------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with core; use core; package ammunition is ------------------------------------------------------------------------------------------ type ammunition_list is ( ARROWS, BOLTS, SLINGSHOTS, JARIDS ); type ammunition_mark is mod 72; ------------------------------------------------------------------------------------------ type ammunition_constant_type is new entity_constant_type with record value : natural := 0; weight : natural := 0; dual_wield : boolean := false; amount_limit : natural := 0; attack_range : natural := 0; distance_range : natural := 0; end record; type ammunition_variable_type is new entity_variable_type with record amount : natural := 0; enchantment : natural := 0; end record; type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type; type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type; ------------------------------------------------------------------------------------------ ammunition_constant_data : constant ammunition_constant_list := ( (ENTITY_AMMUNITION, "Arrows ", '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, 7, 67), (ENTITY_AMMUNITION, "Bolts ", '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, 5, 67), (ENTITY_AMMUNITION, "Slingshots ", '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, 7, 67), (ENTITY_AMMUNITION, "Jarids ", '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, 7, 67) ); ammunition_variable_data : ammunition_variable_list; ------------------------------------------------------------------------------------------ end ammunition;