#include "game.h" #include "render.h" #include "engine.h" #include int main (void) { game_configure (); render_configure (); while (render_active != 0) { render_synchronize (); view_map (camera_x, camera_y); view_map_overlay (); view_hud (render_width () - SIDE_SIZE, 0, SIDE_SIZE, render_height (), 0, 0); view_hud (0, 0, render_width () - SIDE_SIZE, render_height (), 0, 1); view_menu (menu_resources, 96, 96, 1, 0, 1); view_menu (menu_traits, 0, 0, 1, 1, 0); view_menu (menu_skills, 0, 0, 0, 0, 0); view_menu (menu_values, 96, 240, 0, 0, 0); } return (0); }