72 lines
2.5 KiB
C
72 lines
2.5 KiB
C
#ifndef UMORNA_GAME
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#define UMORNA_GAME
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#define CHAD_TRAIT_LIMIT ( 3)
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#define CHAD_SKILL_LIMIT (24)
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#define CHAD_VALUE_LIMIT (10)
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#define CHAD_EFFECT_LIMIT ( 3)
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#define CHAD_MIGHT_LIMIT ( 1)
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#define CHAD_MAGIC_LIMIT ( 1)
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#define CHAD_RACE_LIMIT ( 3)
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#define CHAD_ITEM_LIMIT ( 3)
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#define CHAD_UNIT_LIMIT (54)
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#define CHAD_HERO_LIMIT ( 1)
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#define CHAD_BLOCK_LIMIT (28)
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#define CHAD_MODEL_LIMIT (72)
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#define CHAD_WORLD_LIMIT ( 1)
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#define CHAD_WORLD_MODEL (120)
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#define CHAD_WORLD_WIDTH (120)
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#define CHAD_WORLD_HEIGHT ( 60)
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#include <xolatile/chads.h>
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enum {
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strength, dexterity, wisdom
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};
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enum {
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swords, axes, maces, staves, bows, crossbows, slings, shields,
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armour, alchemy, medicine, mercantile, farmer, miner, lumber, traps,
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water_magic, earth_magic, wind_magic, black_magic, rune_magic, summon_magic, ritual_magic, charm_magic
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};
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enum {
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coin, food, wood, stone, iron, gold, silver, coal,
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gems, mana
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};
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enum {
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gain_minor_strength, gain_major_strength, gain_great_strength
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};
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enum {
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might
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};
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enum {
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magic
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};
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enum {
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orc, human, elf
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};
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enum {
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iron_mace, iron_sword, iron_axe
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};
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enum {
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gnoll, gnoll_shaman, goblin, hob_goblin, thief, looter, warrior, shaman,
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chief, wolf_rider, boar_rider, overlord, ogre, ogre_mage, troll, war_troll,
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basilisk, wyvern, peasant, scout, hunter, swordman, axeman, crossbowman,
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horseman, guard, elite_guard, lancer, knight, kingsman, mage, arch_mage,
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giant, war_giant, griffin, roc, sprite, nature_spirit, half_elf, ranger,
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archer, elite_archer, blademaster, water_mage, earth_mage, wind_mage, rune_mage, runemaster,
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sacrificer, elk_rider, warmaster, coal_golem, iron_golem, sage
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};
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extern void game_configure (void);
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#endif
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