208 lines
14 KiB
C
208 lines
14 KiB
C
#include "core.h"
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#include "game.h"
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#include <xolatile/chads.c>
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static void define_traits (void) {
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strength = chad_define_trait ("Strength", 1, 1, 10);
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dexterity = chad_define_trait ("Dexterity", 1, 1, 10);
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wisdom = chad_define_trait ("Wisdom", 1, 1, 10);
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}
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static void define_skills (void) {
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swords = chad_define_skill ("Swords", 1, 1, 100);
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axes = chad_define_skill ("Axes", 1, 1, 100);
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maces = chad_define_skill ("Maces", 1, 1, 100);
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staves = chad_define_skill ("Staves", 1, 1, 100);
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bows = chad_define_skill ("Bows", 1, 1, 100);
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crossbows = chad_define_skill ("Crossbows", 1, 1, 100);
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slings = chad_define_skill ("Slings", 1, 1, 100);
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shields = chad_define_skill ("Shields", 1, 1, 100);
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armour = chad_define_skill ("Armour", 1, 1, 100);
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alchemy = chad_define_skill ("Alchemy", 1, 1, 100);
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medicine = chad_define_skill ("Medicine", 1, 1, 100);
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mercantile = chad_define_skill ("Mercantile", 1, 1, 100);
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farmer = chad_define_skill ("Farmer", 1, 1, 100);
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miner = chad_define_skill ("Miner", 1, 1, 100);
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lumber = chad_define_skill ("Lumber", 1, 1, 100);
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traps = chad_define_skill ("Traps", 1, 1, 100);
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water_magic = chad_define_skill ("Water Magic", 1, 1, 100);
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earth_magic = chad_define_skill ("Earth Magic", 1, 1, 100);
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wind_magic = chad_define_skill ("Wind Magic", 1, 1, 100);
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black_magic = chad_define_skill ("Black Magic", 1, 1, 100);
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rune_magic = chad_define_skill ("Rune Magic", 1, 1, 100);
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summon_magic = chad_define_skill ("Summon Magic", 1, 1, 100);
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ritual_magic = chad_define_skill ("Ritual Magic", 1, 1, 100);
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charm_magic = chad_define_skill ("Charm Magic", 1, 1, 100);
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}
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static void define_values (void) {
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coin = chad_define_value ("Coin", 1);
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food = chad_define_value ("Food", 2);
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wood = chad_define_value ("Wood", 5);
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stone = chad_define_value ("Stone", 7);
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iron = chad_define_value ("Iron", 19);
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gold = chad_define_value ("Silver", 23);
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silver = chad_define_value ("Gold", 29);
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coal = chad_define_value ("Coal", 13);
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gems = chad_define_value ("Gems", 31);
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mana = chad_define_value ("Mana", 37);
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}
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static void define_effects (void) {
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gain_minor_strength = chad_define_effect (CHAD_ENTITY_TRAIT, CHAD_TARGET_SELF | CHAD_TARGET_INCREASE, strength, 1);
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gain_major_strength = chad_define_effect (CHAD_ENTITY_TRAIT, CHAD_TARGET_SELF | CHAD_TARGET_INCREASE, strength, 3);
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gain_great_strength = chad_define_effect (CHAD_ENTITY_TRAIT, CHAD_TARGET_SELF | CHAD_TARGET_INCREASE, strength, 7);
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}
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static void define_mights (void) {
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might = chad_define_might ("Might", gain_minor_strength);
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}
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static void define_magics (void) {
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magic = chad_define_magic ("Magic", 3, gain_major_strength);
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}
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static void define_races (void) {
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orc = chad_define_race ("Orc", strength, axes, wood);
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human = chad_define_race ("Human", dexterity, medicine, iron);
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elf = chad_define_race ("Elf", wisdom, rune_magic, gems);
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}
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static void define_items (void) {
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iron_mace = chad_define_item ("Iron Mace", 2, CHAD_ITEM_WEAPON, gain_minor_strength);
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iron_sword = chad_define_item ("Iron Sword", 3, CHAD_ITEM_WEAPON, gain_minor_strength);
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iron_axe = chad_define_item ("Iron Axe", 2, CHAD_ITEM_WEAPON, gain_minor_strength);
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}
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static void define_units (void) {
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gnoll = chad_define_unit ("Gnoll", "Dirt-Hut", orc, CHAD_UNIT_RANGE, 1, 2, 7, -1);
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gnoll_shaman = chad_define_unit ("Gnoll Shaman", "Treehouse", orc, CHAD_UNIT_MAGIC, 1, 3, 7, -1);
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goblin = chad_define_unit ("Goblin", "Dirty Shed", orc, CHAD_UNIT_MELEE, 2, 3, 7, -1);
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hob_goblin = chad_define_unit ("Hob-Goblin", "Old Barracks", orc, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 3, 5, 7, -1);
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thief = chad_define_unit ("Thief", "Thief Storehouse", orc, CHAD_UNIT_MELEE, 3, 7, 7, -1);
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looter = chad_define_unit ("Looter", "Abandoned Manor", orc, CHAD_UNIT_RANGE, 5, 7, 7, -1);
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warrior = chad_define_unit ("Warrior", "Longhouse", orc, CHAD_UNIT_MELEE, 7, 11, 7, -1);
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shaman = chad_define_unit ("Shaman", "Cottage", orc, CHAD_UNIT_MAGIC, 7, 11, 7, -1);
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chief = chad_define_unit ("Chief", "Campgrounds", orc, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 11, 13, 7, -1);
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wolf_rider = chad_define_unit ("Wolf-Rider", "Wold Den", orc, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 17, 17, 7, -1);
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boar_rider = chad_define_unit ("Boar-Rider", "Boar Ranch", orc, CHAD_UNIT_RANGE, 19, 23, 7, -1);
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overlord = chad_define_unit ("Overlord", "Orcish Temple", orc, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 23, 13, 7, -1);
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ogre = chad_define_unit ("Ogre", "Highlands", orc, CHAD_UNIT_MELEE, 29, 23, 7, -1);
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ogre_mage = chad_define_unit ("Ogre Mage", "Highland Tower", orc, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 31, 29, 7, -1);
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troll = chad_define_unit ("Troll", "Troll Den", orc, CHAD_UNIT_MELEE, 37, 31, 7, -1);
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war_troll = chad_define_unit ("War Troll", "Cavern-Fort", orc, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 41, 37, 7, -1);
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basilisk = chad_define_unit ("Basilisk", "Dungeon", orc, CHAD_UNIT_MELEE | CHAD_UNIT_EXTRA, 53, 59, 7, -1);
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wyvern = chad_define_unit ("Wyvern", "Swamp Pit", orc, CHAD_UNIT_MELEE | CHAD_UNIT_EXTRA, 59, 53, 7, -1);
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peasant = chad_define_unit ("Peasant", "Farm", human, CHAD_UNIT_MELEE, 1, 1, 7, -1);
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scout = chad_define_unit ("Scout", "Scout Shack", human, CHAD_UNIT_RANGE, 2, 3, 7, -1);
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hunter = chad_define_unit ("Hunter", "Archery", human, CHAD_UNIT_RANGE, 2, 3, 7, -1);
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swordman = chad_define_unit ("Swordman", "House of Slashing", human, CHAD_UNIT_MELEE, 3, 5, 7, -1);
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axeman = chad_define_unit ("Axeman", "House of Cutting", human, CHAD_UNIT_MELEE, 5, 5, 7, -1);
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crossbowman = chad_define_unit ("Crossbowman", "House of Shooting", human, CHAD_UNIT_RANGE, 5, 5, 7, -1);
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horseman = chad_define_unit ("Horseman", "Horse Ranch", human, CHAD_UNIT_MELEE, 7, 11, 7, -1);
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guard = chad_define_unit ("Guard", "Guard Barracks", human, CHAD_UNIT_MELEE, 7, 7, 7, -1);
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elite_guard = chad_define_unit ("Elite Guard", "Guard Home", human, CHAD_UNIT_MELEE, 13, 11, 7, -1);
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lancer = chad_define_unit ("Lancer", "Riding Meadow", human, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 17, 17, 7, -1);
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knight = chad_define_unit ("Knight", "Mansion of Honour", human, CHAD_UNIT_MELEE, 19, 23, 7, -1);
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kingsman = chad_define_unit ("Kingsman", "King's Academy", human, CHAD_UNIT_MELEE, 19, 17, 7, -1);
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mage = chad_define_unit ("Mage", "School of Mana", human, CHAD_UNIT_MAGIC, 23, 7, 7, -1);
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arch_mage = chad_define_unit ("Arch-Mage", "Temple of Mana", human, CHAD_UNIT_MAGIC, 29, 11, 7, -1);
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giant = chad_define_unit ("Giant", "Mound", human, CHAD_UNIT_MELEE, 41, 59, 7, -1);
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war_giant = chad_define_unit ("War Giant", "Mound-Fort", human, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 43, 67, 7, -1);
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griffin = chad_define_unit ("Griffin", "Griffin Nest", human, CHAD_UNIT_MELEE, 47, 53, 7, -1);
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roc = chad_define_unit ("Roc", "Heavenly Temple", human, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 53, 61, 7, -1);
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sprite = chad_define_unit ("Sprite", "Little Lamp", elf, CHAD_UNIT_MELEE, 1, 1, 7, -1);
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nature_spirit = chad_define_unit ("Nature Spirit", "Flower Palace", elf, CHAD_UNIT_MELEE, 1, 1, 7, -1);
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half_elf = chad_define_unit ("Half-Elf", "Slums", elf, CHAD_UNIT_MELEE, 1, 3, 7, -1);
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ranger = chad_define_unit ("Ranger", "Ranger Guild", elf, CHAD_UNIT_MELEE, 3, 5, 7, -1);
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archer = chad_define_unit ("Archer", "Arrow House", elf, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 3, 7, 7, -1);
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elite_archer = chad_define_unit ("Elite Archer", "Arrow Fortress", elf, CHAD_UNIT_MELEE | CHAD_UNIT_RANGE, 5, 7, 7, -1);
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blademaster = chad_define_unit ("Blademaster", "School of Blades", elf, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 7, 11, 7, -1);
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water_mage = chad_define_unit ("Water Mage", "Water Temple", elf, CHAD_UNIT_MAGIC, 11, 11, 7, -1);
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earth_mage = chad_define_unit ("Earth Mage", "Earth Temple", elf, CHAD_UNIT_MAGIC, 13, 13, 7, -1);
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wind_mage = chad_define_unit ("Wind Mage", "Wind Temple", elf, CHAD_UNIT_MAGIC, 13, 17, 7, -1);
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rune_mage = chad_define_unit ("Rune Mage", "Rune Monastery", elf, CHAD_UNIT_MAGIC, 17, 19, 7, -1);
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runemaster = chad_define_unit ("Runemaster", "Ancient Ruins", elf, CHAD_UNIT_MAGIC, 19, 23, 7, -1);
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sacrificer = chad_define_unit ("Sacrificer", "Altair", elf, CHAD_UNIT_MAGIC, 23, 19, 7, -1);
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elk_rider = chad_define_unit ("Elk Rider", "Elk Ranch-House", elf, CHAD_UNIT_MELEE, 29, 23, 7, -1);
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warmaster = chad_define_unit ("Warmaster", "Elven Fort", elf, CHAD_UNIT_MELEE | CHAD_UNIT_MAGIC, 41, 59, 7, -1);
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coal_golem = chad_define_unit ("Coal Golem", "Old Coal Mine", elf, CHAD_UNIT_MELEE, 43, 53, 7, -1);
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iron_golem = chad_define_unit ("Iron Golem", "Old Iron Mine", elf, CHAD_UNIT_MELEE, 47, 67, 7, -1);
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sage = chad_define_unit ("Sage", "Cabin in the Woods", elf, CHAD_UNIT_RANGE | CHAD_UNIT_MAGIC, 67, 47, 7, -1);
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}
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static void define_blocks (void) {
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(void) chad_define_block ("Ashland", 0, 12, -1, -1, -1);
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(void) chad_define_block ("Ashdirt", 0, 6, -1, -1, -1);
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(void) chad_define_block ("Ashdust", 0, 6, -1, -1, -1);
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(void) chad_define_block ("Garbage", CHAD_BLOCK_RANDOM, 12, -1, -1, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP, 1, 0, 1, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN, 1, 0, 1, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_LEFT, 1, 0, 1, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_RIGHT, 1, 0, 1, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 0, 1, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 0, 1, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 0, 1, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 0, 1, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 1, 0, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 1, 0, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 1, 0, -1);
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(void) chad_define_block ("Ashdirt", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 1, 0, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP, 1, 0, 2, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN, 1, 0, 2, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_LEFT, 1, 0, 2, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_RIGHT, 1, 0, 2, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 0, 2, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 0, 2, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 0, 2, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 0, 2, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_LEFT, 1, 2, 0, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_UP | CHAD_BLOCK_RIGHT, 1, 2, 0, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 2, 0, -1);
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(void) chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 2, 0, -1);
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}
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void game_configure (void) {
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define_traits ();
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define_skills ();
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define_values ();
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define_effects ();
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define_mights ();
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define_magics ();
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define_races ();
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define_items ();
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define_units ();
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define_blocks ();
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(void) chad_define_world ("Ashlands", 0XBEEF, 0, chad_block_count);
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chad_configure ();
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}
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int strength, dexterity, wisdom;
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int swords, axes, maces, staves, bows, crossbows, slings, shields, armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps, water_magic, earth_magic, wind_magic,
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black_magic, rune_magic, summon_magic, ritual_magic, charm_magic;
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int coin, food, wood, stone, iron, gold, silver, coal, gems, mana;
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int gain_minor_strength, gain_major_strength, gain_great_strength;
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int might;
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int magic;
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int orc, human, elf;
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int iron_mace, iron_sword, iron_axe;
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int gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman, chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll, basilisk, wyvern, peasant,
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scout, hunter, swordman, axeman, crossbowman, horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage, giant, war_giant, griffin, roc, sprite, nature_spirit,
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half_elf, ranger, archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster, sacrificer, elk_rider, warmaster, coal_golem, iron_golem, sage;
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