#ifndef UMORNA_GAME #define UMORNA_GAME #define trait_limit ( 3) #define skill_limit (24) #define value_limit (10) #define effect_limit ( 3) #define might_limit ( 1) #define magic_limit ( 1) #define race_limit ( 3) #define item_limit ( 3) #define unit_limit (54) #define hero_limit ( 1) #define block_limit (28) #define model_limit (72) #define world_limit ( 1) #define world_model_limit (120) #define world_width (120) #define world_height (100) #define world_size (world_width * world_height) #define player_limit (8) #include enum { strength, dexterity, wisdom }; enum { swords, axes, maces, staves, bows, crossbows, slings, shields, armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps, water_magic, earth_magic, wind_magic, black_magic, rune_magic, summon_magic, ritual_magic, charm_magic }; enum { coin, food, wood, stone, iron, gold, silver, coal, gems, mana }; enum { gain_minor_strength, gain_major_strength, gain_great_strength }; enum { might }; enum { magic }; enum { orc, human, elf }; enum { iron_mace, iron_sword, iron_axe }; enum { gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman, chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll, basilisk, wyvern, peasant, scout, hunter, swordman, axeman, crossbowman, horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage, giant, war_giant, griffin, roc, sprite, nature_spirit, half_elf, ranger, archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster, sacrificer, elk_rider, warmaster, coal_golem, iron_golem, sage }; extern void game_configure (void); #endif