extern void game_configure (void); extern int strength, dexterity, wisdom; extern int swords, axes, maces, staves, bows, crossbows, slings, shields, armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps, water_magic, earth_magic, wind_magic, black_magic, rune_magic, summon_magic, ritual_magic, charm_magic; extern int coin, food, wood, stone, iron, gold, silver, coal, gems, mana; extern int gain_minor_strength, gain_major_strength, gain_great_strength; extern int might; extern int magic; extern int orc, human, elf; extern int iron_mace, iron_sword, iron_axe; extern int gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman, chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll, basilisk, wyvern, peasant, scout, hunter, swordman, axeman, crossbowman, horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage, giant, war_giant, griffin, roc, sprite, nature_spirit, half_elf, ranger, archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster, sacrificer, elk_rider, warmaster, coal_golem, iron_golem, sage;