xabina/plant.ads

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Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core;
package plant is
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type plant_list is (
OAK_TREE, PINE_TREE, BIRCH_TREE, ACACIA_TREE, APPLE_TREE, PEACH_TREE, ORANGE_TREE, PEAR_TREE,
BUSH, THORNY_BUSH, TALL_GRASS, REED
);
type plant_mark is mod 72;
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type plant_constant_type is new core.entity_constant_type with
record
health_limit : natural := 0;
end record;
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type plant_variable_type is new core.entity_variable_type with
record
health : natural := 0;
end record;
type plant_constant_list is array (plant_list) of plant_constant_type;
type plant_variable_list is array (plant_mark) of plant_variable_type;
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plant_constant_data : constant plant_constant_list := (
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(core.ENTITY_PLANT, "Oak Tree ", 'T', core.colour.green, core.effect.bold, 11),
(core.ENTITY_PLANT, "Pine Tree ", 'T', core.colour.green, core.effect.bold, 23),
(core.ENTITY_PLANT, "Birch Tree ", 'T', core.colour.green, core.effect.bold, 13),
(core.ENTITY_PLANT, "Acacia Tree ", 'T', core.colour.green, core.effect.bold, 19),
(core.ENTITY_PLANT, "Apple Tree ", 'T', core.colour.green, core.effect.bold, 17),
(core.ENTITY_PLANT, "Peach Tree ", 'T', core.colour.green, core.effect.bold, 13),
(core.ENTITY_PLANT, "Orange Tree ", 'T', core.colour.green, core.effect.bold, 11),
(core.ENTITY_PLANT, "Pear Tree ", 'T', core.colour.green, core.effect.bold, 13),
(core.ENTITY_PLANT, "Bush ", '&', core.colour.green, core.effect.normal, 5),
(core.ENTITY_PLANT, "Thorny Bush ", '&', core.colour.green, core.effect.normal, 7),
(core.ENTITY_PLANT, "Tall Grass ", '%', core.colour.green, core.effect.normal, 3),
(core.ENTITY_PLANT, "Reed ", '%', core.colour.green, core.effect.normal, 3)
);
plant_variable_data : plant_variable_list;
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end plant;