#include "render.h" #include "engine.h" #include #include float render_zoom = 2.0; static Texture2D render_texture [render_texture_count]; static Font font = { 0 }; static Color tint = { 255, 255, 255, 255 }; static Vector2 dump = { 0, 0 }; static void render_clean_up (void) { CloseWindow (); } int render_width (void) { return (GetScreenWidth ()); } int render_height (void) { return (GetScreenHeight ()); } static void limit (int * pointer, int minimum, int maximum) { if (* pointer < minimum) { * pointer = minimum; } if (* pointer > maximum) { * pointer = maximum; } } void render_sprite (int sprite, int x, int y, int u, int v, int width, int height) { Rectangle source, destination; source.x = u; source.y = v; source.width = width; source.height = height; destination.x = x; destination.y = y; destination.width = width * ((sprite <= overui) ? 1 : render_zoom); destination.height = height * ((sprite <= overui) ? 1 : render_zoom); DrawTexturePro (render_texture [sprite], source, destination, dump, 0.0, tint); } void render_string (char * string, int x, int y) { Vector2 position = { 4, 4 }; position.x += x; position.y += y; DrawTextPro (font, string, position, dump, 0.0, FONT_SIZE, 4, tint); } int render_active = 0; static void render_exit (void) { render_active = 0; } static void (* render_action [80]) (void); void render_configure (void) { render_active = 1; InitWindow (1800, 900, "EAX"); SetTargetFPS (60); font = LoadFont ("sprite/gothic.ttf"); atexit (render_clean_up); render_action [0] = render_exit; render_texture [neonui] = LoadTexture ("sprite/neonui.png"); render_texture [ui] = LoadTexture ("sprite/ui.png"); render_texture [overui] = LoadTexture ("sprite/hack.png"); SetTextureFilter (render_texture [neonui], TEXTURE_FILTER_POINT); SetTextureFilter (render_texture [ui], TEXTURE_FILTER_POINT); SetTextureFilter (render_texture [overui], TEXTURE_FILTER_POINT); render_texture [orcs] = LoadTexture ("sprite/orcs.png"); /* TODO */ render_texture [humans] = LoadTexture ("sprite/humans.png"); render_texture [elves] = LoadTexture ("sprite/elves.png"); render_texture [ashlands] = LoadTexture ("sprite/ashlands.png"); } void render_synchronize (void) { Color background = { 0, 0, 0, 0 }; if (IsKeyPressed (KEY_RIGHT)) { camera_x++; limit (& camera_x, 0, world_width - (render_width () / (int) (BASE_SIZE * render_zoom))); } if (IsKeyPressed (KEY_LEFT)) { camera_x--; limit (& camera_x, 0, world_width - (render_width () / (int) (BASE_SIZE * render_zoom))); } if (IsKeyPressed (KEY_DOWN)) { camera_y++; limit (& camera_y, 0, world_height - (render_height () / (int) (BASE_SIZE * render_zoom))); } if (IsKeyPressed (KEY_UP)) { camera_y--; limit (& camera_y, 0, world_height - (render_height () / (int) (BASE_SIZE * render_zoom))); } if (IsKeyPressed (KEY_T)) { menu_show [menu_traits] = menu_show [menu_traits] ? 0 : 1; } if (IsKeyPressed (KEY_S)) { menu_show [menu_skills] = menu_show [menu_skills] ? 0 : 1; } if (IsKeyPressed (KEY_V)) { menu_show [menu_values] = menu_show [menu_values] ? 0 : 1; } if (IsKeyPressed (KEY_R)) { menu_show [menu_resources] = menu_show [menu_resources] ? 0 : 1; } if (WindowShouldClose ()) { render_active = 0; } /*if (IsKeyPressed (KEY_P)) { dump_world_screenshot (); }*/ EndDrawing (); BeginDrawing (); ClearBackground (background); }