Action system with signal processing and event handling...
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xabina.adb
237
xabina.adb
@ -35,6 +35,15 @@ function xabina return integer is
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maximum : natural := 0;
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end record;
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type signal_list is (
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SIGNAL_A, SIGNAL_B, SIGNAL_C, SIGNAL_D, SIGNAL_E, SIGNAL_F, SIGNAL_G, SIGNAL_H,
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SIGNAL_I, SIGNAL_J, SIGNAL_K, SIGNAL_L, SIGNAL_M, SIGNAL_N, SIGNAL_O, SIGNAL_P,
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SIGNAL_Q, SIGNAL_R, SIGNAL_S, SIGNAL_T, SIGNAL_U, SIGNAL_V, SIGNAL_W, SIGNAL_X,
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SIGNAL_Y, SIGNAL_Z, SIGNAL_0, SIGNAL_1, SIGNAL_2, SIGNAL_3, SIGNAL_4, SIGNAL_5,
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SIGNAL_6, SIGNAL_7, SIGNAL_8, SIGNAL_9, SIGNAL_ESCAPE, SIGNAL_TABULATOR, SIGNAL_RETURN, SIGNAL_NEW_LINE,
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SIGNAL_SLASH, SIGNAL_BACKSLASH, SIGNAL_QUOTE, SIGNAL_BACKQUOTE, SIGNAL_SPACE, SIGNAL_BACKSPACE, SIGNAL_DOT, SIGNAL_IDLE
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);
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type colours is (
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COLOUR_GREY, COLOUR_RED, COLOUR_GREEN, COLOUR_YELLOW, COLOUR_BLUE, COLOUR_PINK, COLOUR_CYAN, COLOUR_WHITE
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);
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@ -43,35 +52,36 @@ function xabina return integer is
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EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE
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);
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function render_character ( -- A joke function...
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escape : constant character := character'val (27);
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function format_symbol (
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symbol : character := ' ';
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colour : colours := COLOUR_WHITE;
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effect : effects := EFFECT_NORMAL
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) return natural is
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) return string is
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format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m";
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begin
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put (character'val (27) & "[");
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case effect is
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when EFFECT_NORMAL => put ("0");
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when EFFECT_BOLD => put ("1");
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when EFFECT_ITALIC => put ("3");
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when EFFECT_UNDERLINE => put ("4");
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when EFFECT_BLINK => put ("5");
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when EFFECT_REVERSE => put ("7");
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when EFFECT_NORMAL => format (3) := '0';
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when EFFECT_BOLD => format (3) := '1';
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when EFFECT_ITALIC => format (3) := '3';
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when EFFECT_UNDERLINE => format (3) := '4';
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when EFFECT_BLINK => format (3) := '5';
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when EFFECT_REVERSE => format (3) := '7';
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end case;
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put (";3");
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case colour is
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when COLOUR_GREY => put ("0");
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when COLOUR_RED => put ("1");
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when COLOUR_GREEN => put ("2");
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when COLOUR_YELLOW => put ("3");
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when COLOUR_BLUE => put ("4");
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when COLOUR_PINK => put ("5");
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when COLOUR_CYAN => put ("6");
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when COLOUR_WHITE => put ("7");
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when COLOUR_GREY => format (6) := '0';
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when COLOUR_RED => format (6) := '1';
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when COLOUR_GREEN => format (6) := '2';
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when COLOUR_YELLOW => format (6) := '3';
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when COLOUR_BLUE => format (6) := '4';
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when COLOUR_PINK => format (6) := '5';
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when COLOUR_CYAN => format (6) := '6';
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when COLOUR_WHITE => format (6) := '7';
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end case;
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put ("m" & symbol & character'val (27) & "[0m");
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return 1;
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end render_character;
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format (8) := symbol;
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return format;
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end format_symbol;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Entity
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@ -494,52 +504,58 @@ function xabina return integer is
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-- -- Currently constant, gonna use either my xurses library or <termios.h> C bindings.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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escape : character := character'val (27);
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active : boolean := true;
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button : character := character'val (0);
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signal : signal_list := SIGNAL_IDLE;
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width : natural := 120;
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height : natural := 40;
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buffer : unbounded_string := null_unbounded_string;
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terminal_active : boolean := true;
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terminal_signal : character := character'val (0);
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terminal_width : natural := 120;
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terminal_height : natural := 40;
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terminal_buffer : unbounded_string := null_unbounded_string;
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--~procedure synchronize is
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--~begin
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--~signal := character'val (0);
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--~put (to_string (buffer));
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--~get_immediate (signal);
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--~if signal = escape then
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--~active := false;
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--~end if;
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--~end synchronize;
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function format_symbol (
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symbol : character := ' ';
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colour : colours := COLOUR_WHITE;
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effect : effects := EFFECT_NORMAL
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) return string is
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format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m";
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procedure action_idle is
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begin
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case effect is
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when EFFECT_NORMAL => format (3) := '0';
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when EFFECT_BOLD => format (3) := '1';
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when EFFECT_ITALIC => format (3) := '3';
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when EFFECT_UNDERLINE => format (3) := '4';
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when EFFECT_BLINK => format (3) := '5';
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when EFFECT_REVERSE => format (3) := '7';
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end case;
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case colour is
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when COLOUR_GREY => format (6) := '0';
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when COLOUR_RED => format (6) := '1';
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when COLOUR_GREEN => format (6) := '2';
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when COLOUR_YELLOW => format (6) := '3';
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when COLOUR_BLUE => format (6) := '4';
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when COLOUR_PINK => format (6) := '5';
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when COLOUR_CYAN => format (6) := '6';
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when COLOUR_WHITE => format (6) := '7';
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end case;
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format (8) := symbol;
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return format;
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end format_symbol;
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null;
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end action_idle;
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procedure terminal_synchronize is
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procedure action_exit is
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begin
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terminal_signal := character'val (0);
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put (to_string (terminal_buffer));
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get_immediate (terminal_signal);
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if terminal_signal = escape then
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terminal_active := false;
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end if;
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end terminal_synchronize;
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active := false;
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end action_exit;
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type procedure_pointer is access procedure;
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type action_data is array (signal_list) of procedure_pointer;
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action_list : action_data := (others => action_idle'access);
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procedure bind (
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key : signal_list := SIGNAL_IDLE;
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act : procedure_pointer := action_idle'access
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) is
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begin
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action_list (key) := act;
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end bind;
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procedure unbind (
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key : signal_list := SIGNAL_IDLE
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) is
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begin
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action_list (key) := action_idle'access;
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end unbind;
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procedure action_draw is
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begin
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buffer := buffer & format_symbol ('@', COLOUR_RED, EFFECT_BOLD);
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end action_draw;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Main
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@ -547,55 +563,112 @@ function xabina return integer is
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begin
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bind (SIGNAL_Q, action_exit'access);
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bind (SIGNAL_D, action_draw'access);
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loop
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exit when terminal_active = false;
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terminal_buffer := to_unbounded_string (escape & "[H");
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for y in 1 .. terminal_height
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exit when active = false;
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buffer := to_unbounded_string (escape & "[H");
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for y in 1 .. height
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loop
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for x in 1 .. terminal_width
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for x in 1 .. width
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loop
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terminal_buffer := terminal_buffer & format_symbol ('X', COLOUR_GREY, EFFECT_BOLD);
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buffer := buffer & format_symbol ('X', COLOUR_GREY, EFFECT_BOLD);
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end loop;
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terminal_buffer := terminal_buffer & character'val (13);
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terminal_buffer := terminal_buffer & character'val (10);
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buffer := buffer & character'val (13);
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buffer := buffer & character'val (10);
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end loop;
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terminal_synchronize;
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button := character'val (0);
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put (to_string (buffer));
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get_immediate (button);
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case button is
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--~SIGNAL_6, SIGNAL_7, SIGNAL_8, SIGNAL_9, SIGNAL_ESCAPE, SIGNAL_TABULATOR, SIGNAL_RETURN, SIGNAL_NEW_LINE,
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--~SIGNAL_SLASH, SIGNAL_BACKSLASH, SIGNAL_QUOTE, SIGNAL_BACKQUOTE, SIGNAL_SPACE, SIGNAL_BACKSPACE, SIGNAL_DOT, SIGNAL_ESCAPE
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when 'a' | 'A' => signal := SIGNAL_A;
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when 'b' | 'B' => signal := SIGNAL_B;
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when 'c' | 'C' => signal := SIGNAL_C;
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when 'd' | 'D' => signal := SIGNAL_D;
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when 'e' | 'E' => signal := SIGNAL_E;
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when 'f' | 'F' => signal := SIGNAL_F;
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when 'g' | 'G' => signal := SIGNAL_G;
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when 'h' | 'H' => signal := SIGNAL_H;
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when 'i' | 'I' => signal := SIGNAL_I;
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when 'j' | 'J' => signal := SIGNAL_J;
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when 'k' | 'K' => signal := SIGNAL_K;
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when 'l' | 'L' => signal := SIGNAL_L;
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when 'm' | 'M' => signal := SIGNAL_M;
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when 'n' | 'N' => signal := SIGNAL_N;
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when 'o' | 'O' => signal := SIGNAL_O;
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when 'p' | 'P' => signal := SIGNAL_P;
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when 'q' | 'Q' => signal := SIGNAL_Q;
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when 'r' | 'R' => signal := SIGNAL_R;
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when 's' | 'S' => signal := SIGNAL_S;
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when 't' | 'T' => signal := SIGNAL_T;
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when 'u' | 'U' => signal := SIGNAL_U;
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when 'v' | 'V' => signal := SIGNAL_V;
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when 'w' | 'W' => signal := SIGNAL_W;
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when 'x' | 'X' => signal := SIGNAL_X;
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when 'y' | 'Y' => signal := SIGNAL_Y;
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when 'z' | 'Z' => signal := SIGNAL_Z;
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when '0' => signal := SIGNAL_0;
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when '1' => signal := SIGNAL_1;
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when '2' => signal := SIGNAL_2;
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when '3' => signal := SIGNAL_3;
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when '4' => signal := SIGNAL_4;
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when '5' => signal := SIGNAL_5;
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when '6' => signal := SIGNAL_6;
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when '7' => signal := SIGNAL_7;
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when '8' => signal := SIGNAL_8;
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when '9' => signal := SIGNAL_9;
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when escape => signal := SIGNAL_ESCAPE;
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when others => signal := SIGNAL_IDLE;
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end case;
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action_list (signal).all;
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if button = escape then
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active := false;
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end if;
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end loop;
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--~for this in magic_list
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--~loop
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--~x := x + render_character (magic_constant_data (this).symbol, magic_constant_data (this).colour, magic_constant_data (this).effect);
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--~put_line (" " & to_string (magic_constant_data (this).name));
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--~put_line (format_symbol (magic_constant_data (this).symbol, magic_constant_data (this).colour, magic_constant_data (this).effect)
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--~& " "
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--~& to_string (magic_constant_data (this).name));
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--~end loop;
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--~for this in item_list
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--~loop
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--~x := x + render_character (item_constant_data (this).symbol, item_constant_data (this).colour, item_constant_data (this).effect);
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--~put_line (" " & to_string (item_constant_data (this).name));
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--~put_line (format_symbol (item_constant_data (this).symbol, item_constant_data (this).colour, item_constant_data (this).effect)
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--~& " "
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--~& to_string (item_constant_data (this).name));
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--~end loop;
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--~for this in ammunition_list
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--~loop
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--~x := x + render_character (ammunition_constant_data (this).symbol, ammunition_constant_data (this).colour, ammunition_constant_data (this).effect);
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--~put_line (" " & to_string (ammunition_constant_data (this).name));
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--~put_line (format_symbol (ammunition_constant_data (this).symbol, ammunition_constant_data (this).colour, ammunition_constant_data (this).effect)
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--~& " "
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--~& to_string (ammunition_constant_data (this).name));
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--~end loop;
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--~for this in weapon_list
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--~loop
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--~x := x + render_character (weapon_constant_data (this).symbol, weapon_constant_data (this).colour, weapon_constant_data (this).effect);
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--~put_line (" " & to_string (weapon_constant_data (this).name));
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--~put_line (format_symbol (weapon_constant_data (this).symbol, weapon_constant_data (this).colour, weapon_constant_data (this).effect)
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--~& " "
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--~& to_string (weapon_constant_data (this).name));
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--~end loop;
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--~for this in armour_list
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--~loop
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--~x := x + render_character (armour_constant_data (this).symbol, armour_constant_data (this).colour, armour_constant_data (this).effect);
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--~put_line (" " & to_string (armour_constant_data (this).name));
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--~put_line (format_symbol (armour_constant_data (this).symbol, armour_constant_data (this).colour, armour_constant_data (this).effect)
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--~& " "
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--~& to_string (armour_constant_data (this).name));
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--~end loop;
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--~for this in plant_list
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--~loop
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--~x := x + render_character (plant_constant_data (this).symbol, plant_constant_data (this).colour, plant_constant_data (this).effect);
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--~put_line (" " & to_string (plant_constant_data (this).name));
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--~put_line (format_symbol (plant_constant_data (this).symbol, plant_constant_data (this).colour, plant_constant_data (this).effect)
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--~& " "
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--~& to_string (plant_constant_data (this).name));
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--~end loop;
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return 0;
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