------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with ada.text_io; package body core is ------------------------------------------------------------------------------------------ procedure screen_delete is begin ada.text_io.put (escape & "[2J"); end screen_delete; procedure screen_offset is begin ada.text_io.put (escape & "[H"); end screen_offset; procedure screen_hide_cursor is begin ada.text_io.put (escape & "[?25l"); end screen_hide_cursor; procedure screen_show_cursor is begin ada.text_io.put (escape & "[?25h"); end screen_show_cursor; procedure screen_new_line is begin ada.text_io.put (carriage_return & line_feed); end screen_new_line; procedure render_character (symbol : character := ' '; colour : character := '7'; effect : character := '0'; y : screen_height := 0; x : screen_width := 0) is begin screen_symbol (y, x) := symbol; screen_colour (y, x) := colour; screen_effect (y, x) := effect; end render_character; procedure render_buffer is format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m"; begin screen_offset; for y in screen_height loop for x in screen_width loop format (8) := screen_symbol (y, x); format (6) := screen_colour (y, x); format (3) := screen_effect (y, x); ada.text_io.put (format); end loop; screen_new_line; end loop; end render_buffer; ------------------------------------------------------------------------------------------ end core;