332 lines
24 KiB
Ada
332 lines
24 KiB
Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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with ada.text_io;
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use ada.text_io;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Core
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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package core is
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COLOUR_GREY : constant character := '0';
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COLOUR_RED : constant character := '1';
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COLOUR_GREEN : constant character := '2';
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COLOUR_YELLOW : constant character := '3';
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COLOUR_BLUE : constant character := '4';
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COLOUR_PINK : constant character := '5';
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COLOUR_CYAN : constant character := '6';
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COLOUR_WHITE : constant character := '7';
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EFFECT_NORMAL : constant character := '0';
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EFFECT_BOLD : constant character := '1';
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EFFECT_ITALIC : constant character := '3';
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EFFECT_UNDERLINE : constant character := '4';
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EFFECT_BLINK : constant character := '5';
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EFFECT_REVERSE : constant character := '7';
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CANCEL : constant character := character'val (24);
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CARRIAGE_RETURN : constant character := character'val (10);
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LINE_FEED : constant character := character'val (13);
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ESCAPE : constant character := character'val (27);
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------------------------------------------------------------------------------------------
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procedure action_idle;
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type procedure_pointer is access procedure;
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type ascii_range is mod 2 ** 8;
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type action_type is array (ascii_range) of procedure_pointer;
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type screen_width is mod 120;
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type screen_height is mod 40;
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type screen_type is array (screen_height, screen_width) of character;
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type description is new string (1 .. 144);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Entity
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type entity_list is (
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ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
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ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
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);
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------------------------------------------------------------------------------------------
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type entity_constant_type is tagged
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record
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entity : entity_list := ENTITY_NULL; -- Entity identifier.
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name : string (1 .. 20) := "- "; -- Entity general name.
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symbol : character := ' '; -- Entity ASCII character representation.
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colour : character := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
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effect : character := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
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end record;
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type entity_variable_type is tagged
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record
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x : integer := 0; -- Global X coordinate.
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y : integer := 0; -- Global Y coordinate.
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end record;
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type soul_type is
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record
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envy : natural := 0;
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gluttony : natural := 0;
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greed : natural := 0;
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lust : natural := 0;
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pride : natural := 0;
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sloth : natural := 0;
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wrath : natural := 0;
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end record;
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type mind_type is
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record
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fear : natural := 0;
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pain : natural := 0;
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thirst : natural := 0;
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hunger : natural := 0;
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exhaustion : natural := 0;
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solitude : natural := 0;
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faith : natural := 0;
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end record;
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type body_type is
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record
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head : natural := 0;
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chest : natural := 0;
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stomach : natural := 0;
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left_arm : natural := 0;
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right_arm : natural := 0;
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left_leg : natural := 0;
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right_leg : natural := 0;
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end record;
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------------------------------------------------------------------------------------------
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active : boolean := true;
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signal : character := ' ';
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action_list : action_type := (others => action_idle'access);
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screen_symbol : screen_type := (others => (others => CANCEL));
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screen_colour : screen_type := (others => (others => COLOUR_WHITE));
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screen_effect : screen_type := (others => (others => EFFECT_NORMAL));
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------------------------------------------------------------------------------------------
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--~active := true;
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--~signal := ' ';
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--~action_list := (others => action_idle'access);
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--~screen_symbol := (others => (others => CANCEL));
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--~screen_colour := (others => (others => COLOUR_WHITE));
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--~screen_effect := (others => (others => EFFECT_NORMAL));
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------------------------------------------------------------------------------------------
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--~active : boolean;
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--~signal : character;
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--~action_list : action_type;
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--~screen_symbol : screen_type;
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--~screen_colour : screen_type;
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--~screen_effect : screen_type;
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------------------------------------------------------------------------------------------
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procedure bind (symbol : character := CANCEL;
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action : procedure_pointer := action_idle'access);
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procedure unbind (symbol : character := CANCEL);
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procedure action_exit;
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procedure action_move_up;
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procedure action_move_down;
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procedure action_move_left;
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procedure action_move_right;
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procedure render_screen_delete;
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procedure render_screen_offset;
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procedure render_cursor_hide;
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procedure render_cursor_show;
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procedure render_realignment;
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procedure render_character (symbol : character := ' ';
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colour : character := COLOUR_WHITE;
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effect : character := EFFECT_NORMAL;
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y : screen_height := 0;
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x : screen_width := 0);
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procedure render_screen;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Player
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type trait_list is (
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TRAIT_STRENGTH, TRAIT_PERCEPTION, TRAIT_EDURANCE, TRAIT_CHARISMA, TRAIT_INTELLIGENCE, TRAIT_AGILITY, TRAIT_LUCK, TRAIT_AUTISM
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);
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type skill_list is (
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-- Combat skills.
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SKILL_BLADES, SKILL_AXES, SKILL_MACES, SKILL_POLEARMS, SKILL_SHIELDS, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_HANDS,
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SKILL_ONEHANDED, SKILL_TWOHANDED, SKILL_PRECISION, SKILL_THRUST, SKILL_ATHLETICS, SKILL_EQUITATION, SKILL_TACTICS, SKILL_SKIRMISH,
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-- Magic skills.
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SKILL_FIRE_MAGIC, SKILL_WATER_MAGIC, SKILL_EARTH_MAGIC, SKILL_WIND_MAGIC, SKILL_NATURE_MAGIC, SKILL_VENOM_MAGIC, SKILL_SHADOW_MAGIC, SKILL_BONE_MAGIC,
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SKILL_RUNE_MAGIC, SKILL_PUPPET_MAGIC, SKILL_SUMMON_MAGIC, SKILL_INSECT_MAGIC, SKILL_RITUAL_MAGIC, SKILL_ROT_MAGIC, SKILL_TABBOO_MAGIC, SKILL_ABYSS_MAGIC,
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-- Trait skills.
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SKILL_WISDOM, SKILL_PATIENCE, SKILL_RELIGION, SKILL_SPEECH, SKILL_REFLECTION, SKILL_REFRACTION, SKILL_AUTHORITY, SKILL_DECEPTION,
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SKILL_LIFE_FORCE, SKILL_MANA_FORCE, SKILL_REGENERATION, SKILL_RESTORATION, SKILL_SPELLCRAFT, SKILL_PROTECTION, SKILL_SYNTHESIS, SKILL_EVOCATION,
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-- Knowledge skills.
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SKILL_MEDICINE, SKILL_MERCANTILE, SKILL_EDUCATION, SKILL_NAVIGATION, SKILL_CONJURATION, SKILL_ALTERATION, SKILL_ENCHANEMENT, SKILL_TELEPORTATION,
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SKILL_ASTRONOMY, SKILL_OCCULTISM, SKILL_MYSTICISM, SKILL_SURVIVAL, SKILL_EVASION, SKILL_STEALTH, SKILL_DETECTION, SKILL_IDENTIFICATION,
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-- Work skills.
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SKILL_BLACKSMITH, SKILL_WHITESMITH, SKILL_LIGHT_CRAFT, SKILL_HEAVY_CRAFT, SKILL_LIGHT_WORKS, SKILL_HEAVY_WORKS, SKILL_LEATHER, SKILL_CONSTRUCTION,
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SKILL_WEAPONS, SKILL_ARMOURS, SKILL_ENGINEER, SKILL_ALCHEMY, SKILL_RITUAL, SKILL_EXPERIENCE, SKILL_NECROMANCY, SKILL_REINCARNATION
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);
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type title_list is (
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TITLE_HERO, TITLE_DEMON_LORD, TITLE_DRAGON_SLAYER,TITLE_GOBLIN_SLAYER
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);
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type player_data is
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record
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--~x : map_width := 0;
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--~y : map_height := 0;
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x : screen_width := 0;
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y : screen_height := 0;
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health : natural := 0;
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armour : natural := 0;
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mana : natural := 0;
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stamina : natural := 0;
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end record;
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------------------------------------------------------------------------------------------
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--~trait_info : constant array (trait_list) of description;
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--~skill_info : constant array (skill_list) of description;
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--~title_info : constant array (title_list) of description;
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trait_info : constant array (trait_list) of description := (
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" "
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);
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-- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned...
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skill_info : constant array (skill_list) of description := (
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"Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ",
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"Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ",
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"Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ",
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"Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ",
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"Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ",
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"Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ",
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"Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ",
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"Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ",
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"One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ",
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"Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ",
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"Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ",
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"Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ",
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"Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ",
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"Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ",
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"Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ",
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"Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ",
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"Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ",
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"Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ",
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"Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ",
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"Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ",
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"Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ",
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"Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ",
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"Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ",
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"Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ",
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"Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ",
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"Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ",
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"Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ",
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"Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ",
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"Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ",
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"Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ",
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"Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ",
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"Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ",
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"Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ",
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"Patience: Endure and persevere through trials with calmness and resilience. ",
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"Religion: Channel divine power through faith and devotion to overcome obstacles. ",
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"Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ",
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"Reflection: Engage in self-analysis, learning from experiences for personal growth. ",
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"Refraction: Bend and manipulate the flow of energy to alter its course. ",
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"Authority: Command respect, possess leadership skills, and wield influence. ",
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"Deception: Master the art of trickery and illusion to deceive opponents cunningly. ",
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"Life Force: Harness the essence of vitality to sustain and strengthen oneself. ",
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"Mana Force: Manipulate and control magical energy for various purposes. ",
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"Regeneration: Restore health and vitality gradually and naturally over time. ",
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"Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ",
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"Spellcraft: Master the intricate art of casting spells with precision and expertise. ",
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"Protection: Shield oneself and allies, providing defense against harm and danger. ",
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"Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ",
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"Evocation: Summon and command mystical forces, unleashing their power and potential. ",
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"Medicine: Heal wounds and cure ailments, preserving health and vitality. ",
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"Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ",
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"Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ",
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"Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ",
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"Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ",
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"Alteration: Manipulate and reshape the physical world, bending it to your will. ",
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"Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ",
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"Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ",
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"Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ",
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"Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ",
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"Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ",
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"Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ",
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"Evasion: Evade and dodge attacks with exceptional reflexes and agility. ",
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"Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ",
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"Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ",
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"Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ",
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"Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ",
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"Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ",
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"Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ",
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"Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ",
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"Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ",
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"Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ",
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"Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ",
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"Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ",
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"Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ",
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"Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ",
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"Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ",
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"Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ",
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"Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ",
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"Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ",
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"Necromancy: Command the forces of death and undeath, bending the deceased to your will. ",
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"Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. "
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);
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title_info : constant array (title_list) of description := (
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" ",
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" ",
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" ",
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" "
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);
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player : player_data;
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procedure render_player;
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end core;
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