#include "game.h" #include "render.h" #include "engine.h" #include int main (void) { game_configure (); engine_configure (); layout_configure (); while (engine_active != 0) { layout_synchronize (); engine_synchronize (); render_map (camera_x, camera_y); render_side (); render_menu (menu_traits, 0, 0, 1, 1, 0); render_menu (menu_skills, 0, 0, 1, 1, 0); render_menu (menu_values, 0, 0, 1, 1, 0); } return (0); }