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Rearrangement...

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共有 1 個檔案被更改,包括 52 行新增8 行删除
  1. +52
    -8
      xabina.adb

+ 52
- 8
xabina.adb 查看文件

@@ -79,13 +79,13 @@ function xabina return integer is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

type entities is (
ENTITY_NONE, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER,
ENTITY_SPELL, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR, ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE
ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_SPELL, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
);

type entity_constant_type is tagged
record
entity : entities := ENTITY_NONE; -- Entity identifier.
entity : entities := ENTITY_NULL; -- Entity identifier.
name : unbounded_string := null_unbounded_string; -- Entity general name.
symbol : character := ' '; -- Entity ASCII character representation.
colour : colours := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
@@ -99,12 +99,16 @@ function xabina return integer is
end record;

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Menu
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Map:
-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

type map_list is (
STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR
STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR, WATER_SHALLOW, WATER_DEEP, SWAMP_SHALLOW, SWAMP_DEEP
);

type map_constant_type is new entity_constant_type with
@@ -115,13 +119,29 @@ function xabina return integer is
type map_constant_list is array (map_list) of map_constant_type;

map_constant_data : constant map_constant_list := (
(ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true),
(ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true),
(ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false),
(ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false)
(ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true),
(ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true),
(ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false),
(ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false),
(ENTITY_MAP, to_unbounded_string ("Water (shallow)"), '~', COLOUR_BLUE, EFFECT_NORMAL, false),
(ENTITY_MAP, to_unbounded_string ("Water (deep)"), '~', COLOUR_BLUE, EFFECT_BOLD, true),
(ENTITY_MAP, to_unbounded_string ("Swamp (shallow)"), '~', COLOUR_GREEN, EFFECT_NORMAL, false),
(ENTITY_MAP, to_unbounded_string ("Swamp (deep)"), '~', COLOUR_GREEN, EFFECT_BOLD, true)
);

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Item
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Spell
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Ammunition
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Weapon
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@@ -165,6 +185,26 @@ function xabina return integer is
weapon_variable_data : weapon_variable_list;

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Armour
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Scroll
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Potion
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Consumable
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Note
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Plant
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@@ -206,6 +246,10 @@ function xabina return integer is
end record;

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Player
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Gameplay
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



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