diff --git a/xabina.adb b/xabina.adb index d2ff9ba..27ddfac 100644 --- a/xabina.adb +++ b/xabina.adb @@ -1,6 +1,14 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either +-- version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the +-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came --- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to write --- a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to +-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with ada.text_io, ada.strings.unbounded; use ada.text_io, ada.strings.unbounded; @@ -10,52 +18,125 @@ use ada.text_io, ada.strings.unbounded; function xabina return integer is - type entity_id is (ENTITY_NONE, ENTITY_MENU, ENTITY_TILE, ENTITY_ITEM, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER); - type tile_id is (TILE_NONE, TILE_VOID, TILE_WALL, TILE_FLOOR, TILE_HOLE, TILE_STAIRS_DOWN, TILE_STAIRS_UP, TILE_DOOR); - type item_id is (ITEM_NONE, ITEM_AMMUNITION, ITEM_WEAPON, ITEM_ARMOUR, ITEM_SCROLL, ITEM_POTION, ITEM_CONSUMABLE, ITEM_NOTE); - type plant_id is (PLANT_NONE, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE); - type animal_id is (ANIMAL_NONE, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE); - type goblin_id is (GOBLIN_NONE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE); +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- System +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ - type tile_list_id is (STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR); - - type entity (this : entity_id) is + type subrange is record - id : entity_id := ENTITY_NONE; - name : unbounded_string := null_unbounded_string; - code : character := ' '; - collide : boolean := false; - case this is - when ENTITY_TILE => - tile : tile_id := TILE_NONE; - when ENTITY_ITEM => - item : item_id := ITEM_NONE; - weight : natural := 0; - value : natural := 0; - when ENTITY_PLANT => - plant : plant_id := PLANT_NONE; - generate_item : item_id := ITEM_NONE; - generate_rate : natural := 0; - when others => - null; - --~ TODO: Other entity types... - end case; + minimum : natural := 0; + average : natural := 0; + maximum : natural := 0; end record; - type tile_list is array (tile_list_id) of entity (ENTITY_TILE); - - data_tile : constant tile_list := ( - (this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Stone Wall"), code => '$', tile => TILE_WALL, collide => true), - (this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Wooden Wall"), code => '#', tile => TILE_WALL, collide => true), - (this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Stone Floor"), code => '.', tile => TILE_FLOOR, collide => false), - (this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Wooden Floor"), code => '=', tile => TILE_FLOOR, collide => false) + type colour_id is ( + COLOUR_GREY, COLOUR_RED, COLOUR_GREEN, COLOUR_YELLOW, COLOUR_BLUE, COLOUR_PINK, COLOUR_CYAN, COLOUR_WHITE ); + type effect_id is ( + EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE + ); + + type entity_id is ( + ENTITY_NONE, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER + ); + + type map_id is ( + MAP_NONE, MAP_VOID, MAP_WALL, MAP_FLOOR, MAP_HOLE, MAP_STAIRS_DOWN, MAP_STAIRS_UP, MAP_DOOR + ); + + type item_id is ( + ITEM_NONE, ITEM_AMMUNITION, ITEM_WEAPON, ITEM_ARMOUR, ITEM_SCROLL, ITEM_POTION, ITEM_CONSUMABLE, ITEM_NOTE + ); + + type plant_id is ( + PLANT_NONE, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE + ); + + type animal_id is ( + ANIMAL_NONE, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE + ); + + type goblin_id is ( + GOBLIN_NONE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE + ); + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Entity +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + + type entity_constant_type is tagged + record + entity : entity_id := ENTITY_NONE; -- Entity identifier. + name : unbounded_string := null_unbounded_string; -- Entity general name. + code : character := ' '; -- Entity ASCII character representation. + colour : colour_id := COLOUR_WHITE; -- Entity VT100 escape sequence colour. + effect : effect_id := EFFECT_NORMAL; -- Entity VT100 escape sequence effect. + collide : boolean := false; -- Entity collision information. + end record; + + type entity_variable_type is tagged + record + x : integer := 0; -- Global X coordinate. + y : integer := 0; -- Global Y coordinate. + end record; + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Map: +-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + + type map_list_id is ( + STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR + ); + + type map_constant_type is new entity_constant_type with + record + map : map_id := MAP_NONE; + trigger : natural := 0; + end record; + + type map_list is array (map_list_id) of map_constant_type; + + map_data : constant map_list := ( + (ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true, MAP_WALL, 0), + (ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true, MAP_WALL, 0), + (ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false, MAP_FLOOR, 0), + (ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false, MAP_FLOOR, 0) + ); + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Goblin +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + + type goblin_constant_type is new entity_constant_type with + record + attack_range : subrange := (0, 0, 0); + health_limit : natural := 0; + armour_limit : natural := 0; + mana_limit : natural := 0; + stamina_limit : natural := 0; + end record; + + type goblin_variable_type is new entity_variable_type with + record + goblin : goblin_id := GOBLIN_NONE; -- Index of 'goblin_data'. + health : natural := 0; + armour : natural := 0; + mana : natural := 0; + stamina : natural := 0; + weapon : item_id := ITEM_NONE; + end record; + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Gameplay +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + begin - for this in tile_list_id + for this in map_list_id loop - put_line ("> " & to_string (data_tile (this).name)); + put_line ("> " & to_string (map_data (this).name)); end loop; return 0;