Commiting again...

This commit is contained in:
Ognjen Milan Robovic 2023-10-15 16:21:10 -04:00
parent a70503303b
commit ce4e496107
3 changed files with 21 additions and 19 deletions

View File

@ -26,8 +26,7 @@ begin
map.generate;
item.generate;
weapon.create (weapon.iron_mace, 2, 2);
weapon.generate;
------------------------------------------------------------------------------------------

View File

@ -12,26 +12,32 @@ package body weapon is
------------------------------------------------------------------------------------------
procedure create (this : list;
y : map.height;
x : map.width) is
procedure generate is
y : natural := 0;
x : natural := 0;
identifier : natural := 0;
begin
map.variable_data (1) := (2, 2, core.weapon, list'pos (this));
end create;
for this in map.mark
loop
y := core.randomize (0, natural (map.height'last));
x := core.randomize (0, natural (map.width'last));
identifier := core.randomize (0, natural (list'size));
map.variable_data (this) := (integer (y), integer (x), core.weapon, identifier);
end loop;
end generate;
procedure render is
symbol : character := ' ';
colour : character := core.colour.white;
effect : character := core.effect.normal;
begin
symbol := constant_data (list'val (map.variable_data (1).identifier)).symbol;
colour := constant_data (list'val (map.variable_data (1).identifier)).colour;
effect := constant_data (list'val (map.variable_data (1).identifier)).effect;
core.render_character (symbol, colour, effect, core.screen_height (map.variable_data (1).y), core.screen_width (map.variable_data (1).x));
--~for this in mark
--~loop
--~core.render_character ('@', core.colour.cyan, core.effect.bold, core.screen_height (map.variable_data (0)), core.screen_width (map.variable_data (0)));
--~end loop;
for this in map.mark
loop
symbol := constant_data (list'val (map.variable_data (this).identifier)).symbol;
colour := constant_data (list'val (map.variable_data (this).identifier)).colour;
effect := constant_data (list'val (map.variable_data (this).identifier)).effect;
core.render_character (symbol, colour, effect, core.screen_height (map.variable_data (this).y), core.screen_width (map.variable_data (this).x));
end loop;
end render;
------------------------------------------------------------------------------------------

View File

@ -74,10 +74,7 @@ package weapon is
------------------------------------------------------------------------------------------
procedure create (this : list;
y : map.height;
x : map.width);
procedure generate;
procedure render;
------------------------------------------------------------------------------------------