64 lines
2.4 KiB
C
64 lines
2.4 KiB
C
#define CHAD_TRAIT_LIMIT ( 3)
|
|
#define CHAD_SKILL_LIMIT (24)
|
|
#define CHAD_VALUE_LIMIT (10)
|
|
#define CHAD_EFFECT_LIMIT ( 3)
|
|
#define CHAD_MIGHT_LIMIT ( 1)
|
|
#define CHAD_MAGIC_LIMIT ( 1)
|
|
#define CHAD_RACE_LIMIT ( 3)
|
|
#define CHAD_ITEM_LIMIT ( 3)
|
|
#define CHAD_UNIT_LIMIT (54)
|
|
#define CHAD_HERO_LIMIT ( 1)
|
|
#define CHAD_BLOCK_LIMIT (28)
|
|
#define CHAD_WORLD_LIMIT ( 1)
|
|
#define CHAD_WORLD_WIDTH (90)
|
|
#define CHAD_WORLD_HEIGHT (90)
|
|
|
|
#include <xolatile/chads.h>
|
|
|
|
enum {
|
|
strength, dexterity, wisdom
|
|
};
|
|
|
|
enum {
|
|
swords, axes, maces, staves, bows, crossbows, slings, shields,
|
|
armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps,
|
|
water_magic, earth_magic, wind_magic, black_magic, rune_magic, summon_magic, ritual_magic, charm_magic
|
|
};
|
|
|
|
enum {
|
|
coin, food, wood, stone, iron, gold, silver, coal,
|
|
gems, mana
|
|
};
|
|
|
|
enum {
|
|
gain_minor_strength, gain_major_strength, gain_great_strength
|
|
};
|
|
|
|
enum {
|
|
might
|
|
};
|
|
|
|
enum {
|
|
magic
|
|
};
|
|
|
|
enum {
|
|
orc, human, elf
|
|
};
|
|
|
|
enum {
|
|
iron_mace, iron_sword, iron_axe
|
|
};
|
|
|
|
enum {
|
|
gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman,
|
|
chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll,
|
|
basilisk, wyvern, peasant, scout, hunter, swordman, axeman, crossbowman,
|
|
horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage,
|
|
giant, war_giant, griffin, roc, sprite, nature_spirit, half_elf, ranger,
|
|
archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster,
|
|
sacrificer, elk_rider, warmaster, coal_golem, iron_golem, sage
|
|
};
|
|
|
|
extern void game_configure (void);
|