Core armour implementation...
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xabina.adb
50
xabina.adb
@ -236,8 +236,8 @@ function xabina return integer is
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type weapon_constant_type is new entity_constant_type with
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type weapon_constant_type is new entity_constant_type with
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record
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record
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dual_wield : boolean := false;
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dual_wield : boolean := false;
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weight : natural := 0;
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value : natural := 0;
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value : natural := 0;
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weight : natural := 0;
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attack_range : integer_subrange := (0, 0);
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attack_range : integer_subrange := (0, 0);
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defense_range : integer_subrange := (0, 0);
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defense_range : integer_subrange := (0, 0);
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distance_range : integer_subrange := (0, 0);
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distance_range : integer_subrange := (0, 0);
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@ -270,6 +270,42 @@ function xabina return integer is
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-- Armour
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-- Armour
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type armour_list is (
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IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE
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);
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type armour_mark is mod 72;
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type armour_constant_type is new entity_constant_type with
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record
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value : natural := 0;
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weight : natural := 0;
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defense_range : integer_subrange := (0, 0);
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-- description : unbounded_string := null_unbounded_string;
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end record;
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type armour_variable_type is new entity_variable_type with
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record
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enchantment : natural := 0;
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condition : natural := 0;
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end record;
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type armour_constant_list is array (armour_list) of armour_constant_type;
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type armour_variable_list is array (armour_mark) of armour_variable_type;
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armour_constant_data : constant armour_constant_list := (
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, (3, 7)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, (5, 11)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, (1, 7)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, (6, 13)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, (4, 10)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, (0, 3)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, (3, 8)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, (4, 7))
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);
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armour_variable_data : armour_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Scroll
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-- Scroll
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -345,6 +381,18 @@ begin
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put_line (" " & to_string (item_constant_data (this).name));
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put_line (" " & to_string (item_constant_data (this).name));
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end loop;
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end loop;
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for this in weapon_list
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loop
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x := x + render_character (weapon_constant_data (this).symbol, weapon_constant_data (this).colour, weapon_constant_data (this).effect);
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put_line (" " & to_string (weapon_constant_data (this).name));
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end loop;
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for this in armour_list
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loop
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x := x + render_character (armour_constant_data (this).symbol, armour_constant_data (this).colour, armour_constant_data (this).effect);
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put_line (" " & to_string (armour_constant_data (this).name));
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end loop;
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return 0;
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return 0;
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end xabina;
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end xabina;
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