#ifndef UMORNA_RENDER #define UMORNA_RENDER #define BASE_SIZE ( 16) #define ICON_SIZE ( 32) #define FONT_SIZE ( 24) #define SIDE_SIZE (480) enum { neonui, ui, traits, skills, values, orcs, humans, elves, ashlands, base_1, base_2, model_1_1, model_1_2, model_2_1, model_2_2, model_2_4, model_3_2, model_4_5, render_texture_count }; extern float render_zoom; extern int render_width (void); extern int render_height (void); extern void render_sprite (int sprite, int x, int y, int u, int v, int width, int height); extern void render_string (char * string, int x, int y); extern void render_configure (void); #endif