#include #include #include #define BASE_SIZE (16) #define ICON_SIZE (32) #define FONT_SIZE (24) #define CHAD_TRAIT_LIMIT ( 3) #define CHAD_SKILL_LIMIT (24) #define CHAD_VALUE_LIMIT (10) #define CHAD_EFFECT_LIMIT ( 3) #define CHAD_MIGHT_LIMIT ( 1) #define CHAD_MAGIC_LIMIT ( 1) #define CHAD_RACE_LIMIT ( 3) #define CHAD_ITEM_LIMIT ( 3) #define CHAD_UNIT_LIMIT (54) #define CHAD_HERO_LIMIT ( 1) #define CHAD_BLOCK_LIMIT (28) #define CHAD_WORLD_LIMIT ( 1) #define CHAD_WORLD_WIDTH (90) #define CHAD_WORLD_HEIGHT (90) #include static Texture2D unit_data [3]; void render_unit (int race, int unit, int x, int y) { Rectangle source = { 0, (unit - race * 18) * BASE_SIZE, BASE_SIZE, BASE_SIZE }; Rectangle destination = { x, y, BASE_SIZE * zoom, BASE_SIZE * zoom }; Vector2 origin = { 0, 0 }; DrawTexturePro (unit_data [race], source, destination, origin, 0.0F, WHITE); } static Texture2D icons; static Texture2D ashlands_data; void render_map (void) { int x, y; for (x = 0; x < CHAD_WORLD_WIDTH; ++x) { for (y = 0; y < CHAD_WORLD_HEIGHT; ++y) { int index = chad_world [0] [x] [y]; int catch = (y * y + x + x / (y + 1) + y / (x + 1)) % chad_block_change [index]; Rectangle source = { catch * BASE_SIZE, index * BASE_SIZE, BASE_SIZE, BASE_SIZE }; Rectangle destination = { x * BASE_SIZE * zoom, y * BASE_SIZE * zoom, BASE_SIZE * zoom, BASE_SIZE * zoom }; DrawTexturePro (ashlands_data, source, destination, (Vector2) { 0, 0 }, 0.0F, WHITE); } } }