umorna/source/engine.c

186 lines
6.2 KiB
C

#include "engine.h"
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <png.h>
int camera_x = 0;
int camera_y = 0;
void view_hud (int x, int y, int width, int height, int small, int alpha) {
int i, j, u, v;
u = width % ICON_SIZE;
v = height % ICON_SIZE;
width /= ICON_SIZE;
height /= ICON_SIZE;
if (alpha == 0) {
for (i = 0; i < width - 1; ++i) {
for (j = 0; j < height - 1; ++j) {
render_sprite (neonui, x + i * ICON_SIZE + ICON_SIZE / 2, y + j * ICON_SIZE + ICON_SIZE / 2, 0, 0, ICON_SIZE, ICON_SIZE);
}
render_sprite (neonui, x + i * ICON_SIZE + ICON_SIZE / 2, y + height * ICON_SIZE + ICON_SIZE / 2, 0, 0, u, ICON_SIZE);
}
render_sprite (neonui, x + width * ICON_SIZE + ICON_SIZE / 2, y + height * ICON_SIZE + ICON_SIZE / 2, 0, 0, ICON_SIZE, v);
}
for (i = (small == 0) + 1; i < width - (small != 0); ++i) {
render_sprite (neonui, x + (i - (small == 0)) * ICON_SIZE, y, 560, 0, ICON_SIZE, ICON_SIZE);
render_sprite (neonui, x + (i - (small == 0)) * ICON_SIZE, y + ICON_SIZE * (height - 1) + v, 560, 0, ICON_SIZE, ICON_SIZE);
}
for (i = (small == 0) + 1; i < height - (small != 0); ++i) {
render_sprite (neonui, x, y + (i - (small == 0)) * ICON_SIZE, 256, 128, ICON_SIZE, ICON_SIZE);
render_sprite (neonui, x + ICON_SIZE * (width - 1) + u, y + (i - (small == 0)) * ICON_SIZE + v, 256, 128, ICON_SIZE, ICON_SIZE);
}
u += ICON_SIZE * (width - 2 * (small == 0) - 1);
v += ICON_SIZE * (height - 2 * (small == 0) - 1);
if (small == 0) {
render_sprite (neonui, x, y, 288, 0, 3 * ICON_SIZE, 3 * ICON_SIZE);
render_sprite (neonui, x + u, y, 384, 0, 3 * ICON_SIZE, 3 * ICON_SIZE);
render_sprite (neonui, x, y + v, 288, 96, 3 * ICON_SIZE, 3 * ICON_SIZE);
render_sprite (neonui, x + u, y + v, 384, 96, 3 * ICON_SIZE, 3 * ICON_SIZE);
} else {
render_sprite (neonui, x, y, 288, 192, ICON_SIZE, ICON_SIZE);
render_sprite (neonui, x + u, y, 320, 192, ICON_SIZE, ICON_SIZE);
render_sprite (neonui, x, y + v, 288, 224, ICON_SIZE, ICON_SIZE);
render_sprite (neonui, x + u, y + v, 320, 224, ICON_SIZE, ICON_SIZE);
}
}
void view_menu (int menu, int x, int y, int small, int align, int alpha) {
int item, aligned_x, aligned_y, i, j;
if (menu_show [menu] == 0) {
return;
}
i = (int) strlen (menu_text [menu] [0]);
j = menu_items [menu];
i += 2 * (small == 0) + 2;
j += 2 * (small == 0) + 2;
aligned_x = (align == 0) ? x : ((render_width () - ICON_SIZE * i) / 2);
aligned_y = (align == 0) ? y : ((render_height () - ICON_SIZE * j) / 2);
view_hud (aligned_x, aligned_y, i * ICON_SIZE, j * ICON_SIZE, small, alpha);
aligned_x += ICON_SIZE + (small == 0) * ICON_SIZE;
aligned_y += ICON_SIZE + (small == 0) * ICON_SIZE;
for (item = 0; item < menu_items [menu]; ++item) {
i = (menu_icon [menu] [item] / 10) * ICON_SIZE;
j = (menu_icon [menu] [item] % 10) * ICON_SIZE;
render_sprite (ui, aligned_x, aligned_y + item * ICON_SIZE, i, j, ICON_SIZE, ICON_SIZE);
render_string (menu_text [menu] [item], aligned_x + ICON_SIZE, aligned_y + item * ICON_SIZE);
}
}
void view_map (int offset_x, int offset_y) {
int x, y, index;
for (x = 0; (x < (render_width () - SIDE_SIZE) / (BASE_SIZE * render_zoom)) && (x < world_width); ++x) {
for (y = 0; (y < render_height () / (BASE_SIZE * render_zoom)) && (y < world_height); ++y) {
render_sprite (ashlands, (int) (x * BASE_SIZE * render_zoom), (int) (y * BASE_SIZE * render_zoom),
0,
world [0] [(offset_x + x) * world_height + offset_y + y] * BASE_SIZE, BASE_SIZE, BASE_SIZE);
}
}
(void)index;
/*for (index = 0; index < world_model_limit; ++index) {
if (world_model_x [0] [index] < offset_x) continue;
if (world_model_y [0] [index] < offset_y) continue;
if (world_model_x [0] [index] > (render_width () - SIDE_SIZE) / (BASE_SIZE * render_zoom)) continue;
if (world_model_y [0] [index] > render_height () / (BASE_SIZE * render_zoom)) continue;
x = (int) ((world_model_x [0] [index] - offset_x) * BASE_SIZE * render_zoom);
y = (int) ((world_model_y [0] [index] - offset_y) * BASE_SIZE * render_zoom);
render_sprite (model_1_1, x, y, 0, world_model [0] [index] * BASE_SIZE, BASE_SIZE, BASE_SIZE);
}*/
}
void view_map_overlay (void) {
render_sprite (overui, ICON_SIZE, render_height () - 784 + ICON_SIZE, 0, 0, 1472, 784);
}
void view_side_hud (void) {
return;
}
/*static void dump_block (unsigned int * * * pixels, unsigned int * source, int index, int x, int y) {
int i, j;
for (i = 0; i < BASE_SIZE; ++i) {
for (j = 0; j < BASE_SIZE; ++j) {
pixels [x] [y] [i * BASE_SIZE + j] = source [index * BASE_SIZE * BASE_SIZE + i * BASE_SIZE + j];
}
}
}
static void dump_world_screenshot (void) {
unsigned int * * * screenshot;
unsigned int * a;
unsigned int map [28 * BASE_SIZE * 12 * BASE_SIZE];
int i, j, k;
png_image input = { 0 };
png_image output = { 0 };
input.version = PNG_IMAGE_VERSION;
png_image_begin_read_from_file (& input, "sprite/ashlands.png");
input.format = PNG_FORMAT_RGBA;
png_image_finish_read (& input, NULL, map, 0, NULL);
png_image_free (& input);
a = calloc (CHAD_WORLD_SIZE * CHAD_WORLD_SIZE * BASE_SIZE * BASE_SIZE, sizeof (* a));
screenshot = calloc (CHAD_WORLD_SIZE, sizeof (* screenshot));
for (i = 0; i < CHAD_WORLD_SIZE; ++i) {
screenshot [i] = calloc (CHAD_WORLD_SIZE, sizeof (* * screenshot));
for (j = 0; j < CHAD_WORLD_SIZE; ++j) {
screenshot [i] [j] = calloc (BASE_SIZE * BASE_SIZE, sizeof (* * * screenshot));
}
}
for (i = 0; i < CHAD_WORLD_SIZE; ++i) {
for (j = 0; j < CHAD_WORLD_SIZE; ++j) {
dump_block (screenshot, map, world [0] [i] [j], i, j);
}
}
for (i = 0; i < CHAD_WORLD_SIZE; ++i) {
for (j = 0; j < CHAD_WORLD_SIZE; ++j) {
for (k = 0; k < BASE_SIZE * BASE_SIZE; ++k) {
a [(i * CHAD_WORLD_SIZE + j) * BASE_SIZE * BASE_SIZE + k] = screenshot [i] [j] [k];
}
}
}
output.version = PNG_IMAGE_VERSION;
output.format = PNG_FORMAT_RGBA;
output.width = (unsigned int) (CHAD_WORLD_SIZE * BASE_SIZE);
output.height = (unsigned int) (CHAD_WORLD_SIZE * BASE_SIZE);
if (png_image_write_to_file (& output, "a.png", 0, a, 0, NULL) == 0) write (1, "\033[1;31mFailed to export render as PNG image!\033[0m\n", 49);
png_image_free (& output);
free (screenshot);
free (a);
}*/