------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with core, screen; use screen; package body player is ------------------------------------------------------------------------------------------ procedure render is begin screen.render_character ('@', core.colour.cyan, core.effect.bold, screen.height (data.y), screen.width (data.x)); end render; procedure move_up is begin player.data.y := player.data.y - 1; end move_up; procedure move_down is begin player.data.y := player.data.y + 1; end move_down; procedure move_left is begin player.data.x := player.data.x - 1; end move_left; procedure move_right is begin player.data.x := player.data.x + 1; end move_right; ------------------------------------------------------------------------------------------ end player;