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- #ifndef UMORNA_GAME
- #define UMORNA_GAME
-
- #define CHAD_TRAIT_LIMIT ( 3)
- #define CHAD_SKILL_LIMIT (24)
- #define CHAD_VALUE_LIMIT (10)
- #define CHAD_EFFECT_LIMIT ( 3)
- #define CHAD_MIGHT_LIMIT ( 1)
- #define CHAD_MAGIC_LIMIT ( 1)
- #define CHAD_RACE_LIMIT ( 3)
- #define CHAD_ITEM_LIMIT ( 3)
- #define CHAD_UNIT_LIMIT (54)
- #define CHAD_HERO_LIMIT ( 1)
- #define CHAD_BLOCK_LIMIT (28)
- #define CHAD_WORLD_LIMIT ( 1)
- #define CHAD_WORLD_WIDTH (90)
- #define CHAD_WORLD_HEIGHT (90)
-
- #include <xolatile/chads.h>
-
- enum {
- strength, dexterity, wisdom
- };
-
- enum {
- swords, axes, maces, staves, bows, crossbows, slings, shields,
- armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps,
- water_magic, earth_magic, wind_magic, black_magic, rune_magic, summon_magic, ritual_magic, charm_magic
- };
-
- enum {
- coin, food, wood, stone, iron, gold, silver, coal,
- gems, mana
- };
-
- enum {
- gain_minor_strength, gain_major_strength, gain_great_strength
- };
-
- enum {
- might
- };
-
- enum {
- magic
- };
-
- enum {
- orc, human, elf
- };
-
- enum {
- iron_mace, iron_sword, iron_axe
- };
-
- enum {
- gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman,
- chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll,
- basilisk, wyvern, peasant, scout, hunter, swordman, axeman, crossbowman,
- horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage,
- giant, war_giant, griffin, roc, sprite, nature_spirit, half_elf, ranger,
- archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster,
- sacrificer, elk_rider, warmaster, coal_golem, iron_golem, sage
- };
-
- extern void game_configure (void);
-
- #endif
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