------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with core; package magic is ------------------------------------------------------------------------------------------ type magic_list is ( IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY ); type magic_mark is mod 72; ------------------------------------------------------------------------------------------ type magic_constant_type is new core.entity_constant_type with record self : boolean := false; health : integer := 0; armour : integer := 0; mana : integer := 0; stamina : integer := 0; distance : integer := 0; tribute : natural := 0; end record; type magic_variable_type is new core.entity_variable_type with record enchantment : natural := 0; end record; type magic_constant_list is array (magic_list) of magic_constant_type; type magic_variable_list is array (magic_mark) of magic_variable_type; ------------------------------------------------------------------------------------------ magic_constant_data : constant magic_constant_list := ( (core.ENTITY_MAGIC, "Ignite ", '*', core.colour.yellow, core.effect.italic, false, -3, 0, 0, -1, 7, 1), (core.ENTITY_MAGIC, "Illuminate ", '*', core.colour.yellow, core.effect.italic, false, 0, 0, 0, -1, 13, 1), (core.ENTITY_MAGIC, "Bladecharm ", '*', core.colour.red, core.effect.italic, true, 0, -3, 0, -1, 7, 3), (core.ENTITY_MAGIC, "Battlecry ", '*', core.colour.red, core.effect.italic, true, -1, -1, 0, -1, 7, 2) ); magic_variable_data : magic_variable_list; ------------------------------------------------------------------------------------------ end magic;