------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with ada.text_io, ada.strings.unbounded; use ada.text_io, ada.strings.unbounded; -- Do not use this command below, it's for real-time game... -- $ gnatmake xabina.adb -- $ stty raw -echo && ./xabina && stty sane function xabina return integer is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- System ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ COLOUR_GREY : constant character := '0'; COLOUR_RED : constant character := '1'; COLOUR_GREEN : constant character := '2'; COLOUR_YELLOW : constant character := '3'; COLOUR_BLUE : constant character := '4'; COLOUR_PINK : constant character := '5'; COLOUR_CYAN : constant character := '6'; COLOUR_WHITE : constant character := '7'; EFFECT_NORMAL : constant character := '0'; EFFECT_BOLD : constant character := '1'; EFFECT_ITALIC : constant character := '3'; EFFECT_UNDERLINE : constant character := '4'; EFFECT_BLINK : constant character := '5'; EFFECT_REVERSE : constant character := '7'; CANCEL : constant character := character'val (24); CARRIAGE_RETURN : constant character := character'val (10); LINE_FEED : constant character := character'val (13); ESCAPE : constant character := character'val (27); ------------------------------------------------------------------------------------------ procedure action_idle; type procedure_pointer is access procedure; type ascii_range is mod 2 ** 8; type action_data is array (ascii_range) of procedure_pointer; type screen_width is mod 120; type screen_height is mod 40; type screen_type is array (screen_height, screen_width) of character; ------------------------------------------------------------------------------------------ active : boolean := true; signal : character := ' '; action_list : action_data := (others => action_idle'access); screen_symbol : screen_type := (others => (others => CANCEL)); screen_colour : screen_type := (others => (others => COLOUR_WHITE)); screen_effect : screen_type := (others => (others => EFFECT_NORMAL)); ------------------------------------------------------------------------------------------ procedure bind (symbol : character := CANCEL; action : procedure_pointer := action_idle'access) is begin action_list (character'pos (symbol)) := action; end bind; procedure unbind (symbol : character := CANCEL) is begin action_list (character'pos (symbol)) := action_idle'access; end unbind; procedure action_idle is begin null; end action_idle; procedure action_exit is begin active := false; end action_exit; procedure render_screen_delete is begin put (ESCAPE & "[2J"); end render_screen_delete; procedure render_screen_offset is begin put (ESCAPE & "[H"); end render_screen_offset; procedure render_cursor_hide is begin put (ESCAPE & "[?25l"); end render_cursor_hide; procedure render_cursor_show is begin put (ESCAPE & "[?25h"); end render_cursor_show; procedure render_realignment is begin put (CARRIAGE_RETURN & LINE_FEED); end render_realignment; procedure render_character (symbol : character := ' '; colour : character := COLOUR_WHITE; effect : character := EFFECT_NORMAL; y : screen_height := 0; x : screen_width := 0) is begin screen_symbol (y, x) := symbol; screen_colour (y, x) := colour; screen_effect (y, x) := effect; end render_character; procedure render_screen is format : string (1 .. 12) := ESCAPE & "[E;3CmS" & ESCAPE & "[0m"; begin render_screen_offset; for y in screen_height loop for x in screen_width loop format (8) := screen_symbol (y, x); format (6) := screen_colour (y, x); format (3) := screen_effect (y, x); put (format); end loop; render_realignment; end loop; end render_screen; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Entity ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type entity_list is ( ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR, ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER ); ------------------------------------------------------------------------------------------ type entity_constant_type is tagged record entity : entity_list := ENTITY_NULL; -- Entity identifier. name : unbounded_string := null_unbounded_string; -- Entity general name. symbol : character := ' '; -- Entity ASCII character representation. colour : character := COLOUR_WHITE; -- Entity VT100 escape sequence colour. effect : character := EFFECT_NORMAL; -- Entity VT100 escape sequence effect. end record; type entity_variable_type is tagged record x : integer := 0; -- Global X coordinate. y : integer := 0; -- Global Y coordinate. end record; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Menu ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Map ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type map_list is ( MAP_STONE_WALL, MAP_WOODEN_WALL, MAP_STONE_FLOOR, MAP_WOODEN_FLOOR, MAP_WATER_SHALLOW, MAP_WATER_DEEP, MAP_SWAMP_SHALLOW, MAP_SWAMP_DEEP ); ------------------------------------------------------------------------------------------ type map_width is mod 120; type map_height is mod 40; type map_constant_type is new entity_constant_type with record collide : boolean := false; end record; type map_constant_list is array (map_list) of map_constant_type; type map_variable_list is array (map_height, map_width) of map_list; ------------------------------------------------------------------------------------------ map_constant_data : constant map_constant_list := ( (ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true), (ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true), (ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false), (ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false), (ENTITY_MAP, to_unbounded_string ("Water (shallow)"), '~', COLOUR_BLUE, EFFECT_NORMAL, false), (ENTITY_MAP, to_unbounded_string ("Water (deep)"), '~', COLOUR_BLUE, EFFECT_BOLD, true), (ENTITY_MAP, to_unbounded_string ("Swamp (shallow)"), '~', COLOUR_GREEN, EFFECT_NORMAL, false), (ENTITY_MAP, to_unbounded_string ("Swamp (deep)"), '~', COLOUR_GREEN, EFFECT_BOLD, true) ); map_variable_data : map_variable_list; ------------------------------------------------------------------------------------------ procedure generate_map is begin for y in map_height loop for x in map_width loop map_variable_data (y, x) := MAP_STONE_FLOOR; end loop; end loop; end generate_map; procedure render_map is symbol : character := ' '; colour : character := COLOUR_WHITE; effect : character := EFFECT_NORMAL; begin for y in screen_height loop for x in screen_width loop symbol := map_constant_data (map_variable_data (map_height (y), map_width (x))).symbol; colour := map_constant_data (map_variable_data (map_height (y), map_width (x))).colour; effect := map_constant_data (map_variable_data (map_height (y), map_width (x))).effect; render_character (symbol, colour, effect, y, x); end loop; end loop; end render_map; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Item ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type item_list is ( WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN, CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST, SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK, COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE, COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD, BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK, PAPERS, PAPERWEIGHT ); ------------------------------------------------------------------------------------------ type item_mark is mod 72; type item_constant_type is new entity_constant_type with record value : natural := 0; weight : natural := 0; end record; type item_variable_type is new entity_variable_type with record owner : natural := 0; end record; type item_constant_list is array (item_list) of item_constant_type; type item_variable_list is array (item_mark) of item_variable_type; ------------------------------------------------------------------------------------------ item_constant_data : constant item_constant_list := ( (ENTITY_ITEM, to_unbounded_string ("Wood"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2), (ENTITY_ITEM, to_unbounded_string ("Bark"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 2), (ENTITY_ITEM, to_unbounded_string ("Flax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1), (ENTITY_ITEM, to_unbounded_string ("Plank"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2), (ENTITY_ITEM, to_unbounded_string ("Stick"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2), (ENTITY_ITEM, to_unbounded_string ("Braces"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1), (ENTITY_ITEM, to_unbounded_string ("Nails"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, to_unbounded_string ("Linen"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1), (ENTITY_ITEM, to_unbounded_string ("Chamomile"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1), (ENTITY_ITEM, to_unbounded_string ("Mint"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1), (ENTITY_ITEM, to_unbounded_string ("Wax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 1), (ENTITY_ITEM, to_unbounded_string ("Salt"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1), (ENTITY_ITEM, to_unbounded_string ("Sugar"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 1), (ENTITY_ITEM, to_unbounded_string ("Pepper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1), (ENTITY_ITEM, to_unbounded_string ("Cinnamon"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1), (ENTITY_ITEM, to_unbounded_string ("Yeast"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1), (ENTITY_ITEM, to_unbounded_string ("Skull"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1), (ENTITY_ITEM, to_unbounded_string ("Bone"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, to_unbounded_string ("Intestines"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, to_unbounded_string ("Fur"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 2), (ENTITY_ITEM, to_unbounded_string ("Leather"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1), (ENTITY_ITEM, to_unbounded_string ("Fat"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, to_unbounded_string ("Horn"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1), (ENTITY_ITEM, to_unbounded_string ("Tusk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 5), (ENTITY_ITEM, to_unbounded_string ("Copper Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 7), (ENTITY_ITEM, to_unbounded_string ("Iron Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 11), (ENTITY_ITEM, to_unbounded_string ("Silver Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 7), (ENTITY_ITEM, to_unbounded_string ("Gold Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 7), (ENTITY_ITEM, to_unbounded_string ("Coal Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 7), (ENTITY_ITEM, to_unbounded_string ("Tin Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7), (ENTITY_ITEM, to_unbounded_string ("Zinc Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7), (ENTITY_ITEM, to_unbounded_string ("Lead Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 13), (ENTITY_ITEM, to_unbounded_string ("Copper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 5), (ENTITY_ITEM, to_unbounded_string ("Iron"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 7), (ENTITY_ITEM, to_unbounded_string ("Silver"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 5), (ENTITY_ITEM, to_unbounded_string ("Gold"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 29, 5), (ENTITY_ITEM, to_unbounded_string ("Coal"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 5), (ENTITY_ITEM, to_unbounded_string ("Tin"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 5), (ENTITY_ITEM, to_unbounded_string ("Zinc"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 5), (ENTITY_ITEM, to_unbounded_string ("Lead"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 47, 7), (ENTITY_ITEM, to_unbounded_string ("Bronze"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 61, 5), (ENTITY_ITEM, to_unbounded_string ("Brass"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 67, 5), (ENTITY_ITEM, to_unbounded_string ("Steel"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 71, 7), (ENTITY_ITEM, to_unbounded_string ("Mercury"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 97, 11), (ENTITY_ITEM, to_unbounded_string ("Oil"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1), (ENTITY_ITEM, to_unbounded_string ("Ink"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1), (ENTITY_ITEM, to_unbounded_string ("Venom"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1), (ENTITY_ITEM, to_unbounded_string ("Silk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1), (ENTITY_ITEM, to_unbounded_string ("Papers"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, to_unbounded_string ("Paperweight"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1) ); item_variable_data : item_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Spell -- -- Place-holders mostly, implement self/target/target_range effect variations... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type magic_list is ( IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY ); ------------------------------------------------------------------------------------------ type magic_mark is mod 72; type magic_constant_type is new entity_constant_type with record self : boolean := false; health : integer := 0; armour : integer := 0; mana : integer := 0; stamina : integer := 0; distance : integer := 0; tribute : natural := 0; end record; type magic_variable_type is new entity_variable_type with record enchantment : natural := 0; end record; type magic_constant_list is array (magic_list) of magic_constant_type; type magic_variable_list is array (magic_mark) of magic_variable_type; ------------------------------------------------------------------------------------------ magic_constant_data : constant magic_constant_list := ( (ENTITY_MAGIC, to_unbounded_string ("Ignite"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, -3, 0, 0, -1, 7, 1), (ENTITY_MAGIC, to_unbounded_string ("Illuminate"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, 0, 0, 0, -1, 13, 1), (ENTITY_MAGIC, to_unbounded_string ("Bladecharm"), '*', COLOUR_RED, EFFECT_ITALIC, true, 0, -3, 0, -1, 7, 3), (ENTITY_MAGIC, to_unbounded_string ("Battlecry"), '*', COLOUR_RED, EFFECT_ITALIC, true, -1, -1, 0, -1, 7, 2) ); magic_variable_data : magic_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Ammunition ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type ammunition_list is ( ARROWS, BOLTS, SLINGSHOTS, JARIDS ); ------------------------------------------------------------------------------------------ type ammunition_mark is mod 72; type ammunition_constant_type is new entity_constant_type with record value : natural := 0; weight : natural := 0; dual_wield : boolean := false; amount_limit : natural := 0; attack_range : natural := 0; distance_range : natural := 0; end record; type ammunition_variable_type is new entity_variable_type with record amount : natural := 0; enchantment : natural := 0; end record; type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type; type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type; ------------------------------------------------------------------------------------------ ammunition_constant_data : constant ammunition_constant_list := ( (ENTITY_AMMUNITION, to_unbounded_string ("Arrows"), '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, 7, 67), (ENTITY_AMMUNITION, to_unbounded_string ("Bolts"), '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, 5, 67), (ENTITY_AMMUNITION, to_unbounded_string ("Slingshots"), '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, 7, 67), (ENTITY_AMMUNITION, to_unbounded_string ("Jarids"), '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, 7, 67) ); ammunition_variable_data : ammunition_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Weapon ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type weapon_list is ( IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER, BRONZE_SWORD, BRONZE_GREATSWORD, BRONZE_AXE, BRONZE_BATTLEAXE, BRONZE_SPEAR, BRONZE_SHIELD, BRONZE_MACE, BRONZE_HAMMER, BRASS_SWORD, BRASS_GREATSWORD, BRASS_AXE, BRASS_BATTLEAXE, BRASS_SPEAR, BRASS_SHIELD, BRASS_MACE, BRASS_HAMMER ); ------------------------------------------------------------------------------------------ type weapon_mark is mod 72; type weapon_constant_type is new entity_constant_type with record dual_wield : boolean := false; value : natural := 0; weight : natural := 0; attack_range : natural := 0; defense_range : natural := 0; distance_range : natural := 0; end record; type weapon_variable_type is new entity_variable_type with record enchantment : natural := 0; condition : natural := 0; end record; type weapon_constant_list is array (weapon_list) of weapon_constant_type; type weapon_variable_list is array (weapon_mark) of weapon_variable_type; ------------------------------------------------------------------------------------------ weapon_constant_data : constant weapon_constant_list := ( (ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1), (ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2), (ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1), (ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2), (ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2), (ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1), (ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1), (ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1), (ENTITY_WEAPON, to_unbounded_string ("Bronze Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1), (ENTITY_WEAPON, to_unbounded_string ("Bronze Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2), (ENTITY_WEAPON, to_unbounded_string ("Bronze Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1), (ENTITY_WEAPON, to_unbounded_string ("Bronze Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2), (ENTITY_WEAPON, to_unbounded_string ("Bronze Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2), (ENTITY_WEAPON, to_unbounded_string ("Bronze Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1), (ENTITY_WEAPON, to_unbounded_string ("Bronze Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1), (ENTITY_WEAPON, to_unbounded_string ("Bronze Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1), (ENTITY_WEAPON, to_unbounded_string ("Brass Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1), (ENTITY_WEAPON, to_unbounded_string ("Brass Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2), (ENTITY_WEAPON, to_unbounded_string ("Brass Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1), (ENTITY_WEAPON, to_unbounded_string ("Brass Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2), (ENTITY_WEAPON, to_unbounded_string ("Brass Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2), (ENTITY_WEAPON, to_unbounded_string ("Brass Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1), (ENTITY_WEAPON, to_unbounded_string ("Brass Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1), (ENTITY_WEAPON, to_unbounded_string ("Brass Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1) ); weapon_variable_data : weapon_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Armour ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type armour_list is ( IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE ); ------------------------------------------------------------------------------------------ type armour_mark is mod 72; type armour_constant_type is new entity_constant_type with record value : natural := 0; weight : natural := 0; defense_range : natural := 0; end record; type armour_variable_type is new entity_variable_type with record enchantment : natural := 0; condition : natural := 0; end record; type armour_constant_list is array (armour_list) of armour_constant_type; type armour_variable_list is array (armour_mark) of armour_variable_type; ------------------------------------------------------------------------------------------ armour_constant_data : constant armour_constant_list := ( (ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, 7), (ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, 11), (ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, 7), (ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, 13), (ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, 10), (ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, 3), (ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, 8), (ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, 7) ); armour_variable_data : armour_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Scroll ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Potion ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Consumable ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Note ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Plant ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type plant_list is ( OAK_TREE, PINE_TREE, BIRCH_TREE, ACACIA_TREE, APPLE_TREE, PEACH_TREE, ORANGE_TREE, PEAR_TREE, BUSH, THORNY_BUSH, TALL_GRASS, REED ); ------------------------------------------------------------------------------------------ type plant_mark is mod 72; type plant_constant_type is new entity_constant_type with record health_limit : natural := 0; end record; type plant_variable_type is new entity_variable_type with record health : natural := 0; end record; type plant_constant_list is array (plant_list) of plant_constant_type; type plant_variable_list is array (plant_mark) of plant_variable_type; ------------------------------------------------------------------------------------------ plant_constant_data : constant plant_constant_list := ( (ENTITY_PLANT, to_unbounded_string ("Oak Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 11), (ENTITY_PLANT, to_unbounded_string ("Pine Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 23), (ENTITY_PLANT, to_unbounded_string ("Birch Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13), (ENTITY_PLANT, to_unbounded_string ("Acacia Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 19), (ENTITY_PLANT, to_unbounded_string ("Apple Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 17), (ENTITY_PLANT, to_unbounded_string ("Peach Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13), (ENTITY_PLANT, to_unbounded_string ("Orange Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 11), (ENTITY_PLANT, to_unbounded_string ("Pear Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13), (ENTITY_PLANT, to_unbounded_string ("Bush"), '&', COLOUR_GREEN, EFFECT_NORMAL, 5), (ENTITY_PLANT, to_unbounded_string ("Thorny Bush"), '&', COLOUR_GREEN, EFFECT_NORMAL, 7), (ENTITY_PLANT, to_unbounded_string ("Tall Grass"), '%', COLOUR_GREEN, EFFECT_NORMAL, 3), (ENTITY_PLANT, to_unbounded_string ("Reed"), '%', COLOUR_GREEN, EFFECT_NORMAL, 3) ); plant_variable_data : plant_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Animal ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type animal_list is ( ANIMAL_PIG, ANIMAL_COW, ANIMAL_CHICKEN, ANIMAL_SHEEP, ANIMAL_BOAR, ANIMAL_GOAT, ANIMAL_AUROCH, ANIMAL_DUCK, ANIMAL_DOG, ANIMAL_CAT, ANIMAL_RABBIT, ANIMAL_HAMSTER, ANIMAL_HORSE, ANIMAL_DONKEY, ANIMAL_CAMEL, ANIMAL_ELEPHANT, ANIMAL_OWL, ANIMAL_HAWK, ANIMAL_PIGEON, ANIMAL_VULTURE, ANIMAL_CROW, ANIMAL_PHEASANT, ANIMAL_SPARROW, ANIMAL_ALBATROSS, ANIMAL_SARDINE, ANIMAL_HERRING, ANIMAL_CATFISH, ANIMAL_CARP, ANIMAL_WHALE, ANIMAL_SHARK, ANIMAL_SQUID, ANIMAL_SAWFISH, ANIMAL_WORM, ANIMAL_BEE, ANIMAL_CENTIPEDE, ANIMAL_SPIDER, ANIMAL_FROG, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_MOLE, ANIMAL_WOLF, ANIMAL_FOX, ANIMAL_BEAR, ANIMAL_MAMMOTH, ANIMAL_ELK, ANIMAL_MOOSE, ANIMAL_DEER, ANIMAL_PEEBLES, ANIMAL_LION, ANIMAL_HYENA, ANIMAL_BISON, ANIMAL_ZEBRA, ANIMAL_GIRAFFE, ANIMAL_CROCODILE, ANIMAL_MONKEY, ANIMAL_GNU, ANIMAL_CARIBOU, ANIMAL_SEAL, ANIMAL_MORSE, ANIMAL_PENGUIN, ANIMAL_TURTLE, ANIMAL_CAYMAN, ANIMAL_OTTER, ANIMAL_SNAKE, ANIMAL_LIZARD, ANIMAL_DAEODON, ANIMAL_SLIME, ANIMAL_AXOLOTL, ANIMAL_HEDGEHOG, ANIMAL_CATERPILLAR, ANIMAL_CRAB, ANIMAL_SCORPION, ANIMAL_GIANT_LIZARD, ANIMAL_GIANT_CENTIPEDE, ANIMAL_GIANT_SPIDER, ANIMAL_GIANT_SLOTH, ANIMAL_GIANT_OWL, ANIMAL_GIANT_SCORPION, ANIMAL_GIANT_AXOLOTL, ANIMAL_GIANT_WORM ); ------------------------------------------------------------------------------------------ type animal_mark is mod 72; type animal_constant_type is new entity_constant_type with record health_limit : natural := 0; attack_range : natural := 0; defense_range : natural := 0; end record; type animal_variable_type is new entity_variable_type with record health : natural := 0; end record; type animal_constant_list is array (animal_list) of animal_constant_type; type animal_variable_list is array (animal_mark) of animal_variable_type; ------------------------------------------------------------------------------------------ animal_constant_data : constant animal_constant_list := ( (ENTITY_ANIMAL, to_unbounded_string ("Pig"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Cow"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Chicken"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Sheep"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Boar"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Goat"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Auroch"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Duck"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Dog"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Cat"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Rabbit"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Hamster"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Horse"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Donkey"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Camel"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Elephant"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Owl"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Hawk"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Pigeon"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Vulture"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Crow"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Pheasant"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Sparrow"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Albatross"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Sardine"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Herring"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Catfish"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Carp"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Whale"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Shark"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Squid"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Sawfish"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Worm"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Bee"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Centipede"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Spider"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Frog"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Rat"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Bat"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Mole"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Wolf"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Fox"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Bear"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Mammoth"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Elk"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Moose"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Deer"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Peebles"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Lion"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Hyena"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Bison"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Zebra"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Giraffe"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Crocodile"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Monkey"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Gnu"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Caribou"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Seal"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Morse"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Penguin"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Turtle"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Cayman"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Otter"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Snake"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Lizard"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Daeodon"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Slime"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Axolotl"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Hedgehog"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Caterpillar"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Crab"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Scorpion"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Giant Lizard"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Giant Centipede"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Giant Spider"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Giant Sloth"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Giant Owl"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Giant Scorpion"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Giant Axolotl"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, to_unbounded_string ("Giant Worm"), 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11) ); animal_variable_data : animal_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Goblin ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type goblin_list is ( GOBLIN_SLAVE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE ); ------------------------------------------------------------------------------------------ type goblin_constant_type is new entity_constant_type with record health_limit : natural := 0; armour_limit : natural := 0; mana_limit : natural := 0; stamina_limit : natural := 0; attack_range : natural := 0; end record; type goblin_variable_type is new entity_variable_type with record health : natural := 0; armour : natural := 0; mana : natural := 0; stamina : natural := 0; end record; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Player ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type player_data is record x : map_width := 0; y : map_height := 0; health : natural := 0; armour : natural := 0; mana : natural := 0; stamina : natural := 0; end record; ------------------------------------------------------------------------------------------ player : player_data; ------------------------------------------------------------------------------------------ procedure render_player is begin render_character ('@', COLOUR_CYAN, EFFECT_BOLD, screen_height (player.y), screen_width (player.x)); end render_player; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Gameplay ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ procedure action_move_up is begin player.y := player.y - 1; end action_move_up; procedure action_move_down is begin player.y := player.y + 1; end action_move_down; procedure action_move_left is begin player.x := player.x - 1; end action_move_left; procedure action_move_right is begin player.x := player.x + 1; end action_move_right; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Main ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ begin ------------------------------------------------------------------------------------------ bind ('q', action_exit'access); bind ('w', action_move_up'access); bind ('s', action_move_down'access); bind ('a', action_move_left'access); bind ('d', action_move_right'access); render_screen_delete; render_screen_offset; render_cursor_hide; generate_map; ------------------------------------------------------------------------------------------ loop exit when active = false; signal := CANCEL; render_map; render_player; render_screen; get_immediate (signal); action_list (character'pos (signal)).all; end loop; ------------------------------------------------------------------------------------------ render_cursor_show; return 0; end xabina;