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- #include "game.h"
- #include "render.h"
- #include "engine.h"
-
- #include <string.h>
- #include <stdlib.h>
- #include <unistd.h>
-
- static void (* action_list [signal_count]) (void);
-
- static int menu_items [menu_limit];
- static int menu_show [menu_limit];
- static char * menu_text [menu_limit] [menu_item_limit];
- static int menu_icon [menu_limit] [menu_item_limit];
- static void (* menu_action [menu_limit] [menu_item_limit]) (void);
-
- static void limit (int * pointer, int minimum, int maximum) {
- if (* pointer < minimum) { * pointer = minimum; }
- if (* pointer > maximum) { * pointer = maximum; }
- }
-
- static void idle_game (void) { return; }
-
- static void exit_game (void) { engine_active = 0; }
-
- static void camera_move_right (void) { camera_x++; limit (& camera_x, 0, world_width - (window_width () / (int) (BASE_SIZE * render_zoom))); }
- static void camera_move_left (void) { camera_x--; limit (& camera_x, 0, world_width - (window_width () / (int) (BASE_SIZE * render_zoom))); }
- static void camera_move_down (void) { camera_y++; limit (& camera_y, 0, world_height - (window_height () / (int) (BASE_SIZE * render_zoom))); }
- static void camera_move_up (void) { camera_y--; limit (& camera_y, 0, world_height - (window_height () / (int) (BASE_SIZE * render_zoom))); }
-
- static void show_trait_menu (void) { menu_show [menu_traits] = menu_show [menu_traits] ? 0 : 1; }
- static void show_skill_menu (void) { menu_show [menu_skills] = menu_show [menu_skills] ? 0 : 1; }
- static void show_value_menu (void) { menu_show [menu_values] = menu_show [menu_values] ? 0 : 1; }
-
- static void render_layout (int x, int y, int width, int height, int small, int alpha) {
- int i, j, u, v;
-
- u = width % ICON_SIZE;
- v = height % ICON_SIZE;
-
- width /= ICON_SIZE;
- height /= ICON_SIZE;
-
- if (alpha == 0) {
- for (i = 0; i < width - 1; ++i) {
- for (j = 0; j < height - 1; ++j) {
- render_sprite (menus, x + i * ICON_SIZE + ICON_SIZE / 2, y + j * ICON_SIZE + ICON_SIZE / 2, 0, 0, ICON_SIZE, ICON_SIZE);
- }
- render_sprite (menus, x + i * ICON_SIZE + ICON_SIZE / 2, y + height * ICON_SIZE + ICON_SIZE / 2, 0, 0, u, ICON_SIZE);
- }
- render_sprite (menus, x + width * ICON_SIZE + ICON_SIZE / 2, y + height * ICON_SIZE + ICON_SIZE / 2, 0, 0, ICON_SIZE, v);
- }
-
- for (i = (small == 0) + 1; i < width - (small != 0); ++i) {
- render_sprite (menus, x + (i - (small == 0)) * ICON_SIZE, y, 0, 544, ICON_SIZE, ICON_SIZE);
- render_sprite (menus, x + (i - (small == 0)) * ICON_SIZE, y + ICON_SIZE * (height - 1) + v, 0, 544, ICON_SIZE, ICON_SIZE);
- }
-
- for (i = (small == 0) + 1; i < height - (small != 0); ++i) {
- render_sprite (menus, x, y + (i - (small == 0)) * ICON_SIZE, 256, 128, ICON_SIZE, ICON_SIZE);
- render_sprite (menus, x + ICON_SIZE * (width - 1) + u, y + (i - (small == 0)) * ICON_SIZE + v, 256, 128, ICON_SIZE, ICON_SIZE);
- }
-
- u += ICON_SIZE * (width - 1 - ((small == 0) ? 2 : 1)); /* TOIDOI */
- v += ICON_SIZE * (height - 1 - ((small == 0) ? 2 : 1));
-
- if (small == 0) {
- render_sprite (menus, x, y, 0, 256, 3 * ICON_SIZE, 3 * ICON_SIZE);
- render_sprite (menus, x + u, y, 96, 256, 3 * ICON_SIZE, 3 * ICON_SIZE);
- render_sprite (menus, x, y + v, 0, 352, 3 * ICON_SIZE, 3 * ICON_SIZE);
- render_sprite (menus, x + u, y + v, 96, 352, 3 * ICON_SIZE, 3 * ICON_SIZE);
- } else {
- render_sprite (menus, x, y, 192, 256, 2 * ICON_SIZE, 2 * ICON_SIZE);
- render_sprite (menus, x + u, y, 256, 256, 2 * ICON_SIZE, 2 * ICON_SIZE);
- render_sprite (menus, x, y + v, 192, 320, 2 * ICON_SIZE, 2 * ICON_SIZE);
- render_sprite (menus, x + u, y + v, 256, 320, 2 * ICON_SIZE, 2 * ICON_SIZE);
- }
- }
-
- static void define_menu_item (int menu, char * text, int icon, void (* action) (void)) {
- menu_text [menu] [menu_items [menu]] = text;
- menu_icon [menu] [menu_items [menu]] = icon;
- menu_action [menu] [menu_items [menu]] = action;
-
- menu_items [menu]++;
- }
-
- int camera_x = 0;
- int camera_y = 0;
-
- void render_side (void) {
- int offset_x = window_width () - 512 + ICON_SIZE - SIDE_SIZE;
- int offset_y = window_height () - 512 + ICON_SIZE;
-
- render_sprite (menus, ICON_SIZE, offset_y, 512, 0, 512, 512);
- render_sprite (menus, offset_x, ICON_SIZE, 512, 512, 512, 512);
-
- render_layout (window_width () - SIDE_SIZE, 0, SIDE_SIZE, window_height (), 0, 0);
- render_layout (0, 0, window_width () - SIDE_SIZE, window_height (), 0, 1);
- }
-
- void render_menu (int menu, int x, int y, int small, int align, int alpha) {
- int item, aligned_x, aligned_y, i, j;
-
- if (menu_show [menu] == 0) {
- return;
- }
-
- i = (int) strlen (menu_text [menu] [0]);
- j = menu_items [menu];
-
- i += 2 * (small == 0) + 2;
- j += 2 * (small == 0) + 2;
-
- aligned_x = (align == 0) ? x : ((window_width () - ICON_SIZE * i) / 2);
- aligned_y = (align == 0) ? y : ((window_height () - ICON_SIZE * j) / 2);
-
- render_layout (aligned_x, aligned_y, i * ICON_SIZE, j * ICON_SIZE, small, alpha);
-
- aligned_x += ICON_SIZE + (small == 0) * ICON_SIZE;
- aligned_y += ICON_SIZE + (small == 0) * ICON_SIZE;
-
- for (item = 0; item < menu_items [menu]; ++item) {
- i = (menu_icon [menu] [item] / 10) * ICON_SIZE;
- j = (menu_icon [menu] [item] % 10) * ICON_SIZE;
-
- render_sprite (icons, aligned_x, aligned_y + item * ICON_SIZE, i, j, ICON_SIZE, ICON_SIZE);
-
- render_string (menu_text [menu] [item], aligned_x + ICON_SIZE, aligned_y + item * ICON_SIZE);
- }
- }
-
- void render_map (int offset_x, int offset_y) {
- int x, y, index;
-
- for (x = 0; (x < (window_width () - SIDE_SIZE) / (BASE_SIZE * render_zoom)) && (x < world_width); ++x) {
- for (y = 0; (y < window_height () / (BASE_SIZE * render_zoom)) && (y < world_height); ++y) {
- render_sprite (ashlands, (int) (x * BASE_SIZE * render_zoom), (int) (y * BASE_SIZE * render_zoom),
- 0,
- world [0] [(offset_x + x) * world_height + offset_y + y] * BASE_SIZE, BASE_SIZE, BASE_SIZE);
- }
- }
- (void)index;
- /*for (index = 0; index < world_model_limit; ++index) {
- if (world_model_x [0] [index] < offset_x) continue;
- if (world_model_y [0] [index] < offset_y) continue;
-
- if (world_model_x [0] [index] > (window_width () - SIDE_SIZE) / (BASE_SIZE * render_zoom)) continue;
- if (world_model_y [0] [index] > window_height () / (BASE_SIZE * render_zoom)) continue;
-
- x = (int) ((world_model_x [0] [index] - offset_x) * BASE_SIZE * render_zoom);
- y = (int) ((world_model_y [0] [index] - offset_y) * BASE_SIZE * render_zoom);
-
- render_sprite (model_1_1, x, y, 0, world_model [0] [index] * BASE_SIZE, BASE_SIZE, BASE_SIZE);
- }*/
- }
-
- void bind (int signal_id, void (* action) (void)) {
- action_list [signal_id] = action;
- }
-
- void unbind (int signal_id) {
- action_list [signal_id] = idle_game;
- }
-
- void layout_configure (void) {
- int index;
-
- for (index = 0; index < signal_count; ++index) {
- unbind (index);
- }
-
- bind (signal_escape, exit_game);
-
- bind (signal_up, camera_move_up);
- bind (signal_down, camera_move_down);
- bind (signal_left, camera_move_left);
- bind (signal_right, camera_move_right);
-
- bind (signal_t, show_trait_menu);
- bind (signal_s, show_skill_menu);
- bind (signal_v, show_value_menu);
-
- for (index = 0; index < trait_count; ++index) {
- define_menu_item (menu_traits, trait_name [index], index, NULL);
- }
-
- for (index = 0; index < skill_count; ++index) {
- define_menu_item (menu_skills, skill_name [index], 3 + index, NULL);
- }
-
- for (index = 0; index < value_count; ++index) {
- define_menu_item (menu_values, value_name [index], 27 + index, NULL);
- }
- }
-
- void layout_synchronize (void) {
- action_list [signal] ();
- }
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