#ifndef UMORNA_GAME #define UMORNA_GAME #define CHAD_TRAIT_LIMIT ( 3) #define CHAD_SKILL_LIMIT (24) #define CHAD_VALUE_LIMIT (10) #define CHAD_EFFECT_LIMIT ( 3) #define CHAD_MIGHT_LIMIT ( 1) #define CHAD_MAGIC_LIMIT ( 1) #define CHAD_RACE_LIMIT ( 3) #define CHAD_ITEM_LIMIT ( 3) #define CHAD_UNIT_LIMIT (54) #define CHAD_HERO_LIMIT ( 1) #define CHAD_BLOCK_LIMIT (28) #define CHAD_MODEL_LIMIT (72) #define CHAD_WORLD_LIMIT ( 1) #define CHAD_WORLD_MODEL (120) #define CHAD_WORLD_WIDTH (120) #define CHAD_WORLD_HEIGHT (100) #define CHAD_WORLD_SIZE (CHAD_WORLD_WIDTH * CHAD_WORLD_HEIGHT) #include enum { strength, dexterity, wisdom }; enum { swords, axes, maces, staves, bows, crossbows, slings, shields, armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps, water_magic, earth_magic, wind_magic, black_magic, rune_magic, summon_magic, ritual_magic, charm_magic }; enum { coin, food, wood, stone, iron, gold, silver, coal, gems, mana }; enum { gain_minor_strength, gain_major_strength, gain_great_strength }; enum { might }; enum { magic }; enum { orc, human, elf }; enum { iron_mace, iron_sword, iron_axe }; enum { gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman, chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll, basilisk, wyvern, peasant, scout, hunter, swordman, axeman, crossbowman, horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage, giant, war_giant, griffin, roc, sprite, nature_spirit, half_elf, ranger, archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster, sacrificer, elk_rider, warmaster, coal_golem, iron_golem, sage }; extern void game_configure (void); #endif