xabina/ammunition.ads

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Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core;
package ammunition is
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type ammunition_list is (
ARROWS, BOLTS, SLINGSHOTS, JARIDS
);
type ammunition_mark is mod 72;
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type ammunition_constant_type is new core.entity_constant_type with
record
value : natural := 0;
weight : natural := 0;
dual_wield : boolean := false;
amount_limit : natural := 0;
attack_range : natural := 0;
distance_range : natural := 0;
end record;
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type ammunition_variable_type is new core.entity_variable_type with
record
amount : natural := 0;
enchantment : natural := 0;
end record;
type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type;
type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type;
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ammunition_constant_data : constant ammunition_constant_list := (
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(core.entity_ammunition, "Arrows ", '^', core.colour.red, core.effect.normal, 11, 13, false, 23, 7, 67),
(core.entity_ammunition, "Bolts ", '^', core.colour.red, core.effect.normal, 13, 23, false, 29, 5, 67),
(core.entity_ammunition, "Slingshots ", '^', core.colour.red, core.effect.normal, 5, 7, true, 43, 7, 67),
(core.entity_ammunition, "Jarids ", '^', core.colour.red, core.effect.normal, 29, 37, true, 7, 7, 67)
);
ammunition_variable_data : ammunition_variable_list;
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end ammunition;