diff --git a/action.adb b/action.adb index 541893a..1f8798b 100644 --- a/action.adb +++ b/action.adb @@ -10,12 +10,19 @@ -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +with ada.text_io; + with core; package body action is ------------------------------------------------------------------------------------------ + procedure scan is + begin + ada.text_io.get_immediate (signal); + end scan; + procedure bind (symbol : character := core.cancel; mimimi : procedure_pointer := game_idle'access) is begin diff --git a/action.ads b/action.ads index 809fb09..e7c4d9f 100644 --- a/action.ads +++ b/action.ads @@ -10,6 +10,8 @@ -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +with ada.text_io; + with core; package action is @@ -31,6 +33,8 @@ package action is ------------------------------------------------------------------------------------------ + procedure scan; + procedure bind (symbol : character := core.cancel; mimimi : procedure_pointer := game_idle'access); diff --git a/ammunition.ads b/ammunition.ads index c96a13e..e0b6a45 100644 --- a/ammunition.ads +++ b/ammunition.ads @@ -17,7 +17,7 @@ package ammunition is ------------------------------------------------------------------------------------------ type ammunition_list is ( - ARROWS, BOLTS, SLINGSHOTS, JARIDS + arrows, bolts, slingshots, jarids ); type ammunition_mark is mod 72; diff --git a/animal.ads b/animal.ads index 48434bc..7dbf031 100644 --- a/animal.ads +++ b/animal.ads @@ -17,17 +17,17 @@ package animal is ------------------------------------------------------------------------------------------ type animal_list is ( - ANIMAL_PIG, ANIMAL_COW, ANIMAL_CHICKEN, ANIMAL_SHEEP, ANIMAL_BOAR, ANIMAL_GOAT, ANIMAL_AUROCH, ANIMAL_DUCK, - ANIMAL_DOG, ANIMAL_CAT, ANIMAL_RABBIT, ANIMAL_HAMSTER, ANIMAL_HORSE, ANIMAL_DONKEY, ANIMAL_CAMEL, ANIMAL_ELEPHANT, - ANIMAL_OWL, ANIMAL_HAWK, ANIMAL_PIGEON, ANIMAL_VULTURE, ANIMAL_CROW, ANIMAL_PHEASANT, ANIMAL_SPARROW, ANIMAL_ALBATROSS, - ANIMAL_SARDINE, ANIMAL_HERRING, ANIMAL_CATFISH, ANIMAL_CARP, ANIMAL_WHALE, ANIMAL_SHARK, ANIMAL_SQUID, ANIMAL_SAWFISH, - ANIMAL_WORM, ANIMAL_BEE, ANIMAL_CENTIPEDE, ANIMAL_SPIDER, ANIMAL_FROG, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_MOLE, - ANIMAL_WOLF, ANIMAL_FOX, ANIMAL_BEAR, ANIMAL_MAMMOTH, ANIMAL_ELK, ANIMAL_MOOSE, ANIMAL_DEER, ANIMAL_PEEBLES, - ANIMAL_LION, ANIMAL_HYENA, ANIMAL_BISON, ANIMAL_ZEBRA, ANIMAL_GIRAFFE, ANIMAL_CROCODILE, ANIMAL_MONKEY, ANIMAL_GNU, - ANIMAL_CARIBOU, ANIMAL_SEAL, ANIMAL_MORSE, ANIMAL_PENGUIN, ANIMAL_TURTLE, ANIMAL_CAYMAN, ANIMAL_OTTER, ANIMAL_SNAKE, - ANIMAL_LIZARD, ANIMAL_DAEODON, ANIMAL_SLIME, ANIMAL_AXOLOTL, ANIMAL_HEDGEHOG, ANIMAL_CATERPILLAR, ANIMAL_CRAB, ANIMAL_SCORPION, - ANIMAL_GIANT_LIZARD, ANIMAL_GIANT_CENTIPEDE, ANIMAL_GIANT_SPIDER, ANIMAL_GIANT_SLOTH, - ANIMAL_GIANT_OWL, ANIMAL_GIANT_SCORPION, ANIMAL_GIANT_AXOLOTL, ANIMAL_GIANT_WORM + animal_pig, animal_cow, animal_chicken, animal_sheep, animal_boar, animal_goat, animal_auroch, animal_duck, + animal_dog, animal_cat, animal_rabbit, animal_hamster, animal_horse, animal_donkey, animal_camel, animal_elephant, + animal_owl, animal_hawk, animal_pigeon, animal_vulture, animal_crow, animal_pheasant, animal_sparrow, animal_albatross, + animal_sardine, animal_herring, animal_catfish, animal_carp, animal_whale, animal_shark, animal_squid, animal_sawfish, + animal_worm, animal_bee, animal_centipede, animal_spider, animal_frog, animal_rat, animal_bat, animal_mole, + animal_wolf, animal_fox, animal_bear, animal_mammoth, animal_elk, animal_moose, animal_deer, animal_peebles, + animal_lion, animal_hyena, animal_bison, animal_zebra, animal_giraffe, animal_crocodile, animal_monkey, animal_gnu, + animal_caribou, animal_seal, animal_morse, animal_penguin, animal_turtle, animal_cayman, animal_otter, animal_snake, + animal_lizard, animal_daeodon, animal_slime, animal_axolotl, animal_hedgehog, animal_caterpillar, animal_crab, animal_scorpion, + animal_giant_lizard, animal_giant_centipede, animal_giant_spider, animal_giant_sloth, + animal_giant_owl, animal_giant_scorpion, animal_giant_axolotl, animal_giant_worm ); type animal_mark is mod 72; diff --git a/armour.ads b/armour.ads index 104d468..70e966b 100644 --- a/armour.ads +++ b/armour.ads @@ -17,7 +17,7 @@ package armour is ------------------------------------------------------------------------------------------ type armour_list is ( - IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE + iron_helmet, iron_chestplate, iron_gauntlets, iron_greaves, iron_cuisse, iron_fauld, iron_gardbrace, iron_rerebrace ); type armour_mark is mod 72; diff --git a/game.ads b/game.ads new file mode 100644 index 0000000..5cccbb8 --- /dev/null +++ b/game.ads @@ -0,0 +1,151 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either +-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the +-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came +-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to +-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + +with core; + +package game is + + ------------------------------------------------------------------------------------------ + + type trait_list is ( + trait_strength, trait_perception, trait_edurance, trait_charisma, trait_intelligence, trait_agility, trait_luck, trait_autism + ); + + type skill_list is ( + -- combat skills. + skill_blades, skill_axes, skill_maces, skill_polearms, skill_shields, skill_bows, skill_crossbows, skill_hands, + skill_onehanded, skill_twohanded, skill_precision, skill_thrust, skill_athletics, skill_equitation, skill_tactics, skill_skirmish, + -- magic skills. + skill_fire_magic, skill_water_magic, skill_earth_magic, skill_wind_magic, skill_nature_magic, skill_venom_magic, skill_shadow_magic, skill_bone_magic, + skill_rune_magic, skill_puppet_magic, skill_summon_magic, skill_insect_magic, skill_ritual_magic, skill_rot_magic, skill_tabboo_magic, skill_abyss_magic, + -- trait skills. + skill_wisdom, skill_patience, skill_religion, skill_speech, skill_reflection, skill_refraction, skill_authority, skill_deception, + skill_life_force, skill_mana_force, skill_regeneration, skill_restoration, skill_spellcraft, skill_protection, skill_synthesis, skill_evocation, + -- knowledge skills. + skill_medicine, skill_mercantile, skill_education, skill_navigation, skill_conjuration, skill_alteration, skill_enchanement, skill_teleportation, + skill_astronomy, skill_occultism, skill_mysticism, skill_survival, skill_evasion, skill_stealth, skill_detection, skill_identification, + -- work skills. + skill_blacksmith, skill_whitesmith, skill_light_craft, skill_heavy_craft, skill_light_works, skill_heavy_works, skill_leather, skill_construction, + skill_weapons, skill_armours, skill_engineer, skill_alchemy, skill_ritual, skill_experience, skill_necromancy, skill_reincarnation + ); + + type title_list is ( + title_hero, title_demon_lord, title_dragon_slayer,title_goblin_slayer + ); + + ------------------------------------------------------------------------------------------ + + trait_info : constant array (trait_list) of core.description := ( + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ); + + -- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned... + skill_info : constant array (skill_list) of core.description := ( + "Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ", + "Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ", + "Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ", + "Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ", + "Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ", + "Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ", + "Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ", + "Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ", + "One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ", + "Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ", + "Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ", + "Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ", + "Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ", + "Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ", + "Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ", + "Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ", + "Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ", + "Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ", + "Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ", + "Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ", + "Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ", + "Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ", + "Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ", + "Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ", + "Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ", + "Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ", + "Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ", + "Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ", + "Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ", + "Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ", + "Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ", + "Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ", + "Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ", + "Patience: Endure and persevere through trials with calmness and resilience. ", + "Religion: Channel divine power through faith and devotion to overcome obstacles. ", + "Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ", + "Reflection: Engage in self-analysis, learning from experiences for personal growth. ", + "Refraction: Bend and manipulate the flow of energy to alter its course. ", + "Authority: Command respect, possess leadership skills, and wield influence. ", + "Deception: Master the art of trickery and illusion to deceive opponents cunningly. ", + "Life Force: Harness the essence of vitality to sustain and strengthen oneself. ", + "Mana Force: Manipulate and control magical energy for various purposes. ", + "Regeneration: Restore health and vitality gradually and naturally over time. ", + "Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ", + "Spellcraft: Master the intricate art of casting spells with precision and expertise. ", + "Protection: Shield oneself and allies, providing defense against harm and danger. ", + "Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ", + "Evocation: Summon and command mystical forces, unleashing their power and potential. ", + "Medicine: Heal wounds and cure ailments, preserving health and vitality. ", + "Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ", + "Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ", + "Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ", + "Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ", + "Alteration: Manipulate and reshape the physical world, bending it to your will. ", + "Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ", + "Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ", + "Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ", + "Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ", + "Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ", + "Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ", + "Evasion: Evade and dodge attacks with exceptional reflexes and agility. ", + "Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ", + "Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ", + "Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ", + "Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ", + "Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ", + "Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ", + "Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ", + "Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ", + "Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ", + "Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ", + "Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ", + "Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ", + "Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ", + "Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ", + "Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ", + "Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ", + "Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ", + "Necromancy: Command the forces of death and undeath, bending the deceased to your will. ", + "Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. " + ); + + title_info : constant array (title_list) of core.description := ( + " ", + " ", + " ", + " " + ); + + ------------------------------------------------------------------------------------------ + +end game; diff --git a/item.ads b/item.ads index 87d3eca..e7ad288 100644 --- a/item.ads +++ b/item.ads @@ -17,13 +17,13 @@ package item is ------------------------------------------------------------------------------------------ type item_list is ( - WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN, - CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST, - SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK, - COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE, - COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD, - BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK, - PAPERS, PAPERWEIGHT + wood, bark, flax, plank, stick, braces, nails, linen, + chamomile, mint, wax, salt, sugar, pepper, cinnamon, yeast, + skull, bone, intestines, fur, leather, fat, horn, tusk, + copper_ore, iron_ore, silver_ore, gold_ore, coal_ore, tin_ore, zinc_ore, lead_ore, + copper, iron, silver, gold, coal, tin, zinc, lead, + bronze, brass, steel, mercury, oil, ink, venom, silk, + papers, paperweight ); type item_mark is mod 72; diff --git a/magic.ads b/magic.ads index b29fde5..3b3bae2 100644 --- a/magic.ads +++ b/magic.ads @@ -17,7 +17,7 @@ package magic is ------------------------------------------------------------------------------------------ type magic_list is ( - IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY + ignite, illuminate, bladecharm, battlecry ); type magic_mark is mod 72; diff --git a/main.adb b/main.adb index b828dc2..a375803 100644 --- a/main.adb +++ b/main.adb @@ -10,150 +10,10 @@ -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -with ada.text_io; - -with core, action, map, item, magic, ammunition, weapon, armour, plant, animal, monster, player; +with core, game, action, map, item, magic, ammunition, weapon, armour, plant, animal, monster, player; function main return integer is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Player ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - - type trait_list is ( - TRAIT_STRENGTH, TRAIT_PERCEPTION, TRAIT_EDURANCE, TRAIT_CHARISMA, TRAIT_INTELLIGENCE, TRAIT_AGILITY, TRAIT_LUCK, TRAIT_AUTISM - ); - - type skill_list is ( - -- Combat skills. - SKILL_BLADES, SKILL_AXES, SKILL_MACES, SKILL_POLEARMS, SKILL_SHIELDS, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_HANDS, - SKILL_ONEHANDED, SKILL_TWOHANDED, SKILL_PRECISION, SKILL_THRUST, SKILL_ATHLETICS, SKILL_EQUITATION, SKILL_TACTICS, SKILL_SKIRMISH, - -- Magic skills. - SKILL_FIRE_MAGIC, SKILL_WATER_MAGIC, SKILL_EARTH_MAGIC, SKILL_WIND_MAGIC, SKILL_NATURE_MAGIC, SKILL_VENOM_MAGIC, SKILL_SHADOW_MAGIC, SKILL_BONE_MAGIC, - SKILL_RUNE_MAGIC, SKILL_PUPPET_MAGIC, SKILL_SUMMON_MAGIC, SKILL_INSECT_MAGIC, SKILL_RITUAL_MAGIC, SKILL_ROT_MAGIC, SKILL_TABBOO_MAGIC, SKILL_ABYSS_MAGIC, - -- Trait skills. - SKILL_WISDOM, SKILL_PATIENCE, SKILL_RELIGION, SKILL_SPEECH, SKILL_REFLECTION, SKILL_REFRACTION, SKILL_AUTHORITY, SKILL_DECEPTION, - SKILL_LIFE_FORCE, SKILL_MANA_FORCE, SKILL_REGENERATION, SKILL_RESTORATION, SKILL_SPELLCRAFT, SKILL_PROTECTION, SKILL_SYNTHESIS, SKILL_EVOCATION, - -- Knowledge skills. - SKILL_MEDICINE, SKILL_MERCANTILE, SKILL_EDUCATION, SKILL_NAVIGATION, SKILL_CONJURATION, SKILL_ALTERATION, SKILL_ENCHANEMENT, SKILL_TELEPORTATION, - SKILL_ASTRONOMY, SKILL_OCCULTISM, SKILL_MYSTICISM, SKILL_SURVIVAL, SKILL_EVASION, SKILL_STEALTH, SKILL_DETECTION, SKILL_IDENTIFICATION, - -- Work skills. - SKILL_BLACKSMITH, SKILL_WHITESMITH, SKILL_LIGHT_CRAFT, SKILL_HEAVY_CRAFT, SKILL_LIGHT_WORKS, SKILL_HEAVY_WORKS, SKILL_LEATHER, SKILL_CONSTRUCTION, - SKILL_WEAPONS, SKILL_ARMOURS, SKILL_ENGINEER, SKILL_ALCHEMY, SKILL_RITUAL, SKILL_EXPERIENCE, SKILL_NECROMANCY, SKILL_REINCARNATION - ); - - type title_list is ( - TITLE_HERO, TITLE_DEMON_LORD, TITLE_DRAGON_SLAYER,TITLE_GOBLIN_SLAYER - ); - - ------------------------------------------------------------------------------------------ - - --~trait_info : constant array (trait_list) of description; - --~skill_info : constant array (skill_list) of description; - --~title_info : constant array (title_list) of description; - - trait_info : constant array (trait_list) of core.description := ( - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " " - ); - - -- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned... - skill_info : constant array (skill_list) of core.description := ( - "Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ", - "Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ", - "Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ", - "Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ", - "Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ", - "Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ", - "Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ", - "Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ", - "One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ", - "Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ", - "Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ", - "Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ", - "Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ", - "Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ", - "Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ", - "Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ", - "Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ", - "Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ", - "Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ", - "Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ", - "Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ", - "Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ", - "Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ", - "Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ", - "Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ", - "Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ", - "Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ", - "Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ", - "Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ", - "Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ", - "Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ", - "Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ", - "Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ", - "Patience: Endure and persevere through trials with calmness and resilience. ", - "Religion: Channel divine power through faith and devotion to overcome obstacles. ", - "Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ", - "Reflection: Engage in self-analysis, learning from experiences for personal growth. ", - "Refraction: Bend and manipulate the flow of energy to alter its course. ", - "Authority: Command respect, possess leadership skills, and wield influence. ", - "Deception: Master the art of trickery and illusion to deceive opponents cunningly. ", - "Life Force: Harness the essence of vitality to sustain and strengthen oneself. ", - "Mana Force: Manipulate and control magical energy for various purposes. ", - "Regeneration: Restore health and vitality gradually and naturally over time. ", - "Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ", - "Spellcraft: Master the intricate art of casting spells with precision and expertise. ", - "Protection: Shield oneself and allies, providing defense against harm and danger. ", - "Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ", - "Evocation: Summon and command mystical forces, unleashing their power and potential. ", - "Medicine: Heal wounds and cure ailments, preserving health and vitality. ", - "Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ", - "Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ", - "Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ", - "Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ", - "Alteration: Manipulate and reshape the physical world, bending it to your will. ", - "Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ", - "Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ", - "Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ", - "Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ", - "Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ", - "Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ", - "Evasion: Evade and dodge attacks with exceptional reflexes and agility. ", - "Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ", - "Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ", - "Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ", - "Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ", - "Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ", - "Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ", - "Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ", - "Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ", - "Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ", - "Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ", - "Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ", - "Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ", - "Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ", - "Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ", - "Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ", - "Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ", - "Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ", - "Necromancy: Command the forces of death and undeath, bending the deceased to your will. ", - "Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. " - ); - - title_info : constant array (title_list) of core.description := ( - " ", - " ", - " ", - " " - ); - begin ------------------------------------------------------------------------------------------ @@ -173,11 +33,10 @@ begin ------------------------------------------------------------------------------------------ loop - action.signal := core.cancel; map.render; player.render; core.render_buffer; - ada.text_io.get_immediate (action.signal); + action.scan; action.list (character'pos (action.signal)).all; exit when action.active = false; end loop; diff --git a/map.ads b/map.ads new file mode 100644 index 0000000..020865a --- /dev/null +++ b/map.ads @@ -0,0 +1,74 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either +-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the +-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came +-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to +-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + +with core; + +package map is + + ------------------------------------------------------------------------------------------ + + type list is ( + map_stone_wall, map_wooden_wall, map_stone_floor, map_wooden_floor, map_water_shallow, map_water_deep, map_swamp_shallow, map_swamp_deep + ); + + type mark is mod 72; + type width is mod 120; + type height is mod 40; + + ------------------------------------------------------------------------------------------ + + type constant_type is new core.entity_constant_type with + record + collide : boolean := false; + condition_limit : natural := 0; + end record; + + type variable_type is new core.entity_variable_type with + record + entity : core.entity_list := core.entity_null; + identifier : natural := 0; + end record; + + type matrical_type is + record + map : list := map_stone_floor; + condition : natural := 0; + end record; + + type constant_list is array (list) of constant_type; + type variable_list is array (mark) of variable_type; + type matrical_list is array (height, width) of matrical_type; + + ------------------------------------------------------------------------------------------ + + constant_data : constant constant_list := ( + (core.entity_map, "Stone Wall ", '#', core.colour.grey, core.effect.bold, true, 59), + (core.entity_map, "Wooden Wall ", '#', core.colour.yellow, core.effect.normal, false, 23), + (core.entity_map, "Stone Floor ", '.', core.colour.grey, core.effect.bold, true, 47), + (core.entity_map, "Wooden Floor ", '.', core.colour.yellow, core.effect.normal, false, 11), + (core.entity_map, "Water (shallow) ", '~', core.colour.blue, core.effect.normal, false, 0), + (core.entity_map, "Water (deep) ", '~', core.colour.blue, core.effect.bold, true, 0), + (core.entity_map, "Swamp (shallow) ", '~', core.colour.green, core.effect.normal, false, 0), + (core.entity_map, "Swamp (deep) ", '~', core.colour.green, core.effect.bold, true, 0) + ); + + variable_data : variable_list; + matrical_data : matrical_list; + + ------------------------------------------------------------------------------------------ + + procedure generate; + procedure render; + + ------------------------------------------------------------------------------------------ + +end map; diff --git a/monster.ads b/monster.ads index c46d464..9363b03 100644 --- a/monster.ads +++ b/monster.ads @@ -17,7 +17,7 @@ package monster is ------------------------------------------------------------------------------------------ type goblin_list is ( - GOBLIN_SLAVE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE + goblin_slave, goblin_worker, goblin_warrior, goblin_boar_rider, goblin_shaman, goblin_chief, goblin_king, goblin_ogre ); type monster_mark is mod 72; diff --git a/plant.ads b/plant.ads index 8eeec5a..5dbe048 100644 --- a/plant.ads +++ b/plant.ads @@ -17,8 +17,8 @@ package plant is ------------------------------------------------------------------------------------------ type plant_list is ( - OAK_TREE, PINE_TREE, BIRCH_TREE, ACACIA_TREE, APPLE_TREE, PEACH_TREE, ORANGE_TREE, PEAR_TREE, - BUSH, THORNY_BUSH, TALL_GRASS, REED + oak_tree, pine_tree, birch_tree, acacia_tree, apple_tree, peach_tree, orange_tree, pear_tree, + bush, thorny_bush, tall_grass, reed ); type plant_mark is mod 72; diff --git a/weapon.ads b/weapon.ads index 7a08060..266f8af 100644 --- a/weapon.ads +++ b/weapon.ads @@ -17,9 +17,9 @@ package weapon is ------------------------------------------------------------------------------------------ type weapon_list is ( - IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER, - BRONZE_SWORD, BRONZE_GREATSWORD, BRONZE_AXE, BRONZE_BATTLEAXE, BRONZE_SPEAR, BRONZE_SHIELD, BRONZE_MACE, BRONZE_HAMMER, - BRASS_SWORD, BRASS_GREATSWORD, BRASS_AXE, BRASS_BATTLEAXE, BRASS_SPEAR, BRASS_SHIELD, BRASS_MACE, BRASS_HAMMER + iron_sword, iron_greatsword, iron_axe, iron_battleaxe, iron_spear, iron_shield, iron_mace, iron_hammer, + bronze_sword, bronze_greatsword, bronze_axe, bronze_battleaxe, bronze_spear, bronze_shield, bronze_mace, bronze_hammer, + brass_sword, brass_greatsword, brass_axe, brass_battleaxe, brass_spear, brass_shield, brass_mace, brass_hammer ); type weapon_mark is mod 72;