I am starting to be proud of this...

このコミットが含まれているのは:
Ognjen Milan Robovic 2023-10-15 12:15:04 -04:00
コミット 73a56f8f38
5個のファイルの変更83行の追加128行の削除

ファイルの表示

@ -16,13 +16,13 @@ package body action is
------------------------------------------------------------------------------------------
procedure bind (symbol : character := core.CANCEL;
procedure bind (symbol : character := core.cancel;
mimimi : procedure_pointer := game_idle'access) is
begin
list (character'pos (symbol)) := mimimi;
end bind;
procedure unbind (symbol : character := core.CANCEL) is
procedure unbind (symbol : character := core.cancel) is
begin
list (character'pos (symbol)) := game_idle'access;
end unbind;

ファイルの表示

@ -12,23 +12,40 @@
with ada.text_io;
with core;
package body screen is
package core is
------------------------------------------------------------------------------------------
procedure delete is begin ada.text_io.put (core.ESCAPE & "[2J"); end delete;
procedure offset is begin ada.text_io.put (core.ESCAPE & "[H"); end offset;
procedure hide_cursor is begin ada.text_io.put (core.ESCAPE & "[?25l"); end hide_cursor;
procedure show_cursor is begin ada.text_io.put (core.ESCAPE & "[?25h"); end show_cursor;
procedure new_line is begin ada.text_io.put (core.CARRIAGE_RETURN & core.LINE_FEED); end new_line;
procedure delete is
begin
ada.text_io.put (escape & "[2J");
end delete;
procedure offset is
begin
ada.text_io.put (escape & "[H");
end offset;
procedure hide_cursor is
begin
ada.text_io.put (escape & "[?25l");
end hide_cursor;
procedure show_cursor is
begin
ada.text_io.put (escape & "[?25h");
end show_cursor;
procedure new_line is
begin
ada.text_io.put (carriage_return & line_feed);
end new_line;
procedure render_character (symbol : character := ' ';
colour : character := core.colour.white;
effect : character := core.effect.normal;
y : height := 0;
x : width := 0) is
colour : character := colour.white;
effect : character := effect.normal;
y : height := 0;
x : width := 0) is
begin
symbol_matrix (y, x) := symbol;
colour_matrix (y, x) := colour;
@ -36,7 +53,7 @@ package body screen is
end render_character;
procedure render_buffer is
format : string (1 .. 12) := core.ESCAPE & "[E;3CmS" & core.ESCAPE & "[0m";
format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m";
begin
offset;
for y in height
@ -54,4 +71,4 @@ package body screen is
------------------------------------------------------------------------------------------
end screen;
end core;

ファイルの表示

@ -12,88 +12,10 @@
with ada.text_io;
with core, action, screen, item, magic, ammunition, weapon, armour, plant, animal, monster, player;
with core, action, screen, map, item, magic, ammunition, weapon, armour, plant, animal, monster, player;
function main return integer is
type map_list is (
MAP_STONE_WALL, MAP_WOODEN_WALL, MAP_STONE_FLOOR, MAP_WOODEN_FLOOR, MAP_WATER_SHALLOW, MAP_WATER_DEEP, MAP_SWAMP_SHALLOW, MAP_SWAMP_DEEP
);
------------------------------------------------------------------------------------------
type map_mark is mod 72;
type map_width is mod 120;
type map_height is mod 40;
type map_constant_type is new core.entity_constant_type with
record
collide : boolean := false;
condition_limit : natural := 0;
end record;
type map_variable_type is new core.entity_variable_type with
record
entity : core.entity_list := core.ENTITY_NULL;
identifier : natural := 0;
end record;
type map_matrical_type is
record
map : map_list := MAP_STONE_FLOOR;
condition : natural := 0;
end record;
type map_constant_list is array (map_list) of map_constant_type;
type map_variable_list is array (map_mark) of map_variable_type;
type map_matrical_list is array (map_height, map_width) of map_matrical_type;
------------------------------------------------------------------------------------------
map_constant_data : constant map_constant_list := (
(core.ENTITY_MAP, "Stone Wall ", '#', core.colour.grey, core.effect.bold, true, 59),
(core.ENTITY_MAP, "Wooden Wall ", '#', core.colour.yellow, core.effect.normal, false, 23),
(core.ENTITY_MAP, "Stone Floor ", '.', core.colour.grey, core.effect.bold, true, 47),
(core.ENTITY_MAP, "Wooden Floor ", '.', core.colour.yellow, core.effect.normal, false, 11),
(core.ENTITY_MAP, "Water (shallow) ", '~', core.colour.blue, core.effect.normal, false, 0),
(core.ENTITY_MAP, "Water (deep) ", '~', core.colour.blue, core.effect.bold, true, 0),
(core.ENTITY_MAP, "Swamp (shallow) ", '~', core.colour.green, core.effect.normal, false, 0),
(core.ENTITY_MAP, "Swamp (deep) ", '~', core.colour.green, core.effect.bold, true, 0)
);
map_variable_data : map_variable_list;
map_matrical_data : map_matrical_list;
------------------------------------------------------------------------------------------
procedure generate_map is
begin
for y in map_height
loop
for x in map_width
loop
map_matrical_data (y, x) := (MAP_WOODEN_FLOOR, map_constant_data (MAP_WOODEN_FLOOR).condition_limit);
end loop;
end loop;
end generate_map;
procedure render_map is
symbol : character := ' ';
colour : character := core.colour.white;
effect : character := core.effect.normal;
begin
for y in screen.height
loop
for x in screen.width
loop
symbol := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).symbol;
colour := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).colour;
effect := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).effect;
screen.render_character (symbol, colour, effect, y, x);
end loop;
end loop;
end render_map;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Player
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -251,7 +173,7 @@ begin
------------------------------------------------------------------------------------------
loop
action.signal := core.CANCEL;
action.signal := core.cancel;
render_map;
player.render;
screen.render_buffer;

ファイルの表示

@ -10,39 +10,40 @@
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
with core;
with core, screen;
package screen is
package body map is
------------------------------------------------------------------------------------------
type width is mod 120;
type height is mod 40;
procedure generate is
begin
for y in height
loop
for x in width
loop
map_matrical_data (y, x) := (MAP_WOODEN_FLOOR, map_constant_data (MAP_WOODEN_FLOOR).condition_limit);
end loop;
end loop;
end generate;
type matrix is array (height, width) of character;
procedure render is
symbol : character := ' ';
colour : character := core.colour.white;
effect : character := core.effect.normal;
begin
for y in screen.height
loop
for x in screen.width
loop
symbol := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).symbol;
colour := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).colour;
effect := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).effect;
screen.render_character (symbol, colour, effect, y, x);
end loop;
end loop;
end render;
------------------------------------------------------------------------------------------
symbol_matrix : matrix := (others => (others => core.CANCEL));
colour_matrix : matrix := (others => (others => core.colour.white));
effect_matrix : matrix := (others => (others => core.effect.normal));
------------------------------------------------------------------------------------------
procedure delete;
procedure offset;
procedure hide_cursor;
procedure show_cursor;
procedure new_line;
procedure render_character (symbol : character := ' ';
colour : character := core.colour.white;
effect : character := core.effect.normal;
y : height := 0;
x : width := 0);
procedure render_buffer;
------------------------------------------------------------------------------------------
end screen;
end map;

ファイルの表示

@ -23,10 +23,25 @@ package body player is
screen.render_character ('@', core.colour.cyan, core.effect.bold, screen.height (data.y), screen.width (data.x));
end render;
procedure move_up is begin player.data.y := player.data.y - 1; end move_up;
procedure move_down is begin player.data.y := player.data.y + 1; end move_down;
procedure move_left is begin player.data.x := player.data.x - 1; end move_left;
procedure move_right is begin player.data.x := player.data.x + 1; end move_right;
procedure move_up is
begin
player.data.y := player.data.y - 1;
end move_up;
procedure move_down is
begin
player.data.y := player.data.y + 1;
end move_down;
procedure move_left is
begin
player.data.x := player.data.x - 1;
end move_left;
procedure move_right is
begin
player.data.x := player.data.x + 1;
end move_right;
------------------------------------------------------------------------------------------