umorna/source/game.h

76 lines
2.5 KiB
C

#ifndef UMORNA_GAME
#define UMORNA_GAME
#define trait_limit ( 3)
#define skill_limit (24)
#define value_limit (10)
#define effect_limit ( 3)
#define might_limit ( 1)
#define magic_limit ( 1)
#define race_limit ( 3)
#define item_limit ( 3)
#define unit_limit (54)
#define hero_limit ( 1)
#define block_limit (28)
#define model_limit (72)
#define world_limit ( 1)
#define world_model_limit (120)
#define world_width (120)
#define world_height (100)
#define world_size (world_width * world_height)
#define player_limit (8)
#include <xolatile/chads.h>
enum {
strength, dexterity, wisdom
};
enum {
swords, axes, maces, staves, bows, crossbows, slings, shields,
armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps,
water_magic, earth_magic, wind_magic, black_magic, rune_magic, summon_magic, ritual_magic, charm_magic
};
enum {
coin, food, wood, stone, iron, gold, silver, coal,
gems, mana
};
enum {
gain_minor_strength, gain_major_strength, gain_great_strength
};
enum {
might
};
enum {
magic
};
enum {
orc, human, elf
};
enum {
iron_mace, iron_sword, iron_axe
};
enum {
gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman,
chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll,
basilisk, wyvern, peasant, scout, hunter, swordman, axeman, crossbowman,
horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage,
giant, war_giant, griffin, roc, sprite, nature_spirit, half_elf, ranger,
archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster,
sacrificer, elk_rider, warmaster, coal_golem, iron_golem, sage
};
extern void game_configure (void);
#endif