52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
#include "game.h"
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#include "render.h"
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#include "engine.h"
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#include "menu.h"
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int main (void) {
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game_configure ();
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render_configure ();
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menu_configure ();
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while (! WindowShouldClose ()) {
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BeginDrawing ();
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ClearBackground (BLACK);
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view_map ();
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view_base_1 (0, 100, 100);
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view_base_1 (1, 100, 400);
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view_base_2 (0, 1300, 100);
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view_base_2 (1, 1300, 500);
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//~for (int i = 0; i < 18; ++i) {
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//~view_unit (orc, i, 900 + 32 * i, 32);
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//~view_unit (human, i, 900 + 32 * i, 64);
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//~view_unit (elf, i, 900 + 32 * i, 96);
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//~}
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if (IsKeyPressed (KEY_RIGHT)) { menu_show [menu_traits] = menu_show [menu_traits] ? 0 : 1; }
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if (IsKeyPressed (KEY_LEFT)) { menu_show [menu_skills] = menu_show [menu_skills] ? 0 : 1; }
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if (IsKeyPressed (KEY_DOWN)) { menu_show [menu_values] = menu_show [menu_values] ? 0 : 1; }
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view_neon_menu (menu_resources, 1, 0, 0);
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view_neon_menu (menu_traits, 1, 0, 0);
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view_neon_menu (menu_skills, 1, 0, 0);
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view_neon_menu (menu_values, 1, 0, 0);
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//~Rectangle source = { 0, 0, BASE_SIZE * 15, BASE_SIZE * 10 };
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//~Rectangle destination = { 128, 128, BASE_SIZE * 15 * zoom, BASE_SIZE * 10 * zoom };
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//~DrawTexturePro (vvv, source, destination, (Vector2) { 0, 0 }, 0.0F, WHITE);
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EndDrawing ();
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}
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return (0);
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}
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