------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with core; package plant is ------------------------------------------------------------------------------------------ type plant_list is ( oak_tree, pine_tree, birch_tree, acacia_tree, apple_tree, peach_tree, orange_tree, pear_tree, bush, thorny_bush, tall_grass, reed ); type plant_mark is mod 72; ------------------------------------------------------------------------------------------ type plant_constant_type is new core.entity_constant_type with record health_limit : natural := 0; end record; type plant_variable_type is new core.entity_variable_type with record health : natural := 0; end record; type plant_constant_list is array (plant_list) of plant_constant_type; type plant_variable_list is array (plant_mark) of plant_variable_type; ------------------------------------------------------------------------------------------ plant_constant_data : constant plant_constant_list := ( (core.entity_plant, "Oak Tree ", 'T', core.colour.green, core.effect.bold, 11), (core.entity_plant, "Pine Tree ", 'T', core.colour.green, core.effect.bold, 23), (core.entity_plant, "Birch Tree ", 'T', core.colour.green, core.effect.bold, 13), (core.entity_plant, "Acacia Tree ", 'T', core.colour.green, core.effect.bold, 19), (core.entity_plant, "Apple Tree ", 'T', core.colour.green, core.effect.bold, 17), (core.entity_plant, "Peach Tree ", 'T', core.colour.green, core.effect.bold, 13), (core.entity_plant, "Orange Tree ", 'T', core.colour.green, core.effect.bold, 11), (core.entity_plant, "Pear Tree ", 'T', core.colour.green, core.effect.bold, 13), (core.entity_plant, "Bush ", '&', core.colour.green, core.effect.normal, 5), (core.entity_plant, "Thorny Bush ", '&', core.colour.green, core.effect.normal, 7), (core.entity_plant, "Tall Grass ", '%', core.colour.green, core.effect.normal, 3), (core.entity_plant, "Reed ", '%', core.colour.green, core.effect.normal, 3) ); plant_variable_data : plant_variable_list; ------------------------------------------------------------------------------------------ end plant;