 59, 7, -1); coal_golem = chad_define_unit ("Coal Golem", "Old Coal Mine", elf, CHAD_UNIT_MELEE, 43, 53, 7, -1); iron_golem = chad_define_unit ("Iron Golem", "Old Iron Mine", elf, CHAD_UNIT_MELEE, 47, 67, 7, -1); sage = chad_define_unit ("Sage", "Cabin in the Woods", elf, CHAD_UNIT_RANGE | CHAD_UNIT_MAGIC, 67, 47, 7, -1); } static void define_blocks (void) { (void) chad_define_block ("Ashland", 0, 12, -1, -1, -1); (void) chad_define_block ("Ashdirt", 0, 6, -1, -1, -1); (void) chad_define_block ("Ashdust", 0, 6, -1, -1, -1); (void) chad_define_block ("Garbage", CHAD_BLOCK_RANDOM, 12, -1, -1, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP, 1, 0, 1, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN, 1, 0, 1, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_LEFT, 1, 0, 1, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_RIGHT, 1, 0, 1, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 0, 1, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 0, 1, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 0, 1, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 0, 1, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 1, 0, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 1, 0, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 1, 0, -1); (void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 1, 0, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_UP, 1, 0, 2, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN, 1, 0, 2, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_LEFT, 1, 0, 2, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_RIGHT, 1, 0, 2, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 0, 2, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 0, 2, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 0, 2, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 0, 2, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 2, 0, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 2, 0, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 2, 0, -1); (void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 2, 0, -1); } #include #include #define BASE_SIZE (16) #define ICON_SIZE (32) #define FONT_SIZE (20) static float zoom = 2.0F; static Texture2D unit_data [CHAD_UNIT_LIMIT]; //~static Texture2D base_data [CHAD_UNIT_LIMIT]; static void render_unit (int race, int unit, int x, int y) { Rectangle source = { 0, (unit - race * 18) * BASE_SIZE, BASE_SIZE, BASE_SIZE }; Rectangle destination = { x, y, BASE_SIZE * zoom, BASE_SIZE * zoom }; Vector2 origin = { 0, 0 }; DrawTexturePro (unit_data [race], source, destination, origin, 0.0F, WHITE); } static Texture2D icon_data [CHAD_ENTITY_COUNT]; static void render_icon (int entity, int index, int x, int y) { char * * name; switch (entity) { case CHAD_ENTITY_TRAIT: name = chad_trait_name; break; case CHAD_ENTITY_SKILL: name = chad_skill_name; break; case CHAD_ENTITY_VALUE: name = chad_value_name; break; default: return; } DrawTextureRec (icon_data [entity], (Rectangle) { 0, 0 + index * ICON_SIZE, ICON_SIZE, ICON_SIZE }, (Vector2) { x, y }, WHITE); DrawText (name [index], x + ICON_SIZE + 6, y + 6, FONT_SIZE, WHITE); } static Texture2D ashlands_data; static void render_map (void) { int x, y; for (x = 0; x < CHAD_WORLD_WIDTH; ++x) { for (y = 0; y < CHAD_WORLD_HEIGHT; ++y) { int index = chad_world [0] [x] [y]; int catch = (y * y + x + x / (y + 1) + y / (x + 1)) % chad_block_change [index]; Rectangle source = { catch * BASE_SIZE, index * BASE_SIZE, BASE_SIZE, BASE_SIZE }; Rectangle destination = { x * BASE_SIZE * zoom, y * BASE_SIZE * zoom, BASE_SIZE * zoom, BASE_SIZE * zoom }; DrawTexturePro (ashlands_data, source, destination, (Vector2) { 0, 0 }, 0.0F, WHITE); } } } #include #include #include #define SYNTAX_LIMIT (64) static int syntax_count = 0; static int syntax_enrange [SYNTAX_LIMIT]; static int syntax_derange [SYNTAX_LIMIT]; static char syntax_begin [SYNTAX_LIMIT] [96]; static char syntax_end [SYNTAX_LIMIT] [96]; static char syntax_escape [SYNTAX_LIMIT]; static int syntax_colour [SYNTAX_LIMIT]; static int character_compare_array (char character, char * character_array) { int i = 0; do { if (character == character_array [i]) { return (1); } } while (++i != (int) strlen (character_array)); return (0); } static void syntax_rule (int enrange, int derange, char * begin, char * end, char escape, int colour) { if (syntax_count >= SYNTAX_LIMIT) { return; } strncpy (syntax_begin [syntax_count], begin, 96); strncpy (syntax_end [syntax_count], end, 96); syntax_enrange [syntax_count] = enrange; syntax_derange [syntax_count] = derange; syntax_escape [syntax_count] = escape; syntax_colour [syntax_count] = colour; ++syntax_count; } static int syntax_loop (char * string, int * length) { int offset, subset, select; for (select = offset = 0; select != syntax_count; ++select) { if (syntax_enrange [select] == 0) { if (syntax_derange [select] == 0) { if (strncmp (string, syntax_begin [select], strlen (syntax_begin [select])) == 0) { break; } } else { if ((strncmp (string, syntax_begin [select], strlen (syntax_begin [select])) == 0) && (character_compare_array (string [offset + (int) strlen (syntax_begin [select])], syntax_end [select]) == 1)) { break; } } } else { for (subset = 0; subset != (int) strlen (syntax_begin [select]); ++subset) { if (string [offset] == syntax_begin [select] [subset]) { goto selected; } } } } selected: if (select >= syntax_count) { * length = 1; return (select); } for (offset = 1; string [offset - 1] != '\0'; ++offset) { if (string [offset] == syntax_escape [select]) { ++offset; continue; } if (syntax_derange [select] == 0) { if (strncmp (& string [offset], syntax_end [select], strlen (syntax_end [select])) == 0) { * length = offset + (int) strlen (syntax_end [select]); goto finished; } } else { subset = 0; if (strcmp (syntax_end [select], "") == 0) { break; } do { if (string [offset] == syntax_end [select] [subset]) { * length = offset; goto finished; } } while (++subset != (int) strlen (syntax_end [select])); } } finished: return (select); } #define COLOUR_GREY (0) #define COLOUR_WHITE (1) #define COLOUR_BLUE (2) #define COLOUR_YELLOW (3) #define COLOUR_CYAN (4) #define COLOUR_PINK (5) #define COLOUR_LMAO (7) static void syntax_c (void) { char * separators = ".,:;<=>+-*/%!&~^?|()[]{}'\" \t\r\n"; char * keywords [] = { "register", "volatile", "auto", "const", "static", "extern", "if", "else", "do", "while", "for", "continue", "switch", "case", "default", "break", "enum", "union", "struct", "typedef", "goto", "void", "return", "sizeof", "char", "short", "int", "long", "signed", "unsigned", "float", "double" }; int word; syntax_rule (0, 0, "/*", "*/", '\0', COLOUR_GREY); syntax_rule (0, 0, "//", "\n", '\0', COLOUR_GREY); syntax_rule (0, 0, "#", "\n", '\\', COLOUR_LMAO); syntax_rule (0, 0, "'", "'", '\\', COLOUR_PINK); syntax_rule (0, 0, "\"", "\"", '\\', COLOUR_PINK); for (word = 0; word != sizeof (keywords) / sizeof (keywords [0]); ++word) { syntax_rule (0, 1, keywords [word], separators, '\0', COLOUR_YELLOW); } syntax_rule (1, 0, "()[]{}", "", '\0', COLOUR_BLUE); syntax_rule (1, 0, ".,:;<=>+*-/%!&~^?|", "", '\0', COLOUR_CYAN); syntax_rule (1, 1, "0123456789", separators, '\0', COLOUR_PINK); syntax_rule (1, 1, "abcdefghijklmnopqrstuvwxyz", separators, '\0', COLOUR_WHITE); syntax_rule (1, 1, "ABCDEFGHIJKLMNOPQRSTUVWXYZ", separators, '\0', COLOUR_WHITE); syntax_rule (1, 1, "_", separators, '\0', COLOUR_WHITE); } static void render_c_code (char * string, int x, int y) { int select, length = 0, offset, reset_x; reset_x = x; for (offset = 0; offset < (int) strlen (string); offset += length) { char substring [1024] = ""; int i = 0, square = 16; Color colour = RED; select = syntax_loop (& string [offset], & length); strncpy (substring, & string [offset], (unsigned long int) length); switch (syntax_colour [select]) { case COLOUR_GREY: colour = GRAY; break; case COLOUR_WHITE: colour = WHITE; break; case COLOUR_BLUE: colour = BLUE; break; case COLOUR_YELLOW: colour = YELLOW; break; case COLOUR_CYAN: colour = PURPLE; break; case COLOUR_PINK: colour = RED; break; case COLOUR_LMAO: colour = GREEN; break; default: colour = GREEN; break; } for (i = 0; i < (int) strlen (substring); ++i) { if (substring [i] == '\n') { y += square; x = reset_x; } else if (substring [i] == '\t') { x += square * 4; } else { DrawTextCodepoint (GetFontDefault (), substring [i], (Vector2) { x, y }, square, colour); x += square; } } if (y > 900) { return; } } } int main (void) { define_traits (); define_skills (); define_values (); define_effects (); define_mights (); define_magics (); define_races (); define_items (); define_units (); define_blocks (); (void) chad_define_world ("Ashlands", 0XBEEF, 0, chad_block_count); chad_configure (); InitWindow (1800, 900, "EAX"); SetExitKey (KEY_ESCAPE); SetTargetFPS (60); ashlands_data = LoadTexture ("sprite/world/ashlands.png"); SetTextureFilter (ashlands_data, TEXTURE_FILTER_POINT); Texture2D vvv = LoadTexture ("sprite/orc/manor.png"); icon_data [CHAD_ENTITY_TRAIT] = LoadTexture ("sprite/menu/traits.png"); icon_data [CHAD_ENTITY_SKILL] = LoadTexture ("sprite/menu/skills.png"); icon_data [CHAD_ENTITY_VALUE] = LoadTexture ("sprite/menu/values.png"); unit_data [orc] = LoadTexture ("sprite/orc/units.png"); unit_data [human] = LoadTexture ("sprite/human/units.png"); unit_data [elf] = LoadTexture ("sprite/elf/units.png"); syntax_c (); char * code = NULL; int file = open ("source/main.c", O_RDONLY); int size = (int) lseek (file, 0, SEEK_END); code = calloc ((unsigned long int) size + 1UL, 1UL); code [size] = '\0'; lseek (file, 0, SEEK_SET); read (file, code, (unsigned long int) size); close (file); while (! WindowShouldClose ()) { BeginDrawing (); ClearBackground (BLACK); render_map (); Rectangle source = { 0, 0, BASE_SIZE * 15, BASE_SIZE * 10 }; Rectangle destination = { 128, 128, BASE_SIZE * 15 * zoom, BASE_SIZE * 10 * zoom }; DrawTexturePro (vvv, source, destination, (Vector2) { 0, 0 }, 0.0F, WHITE); render_c_code (code, 0, 0); for (int i = 0; i < 18; ++i) { render_unit (orc, i, 900 + 32 * i, 32); render_unit (human, i, 900 + 32 * i, 64); render_unit (elf, i, 900 + 32 * i, 96); } for (int i = 0; i < chad_trait_count; ++i) { render_icon (CHAD_ENTITY_TRAIT, i, 0, i * 32); } for (int i = 0; i < chad_skill_count; ++i) { render_icon (CHAD_ENTITY_SKILL, i, 300, i * 32); } for (int i = 0; i < chad_value_count; ++i) { render_icon (CHAD_ENTITY_VALUE, i, 600, i * 32); } EndDrawing (); } free (code); CloseWindow (); return (0); }