Core magic implementation...
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xabina.adb
48
xabina.adb
@ -79,7 +79,7 @@ function xabina return integer is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type entities is (
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ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_SPELL, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
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ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
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ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
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);
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@ -149,7 +149,6 @@ function xabina return integer is
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record
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value : natural := 0;
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weight : natural := 0;
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-- description : unbounded_string := null_unbounded_string;
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end record;
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type item_variable_type is new entity_variable_type with
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@ -217,8 +216,43 @@ function xabina return integer is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Spell
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-- -- Place-holders mostly, implement self/target/target_range effect variations...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type magic_list is (
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IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY
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);
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type magic_mark is mod 72;
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type magic_constant_type is new entity_constant_type with
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record
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self : boolean := false;
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health : integer := 0;
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armour : integer := 0;
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mana : integer := 0;
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stamina : integer := 0;
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distance : integer := 0;
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tribute : natural := 0;
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end record;
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type magic_variable_type is new entity_variable_type with
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record
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enchantment : natural := 0;
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end record;
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type magic_constant_list is array (magic_list) of magic_constant_type;
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type magic_variable_list is array (magic_mark) of magic_variable_type;
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magic_constant_data : constant magic_constant_list := (
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(ENTITY_MAGIC, to_unbounded_string ("Ignite"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, -3, 0, 0, -1, 7, 1),
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(ENTITY_MAGIC, to_unbounded_string ("Illuminate"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, 0, 0, 0, -1, 13, 1),
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(ENTITY_MAGIC, to_unbounded_string ("Bladecharm"), '*', COLOUR_RED, EFFECT_ITALIC, true, 0, -3, 0, -1, 7, 3),
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(ENTITY_MAGIC, to_unbounded_string ("Battlecry"), '*', COLOUR_RED, EFFECT_ITALIC, true, -1, -1, 0, -1, 7, 2)
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);
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magic_variable_data : magic_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Ammunition
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -238,10 +272,9 @@ function xabina return integer is
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dual_wield : boolean := false;
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value : natural := 0;
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weight : natural := 0;
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attack_range : integer_subrange := (0, 0);
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defense_range : integer_subrange := (0, 0);
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distance_range : integer_subrange := (0, 0);
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-- description : unbounded_string := null_unbounded_string;
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attack_range : natural_subrange := (0, 0);
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defense_range : natural_subrange := (0, 0);
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distance_range : natural_subrange := (0, 0);
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end record;
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type weapon_variable_type is new entity_variable_type with
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@ -280,8 +313,7 @@ function xabina return integer is
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record
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value : natural := 0;
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weight : natural := 0;
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defense_range : integer_subrange := (0, 0);
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-- description : unbounded_string := null_unbounded_string;
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defense_range : natural_subrange := (0, 0);
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end record;
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type armour_variable_type is new entity_variable_type with
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