diff --git a/action.adb b/action.adb new file mode 100644 index 0000000..0852e02 --- /dev/null +++ b/action.adb @@ -0,0 +1,42 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either +-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the +-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came +-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to +-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + +with core, screen, player; + +use screen; + +package body action is + + ------------------------------------------------------------------------------------------ + + procedure bind (symbol : character := core.CANCEL; + mimimi : procedure_pointer := game_idle'access) is + begin + list (character'pos (symbol)) := mimimi; + end bind; + + procedure unbind (symbol : character := core.CANCEL) is + begin + list (character'pos (symbol)) := game_idle'access; + end unbind; + + procedure game_idle is begin null; end game_idle; + procedure game_exit is begin active := false; end game_exit; + + procedure move_up is begin player.data.y := player.data.y - 1; end move_up; + procedure move_down is begin player.data.y := player.data.y + 1; end move_down; + procedure move_left is begin player.data.x := player.data.x - 1; end move_left; + procedure move_right is begin player.data.x := player.data.x + 1; end move_right; + + ------------------------------------------------------------------------------------------ + +end action; diff --git a/action.ads b/action.ads index e69de29..99b1fe1 100644 --- a/action.ads +++ b/action.ads @@ -0,0 +1,47 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either +-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the +-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came +-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to +-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + +with core, screen, player; + +package action is + + ------------------------------------------------------------------------------------------ + + procedure game_idle; + + type procedure_pointer is access procedure; + type mememe is mod (2 ** 8); + type list_type is array (mememe) of procedure_pointer; + + ------------------------------------------------------------------------------------------ + + active : boolean := true; + signal : character := ' '; + + list : list_type := (others => game_idle'access); + + ------------------------------------------------------------------------------------------ + + procedure bind (symbol : character := core.CANCEL; + mimimi : procedure_pointer := game_idle'access); + + procedure unbind (symbol : character := core.CANCEL); + + procedure game_exit; + procedure move_up; + procedure move_down; + procedure move_left; + procedure move_right; + + ------------------------------------------------------------------------------------------ + +end action; diff --git a/core.adb b/core.adb deleted file mode 100644 index 66c4336..0000000 --- a/core.adb +++ /dev/null @@ -1,81 +0,0 @@ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either --- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the --- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came --- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to --- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -package body core is - - ------------------------------------------------------------------------------------------ - - procedure bind (symbol : character := CANCEL; - action : procedure_pointer := action_idle'access) is - begin - action_list (character'pos (symbol)) := action; - end bind; - - procedure unbind (symbol : character := CANCEL) is - begin - action_list (character'pos (symbol)) := action_idle'access; - end unbind; - - procedure action_idle is begin null; end action_idle; - procedure action_exit is begin active := false; end action_exit; - - procedure action_move_up is begin player.y := player.y - 1; end action_move_up; - procedure action_move_down is begin player.y := player.y + 1; end action_move_down; - procedure action_move_left is begin player.x := player.x - 1; end action_move_left; - procedure action_move_right is begin player.x := player.x + 1; end action_move_right; - - procedure render_screen_delete is begin put (ESCAPE & "[2J"); end render_screen_delete; - procedure render_screen_offset is begin put (ESCAPE & "[H"); end render_screen_offset; - procedure render_cursor_hide is begin put (ESCAPE & "[?25l"); end render_cursor_hide; - procedure render_cursor_show is begin put (ESCAPE & "[?25h"); end render_cursor_show; - procedure render_realignment is begin put (CARRIAGE_RETURN & LINE_FEED); end render_realignment; - - procedure render_character (symbol : character := ' '; - colour : character := '7'; - effect : character := '0'; - y : screen_height := 0; - x : screen_width := 0) is - begin - screen_symbol (y, x) := symbol; - screen_colour (y, x) := colour; - screen_effect (y, x) := effect; - end render_character; - - procedure render_screen is - format : string (1 .. 12) := ESCAPE & "[E;3CmS" & ESCAPE & "[0m"; - begin - render_screen_offset; - for y in screen_height - loop - for x in screen_width - loop - format (8) := screen_symbol (y, x); - format (6) := screen_colour (y, x); - format (3) := screen_effect (y, x); - put (format); - end loop; - render_realignment; - end loop; - end render_screen; - ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Player ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - - ------------------------------------------------------------------------------------------ - - procedure render_player is - begin - render_character ('@', core.colour.cyan, core.effect.bold, screen_height (player.y), screen_width (player.x)); - end render_player; - -end core; diff --git a/core.ads b/core.ads index 4bed1ac..46326e2 100644 --- a/core.ads +++ b/core.ads @@ -11,7 +11,6 @@ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with ada.text_io; -use ada.text_io; package core is @@ -44,17 +43,6 @@ package core is ------------------------------------------------------------------------------------------ - procedure action_idle; - - type procedure_pointer is access procedure; - type ascii_range is mod 2 ** 8; - type action_type is array (ascii_range) of procedure_pointer; - - type screen_width is mod 120; - type screen_height is mod 40; - - type screen_type is array (screen_height, screen_width) of character; - type description is new string (1 .. 144); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ @@ -118,219 +106,7 @@ package core is ------------------------------------------------------------------------------------------ - active : boolean := true; - signal : character := ' '; - - action_list : action_type := (others => action_idle'access); - - screen_symbol : screen_type := (others => (others => CANCEL)); - screen_colour : screen_type := (others => (others => '7')); - screen_effect : screen_type := (others => (others => '0')); - colour : colour_type; effect : effect_type; - ------------------------------------------------------------------------------------------ - - --~active := true; - --~signal := ' '; - - --~action_list := (others => action_idle'access); - - --~screen_symbol := (others => (others => CANCEL)); - --~screen_colour := (others => (others => colour.white)); - --~screen_effect := (others => (others => effect.normal)); - - ------------------------------------------------------------------------------------------ - - --~active : boolean; - --~signal : character; - - --~action_list : action_type; - - --~screen_symbol : screen_type; - --~screen_colour : screen_type; - --~screen_effect : screen_type; - - ------------------------------------------------------------------------------------------ - - procedure bind (symbol : character := CANCEL; - action : procedure_pointer := action_idle'access); - - procedure unbind (symbol : character := CANCEL); - - procedure action_exit; - procedure action_move_up; - procedure action_move_down; - procedure action_move_left; - procedure action_move_right; - - procedure render_screen_delete; - procedure render_screen_offset; - procedure render_cursor_hide; - procedure render_cursor_show; - procedure render_realignment; - - procedure render_character (symbol : character := ' '; - colour : character := '7'; - effect : character := '0'; - y : screen_height := 0; - x : screen_width := 0); - - procedure render_screen; - ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Player ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - - type trait_list is ( - TRAIT_STRENGTH, TRAIT_PERCEPTION, TRAIT_EDURANCE, TRAIT_CHARISMA, TRAIT_INTELLIGENCE, TRAIT_AGILITY, TRAIT_LUCK, TRAIT_AUTISM - ); - - type skill_list is ( - -- Combat skills. - SKILL_BLADES, SKILL_AXES, SKILL_MACES, SKILL_POLEARMS, SKILL_SHIELDS, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_HANDS, - SKILL_ONEHANDED, SKILL_TWOHANDED, SKILL_PRECISION, SKILL_THRUST, SKILL_ATHLETICS, SKILL_EQUITATION, SKILL_TACTICS, SKILL_SKIRMISH, - -- Magic skills. - SKILL_FIRE_MAGIC, SKILL_WATER_MAGIC, SKILL_EARTH_MAGIC, SKILL_WIND_MAGIC, SKILL_NATURE_MAGIC, SKILL_VENOM_MAGIC, SKILL_SHADOW_MAGIC, SKILL_BONE_MAGIC, - SKILL_RUNE_MAGIC, SKILL_PUPPET_MAGIC, SKILL_SUMMON_MAGIC, SKILL_INSECT_MAGIC, SKILL_RITUAL_MAGIC, SKILL_ROT_MAGIC, SKILL_TABBOO_MAGIC, SKILL_ABYSS_MAGIC, - -- Trait skills. - SKILL_WISDOM, SKILL_PATIENCE, SKILL_RELIGION, SKILL_SPEECH, SKILL_REFLECTION, SKILL_REFRACTION, SKILL_AUTHORITY, SKILL_DECEPTION, - SKILL_LIFE_FORCE, SKILL_MANA_FORCE, SKILL_REGENERATION, SKILL_RESTORATION, SKILL_SPELLCRAFT, SKILL_PROTECTION, SKILL_SYNTHESIS, SKILL_EVOCATION, - -- Knowledge skills. - SKILL_MEDICINE, SKILL_MERCANTILE, SKILL_EDUCATION, SKILL_NAVIGATION, SKILL_CONJURATION, SKILL_ALTERATION, SKILL_ENCHANEMENT, SKILL_TELEPORTATION, - SKILL_ASTRONOMY, SKILL_OCCULTISM, SKILL_MYSTICISM, SKILL_SURVIVAL, SKILL_EVASION, SKILL_STEALTH, SKILL_DETECTION, SKILL_IDENTIFICATION, - -- Work skills. - SKILL_BLACKSMITH, SKILL_WHITESMITH, SKILL_LIGHT_CRAFT, SKILL_HEAVY_CRAFT, SKILL_LIGHT_WORKS, SKILL_HEAVY_WORKS, SKILL_LEATHER, SKILL_CONSTRUCTION, - SKILL_WEAPONS, SKILL_ARMOURS, SKILL_ENGINEER, SKILL_ALCHEMY, SKILL_RITUAL, SKILL_EXPERIENCE, SKILL_NECROMANCY, SKILL_REINCARNATION - ); - - type title_list is ( - TITLE_HERO, TITLE_DEMON_LORD, TITLE_DRAGON_SLAYER,TITLE_GOBLIN_SLAYER - ); - - type player_data is - record - --~x : map_width := 0; - --~y : map_height := 0; - x : screen_width := 0; - y : screen_height := 0; - health : natural := 0; - armour : natural := 0; - mana : natural := 0; - stamina : natural := 0; - end record; - - ------------------------------------------------------------------------------------------ - - --~trait_info : constant array (trait_list) of description; - --~skill_info : constant array (skill_list) of description; - --~title_info : constant array (title_list) of description; - - trait_info : constant array (trait_list) of description := ( - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " " - ); - - -- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned... - skill_info : constant array (skill_list) of description := ( - "Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ", - "Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ", - "Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ", - "Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ", - "Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ", - "Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ", - "Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ", - "Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ", - "One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ", - "Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ", - "Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ", - "Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ", - "Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ", - "Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ", - "Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ", - "Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ", - "Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ", - "Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ", - "Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ", - "Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ", - "Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ", - "Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ", - "Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ", - "Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ", - "Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ", - "Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ", - "Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ", - "Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ", - "Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ", - "Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ", - "Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ", - "Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ", - "Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ", - "Patience: Endure and persevere through trials with calmness and resilience. ", - "Religion: Channel divine power through faith and devotion to overcome obstacles. ", - "Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ", - "Reflection: Engage in self-analysis, learning from experiences for personal growth. ", - "Refraction: Bend and manipulate the flow of energy to alter its course. ", - "Authority: Command respect, possess leadership skills, and wield influence. ", - "Deception: Master the art of trickery and illusion to deceive opponents cunningly. ", - "Life Force: Harness the essence of vitality to sustain and strengthen oneself. ", - "Mana Force: Manipulate and control magical energy for various purposes. ", - "Regeneration: Restore health and vitality gradually and naturally over time. ", - "Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ", - "Spellcraft: Master the intricate art of casting spells with precision and expertise. ", - "Protection: Shield oneself and allies, providing defense against harm and danger. ", - "Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ", - "Evocation: Summon and command mystical forces, unleashing their power and potential. ", - "Medicine: Heal wounds and cure ailments, preserving health and vitality. ", - "Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ", - "Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ", - "Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ", - "Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ", - "Alteration: Manipulate and reshape the physical world, bending it to your will. ", - "Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ", - "Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ", - "Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ", - "Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ", - "Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ", - "Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ", - "Evasion: Evade and dodge attacks with exceptional reflexes and agility. ", - "Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ", - "Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ", - "Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ", - "Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ", - "Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ", - "Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ", - "Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ", - "Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ", - "Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ", - "Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ", - "Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ", - "Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ", - "Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ", - "Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ", - "Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ", - "Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ", - "Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ", - "Necromancy: Command the forces of death and undeath, bending the deceased to your will. ", - "Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. " - ); - - title_info : constant array (title_list) of description := ( - " ", - " ", - " ", - " " - ); - - player : player_data; - - procedure render_player; - end core; diff --git a/main.adb b/main.adb index 1d2782f..451ad24 100644 --- a/main.adb +++ b/main.adb @@ -12,7 +12,7 @@ with ada.text_io; -with core, item, magic, ammunition, weapon, armour, plant, animal, monster; +with core, action, screen, item, magic, ammunition, weapon, armour, plant, animal, monster, player; function main return integer is @@ -82,49 +82,187 @@ function main return integer is colour : character := core.colour.white; effect : character := core.effect.normal; begin - for y in core.screen_height + for y in screen.height loop - for x in core.screen_width + for x in screen.width loop symbol := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).symbol; colour := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).colour; effect := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).effect; - core.render_character (symbol, colour, effect, y, x); + screen.render_character (symbol, colour, effect, y, x); end loop; end loop; end render_map; +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Player +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + + type trait_list is ( + TRAIT_STRENGTH, TRAIT_PERCEPTION, TRAIT_EDURANCE, TRAIT_CHARISMA, TRAIT_INTELLIGENCE, TRAIT_AGILITY, TRAIT_LUCK, TRAIT_AUTISM + ); + + type skill_list is ( + -- Combat skills. + SKILL_BLADES, SKILL_AXES, SKILL_MACES, SKILL_POLEARMS, SKILL_SHIELDS, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_HANDS, + SKILL_ONEHANDED, SKILL_TWOHANDED, SKILL_PRECISION, SKILL_THRUST, SKILL_ATHLETICS, SKILL_EQUITATION, SKILL_TACTICS, SKILL_SKIRMISH, + -- Magic skills. + SKILL_FIRE_MAGIC, SKILL_WATER_MAGIC, SKILL_EARTH_MAGIC, SKILL_WIND_MAGIC, SKILL_NATURE_MAGIC, SKILL_VENOM_MAGIC, SKILL_SHADOW_MAGIC, SKILL_BONE_MAGIC, + SKILL_RUNE_MAGIC, SKILL_PUPPET_MAGIC, SKILL_SUMMON_MAGIC, SKILL_INSECT_MAGIC, SKILL_RITUAL_MAGIC, SKILL_ROT_MAGIC, SKILL_TABBOO_MAGIC, SKILL_ABYSS_MAGIC, + -- Trait skills. + SKILL_WISDOM, SKILL_PATIENCE, SKILL_RELIGION, SKILL_SPEECH, SKILL_REFLECTION, SKILL_REFRACTION, SKILL_AUTHORITY, SKILL_DECEPTION, + SKILL_LIFE_FORCE, SKILL_MANA_FORCE, SKILL_REGENERATION, SKILL_RESTORATION, SKILL_SPELLCRAFT, SKILL_PROTECTION, SKILL_SYNTHESIS, SKILL_EVOCATION, + -- Knowledge skills. + SKILL_MEDICINE, SKILL_MERCANTILE, SKILL_EDUCATION, SKILL_NAVIGATION, SKILL_CONJURATION, SKILL_ALTERATION, SKILL_ENCHANEMENT, SKILL_TELEPORTATION, + SKILL_ASTRONOMY, SKILL_OCCULTISM, SKILL_MYSTICISM, SKILL_SURVIVAL, SKILL_EVASION, SKILL_STEALTH, SKILL_DETECTION, SKILL_IDENTIFICATION, + -- Work skills. + SKILL_BLACKSMITH, SKILL_WHITESMITH, SKILL_LIGHT_CRAFT, SKILL_HEAVY_CRAFT, SKILL_LIGHT_WORKS, SKILL_HEAVY_WORKS, SKILL_LEATHER, SKILL_CONSTRUCTION, + SKILL_WEAPONS, SKILL_ARMOURS, SKILL_ENGINEER, SKILL_ALCHEMY, SKILL_RITUAL, SKILL_EXPERIENCE, SKILL_NECROMANCY, SKILL_REINCARNATION + ); + + type title_list is ( + TITLE_HERO, TITLE_DEMON_LORD, TITLE_DRAGON_SLAYER,TITLE_GOBLIN_SLAYER + ); + + ------------------------------------------------------------------------------------------ + + --~trait_info : constant array (trait_list) of description; + --~skill_info : constant array (skill_list) of description; + --~title_info : constant array (title_list) of description; + + trait_info : constant array (trait_list) of core.description := ( + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ); + + -- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned... + skill_info : constant array (skill_list) of core.description := ( + "Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ", + "Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ", + "Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ", + "Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ", + "Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ", + "Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ", + "Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ", + "Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ", + "One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ", + "Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ", + "Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ", + "Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ", + "Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ", + "Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ", + "Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ", + "Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ", + "Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ", + "Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ", + "Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ", + "Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ", + "Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ", + "Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ", + "Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ", + "Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ", + "Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ", + "Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ", + "Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ", + "Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ", + "Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ", + "Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ", + "Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ", + "Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ", + "Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ", + "Patience: Endure and persevere through trials with calmness and resilience. ", + "Religion: Channel divine power through faith and devotion to overcome obstacles. ", + "Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ", + "Reflection: Engage in self-analysis, learning from experiences for personal growth. ", + "Refraction: Bend and manipulate the flow of energy to alter its course. ", + "Authority: Command respect, possess leadership skills, and wield influence. ", + "Deception: Master the art of trickery and illusion to deceive opponents cunningly. ", + "Life Force: Harness the essence of vitality to sustain and strengthen oneself. ", + "Mana Force: Manipulate and control magical energy for various purposes. ", + "Regeneration: Restore health and vitality gradually and naturally over time. ", + "Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ", + "Spellcraft: Master the intricate art of casting spells with precision and expertise. ", + "Protection: Shield oneself and allies, providing defense against harm and danger. ", + "Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ", + "Evocation: Summon and command mystical forces, unleashing their power and potential. ", + "Medicine: Heal wounds and cure ailments, preserving health and vitality. ", + "Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ", + "Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ", + "Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ", + "Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ", + "Alteration: Manipulate and reshape the physical world, bending it to your will. ", + "Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ", + "Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ", + "Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ", + "Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ", + "Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ", + "Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ", + "Evasion: Evade and dodge attacks with exceptional reflexes and agility. ", + "Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ", + "Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ", + "Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ", + "Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ", + "Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ", + "Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ", + "Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ", + "Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ", + "Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ", + "Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ", + "Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ", + "Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ", + "Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ", + "Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ", + "Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ", + "Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ", + "Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ", + "Necromancy: Command the forces of death and undeath, bending the deceased to your will. ", + "Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. " + ); + + title_info : constant array (title_list) of core.description := ( + " ", + " ", + " ", + " " + ); + begin ------------------------------------------------------------------------------------------ - core.bind ('q', core.action_exit'access); - core.bind ('w', core.action_move_up'access); - core.bind ('s', core.action_move_down'access); - core.bind ('a', core.action_move_left'access); - core.bind ('d', core.action_move_right'access); + action.bind ('q', action.game_exit'access); + action.bind ('w', action.move_up'access); + action.bind ('s', action.move_down'access); + action.bind ('a', action.move_left'access); + action.bind ('d', action.move_right'access); - core.render_screen_delete; - core.render_screen_offset; - core.render_cursor_hide; + screen.delete; + screen.offset; + screen.hide_cursor; generate_map; ------------------------------------------------------------------------------------------ loop - core.signal := core.CANCEL; + action.signal := core.CANCEL; render_map; - core.render_player; - core.render_screen; - ada.text_io.get_immediate (core.signal); - core.action_list (character'pos (core.signal)).all; - exit when core.active = false; + player.render; + screen.render_buffer; + ada.text_io.get_immediate (action.signal); + action.list (character'pos (action.signal)).all; + exit when action.active = false; end loop; ------------------------------------------------------------------------------------------ - core.render_cursor_show; + screen.show_cursor; return 0; diff --git a/player.adb b/player.adb new file mode 100644 index 0000000..0895eae --- /dev/null +++ b/player.adb @@ -0,0 +1,26 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either +-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the +-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came +-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to +-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + +with core, screen; + +package body player is + + ------------------------------------------------------------------------------------------ + + procedure render is + begin + screen.render_character ('@', core.colour.cyan, core.effect.bold, screen.height (data.y), screen.width (data.x)); + end render; + + ------------------------------------------------------------------------------------------ + +end player; diff --git a/player.ads b/player.ads new file mode 100644 index 0000000..fac41ca --- /dev/null +++ b/player.ads @@ -0,0 +1,41 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either +-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the +-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came +-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to +-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + +with core, screen; + +package player is + + ------------------------------------------------------------------------------------------ + + type player_data is + record + --~x : map_width := 0; + --~y : map_height := 0; + x : screen.width := 0; + y : screen.height := 0; + health : natural := 0; + armour : natural := 0; + mana : natural := 0; + stamina : natural := 0; + end record; + + ------------------------------------------------------------------------------------------ + + data : player_data; + + ------------------------------------------------------------------------------------------ + + procedure render; + + ------------------------------------------------------------------------------------------ + +end player; diff --git a/render.ads b/render.ads deleted file mode 100644 index e69de29..0000000 diff --git a/screen.adb b/screen.adb new file mode 100644 index 0000000..e69e675 --- /dev/null +++ b/screen.adb @@ -0,0 +1,57 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either +-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the +-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came +-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to +-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + +with ada.text_io; + +with core; + +package body screen is + + ------------------------------------------------------------------------------------------ + + procedure delete is begin ada.text_io.put (core.ESCAPE & "[2J"); end delete; + procedure offset is begin ada.text_io.put (core.ESCAPE & "[H"); end offset; + procedure hide_cursor is begin ada.text_io.put (core.ESCAPE & "[?25l"); end hide_cursor; + procedure show_cursor is begin ada.text_io.put (core.ESCAPE & "[?25h"); end show_cursor; + procedure new_line is begin ada.text_io.put (core.CARRIAGE_RETURN & core.LINE_FEED); end new_line; + + procedure render_character (symbol : character := ' '; + colour : character := core.colour.white; + effect : character := core.effect.normal; + y : height := 0; + x : width := 0) is + begin + symbol_matrix (y, x) := symbol; + colour_matrix (y, x) := colour; + effect_matrix (y, x) := effect; + end render_character; + + procedure render_buffer is + format : string (1 .. 12) := core.ESCAPE & "[E;3CmS" & core.ESCAPE & "[0m"; + begin + offset; + for y in height + loop + for x in width + loop + format (8) := symbol_matrix (y, x); + format (6) := colour_matrix (y, x); + format (3) := effect_matrix (y, x); + ada.text_io.put (format); + end loop; + new_line; + end loop; + end render_buffer; + + ------------------------------------------------------------------------------------------ + +end screen; diff --git a/screen.ads b/screen.ads new file mode 100644 index 0000000..4eaaf91 --- /dev/null +++ b/screen.ads @@ -0,0 +1,48 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either +-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the +-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came +-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to +-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + +with core; + +package screen is + + ------------------------------------------------------------------------------------------ + + type width is mod 120; + type height is mod 40; + + type matrix is array (height, width) of character; + + ------------------------------------------------------------------------------------------ + + symbol_matrix : matrix := (others => (others => core.CANCEL)); + colour_matrix : matrix := (others => (others => core.colour.white)); + effect_matrix : matrix := (others => (others => core.effect.normal)); + + ------------------------------------------------------------------------------------------ + + procedure delete; + procedure offset; + procedure hide_cursor; + procedure show_cursor; + procedure new_line; + + procedure render_character (symbol : character := ' '; + colour : character := core.colour.white; + effect : character := core.effect.normal; + y : height := 0; + x : width := 0); + + procedure render_buffer; + + ------------------------------------------------------------------------------------------ + +end screen;