#include #include #include #define BASE_SIZE (16) #define ICON_SIZE (32) #define FONT_SIZE (24) enum { ui, traits, skills, values, units, blocks, render_texture_count }; extern float render_zoom; extern Texture2D render_texture [render_texture_count]; extern void render_sprite (int sprite, int x, int y, int u, int v, int width, int height); extern void render_string (char * string, int x, int y); extern void render_configure (void);