------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with ada.text_io; package core is ------------------------------------------------------------------------------------------ type screen_width is mod 120; type screen_height is mod 40; type screen_matrix is array (screen_height, screen_width) of character; ------------------------------------------------------------------------------------------ type colour_type is record grey : character := '0'; red : character := '1'; green : character := '2'; yellow : character := '3'; blue : character := '4'; pink : character := '5'; cyan : character := '6'; white : character := '7'; end record; type effect_type is record normal : character := '0'; bold : character := '1'; italic : character := '3'; underline : character := '4'; blink : character := '5'; contra : character := '7'; end record; cancel : constant character := character'val (24); carriage_return : constant character := character'val (10); line_feed : constant character := character'val (13); escape : constant character := character'val (27); ------------------------------------------------------------------------------------------ type description is new string (1 .. 144); type entity_list is ( entity_null, entity_menu, entity_map, entity_item, entity_magic, entity_ammunition, entity_weapon, entity_armour, entity_scroll, entity_potion, entity_consumable, entity_note, entity_plant, entity_animal, entity_monster, entity_player ); ------------------------------------------------------------------------------------------ type entity_constant_type is tagged record entity : entity_list := entity_null; -- Entity identifier. name : string (1 .. 20) := "- "; -- Entity general name. symbol : character := ' '; -- Entity ASCII character representation. colour : character := '7'; -- Entity VT100 escape sequence colour. effect : character := '0'; -- Entity VT100 escape sequence effect. end record; type entity_variable_type is tagged record x : integer := 0; -- Global X coordinate. y : integer := 0; -- Global Y coordinate. end record; ------------------------------------------------------------------------------------------ type soul_type is record envy : natural := 0; gluttony : natural := 0; greed : natural := 0; lust : natural := 0; pride : natural := 0; sloth : natural := 0; wrath : natural := 0; end record; type mind_type is record fear : natural := 0; pain : natural := 0; thirst : natural := 0; hunger : natural := 0; exhaustion : natural := 0; solitude : natural := 0; faith : natural := 0; end record; type body_type is record head : natural := 0; chest : natural := 0; stomach : natural := 0; left_arm : natural := 0; right_arm : natural := 0; left_leg : natural := 0; right_leg : natural := 0; end record; ------------------------------------------------------------------------------------------ colour : colour_type; effect : effect_type; screen_symbol : screen_matrix := (others => (others => cancel)); screen_colour : screen_matrix := (others => (others => colour.white)); screen_effect : screen_matrix := (others => (others => effect.normal)); ------------------------------------------------------------------------------------------ procedure screen_delete; procedure screen_offset; procedure screen_hide_cursor; procedure screen_show_cursor; procedure screen_new_line; procedure render_character (symbol : character := ' '; colour : character := '7'; effect : character := '0'; y : screen_height := 0; x : screen_width := 0); procedure render_buffer; ------------------------------------------------------------------------------------------ end core;