------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with core; package armour is ------------------------------------------------------------------------------------------ type armour_list is ( IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE ); type armour_mark is mod 72; ------------------------------------------------------------------------------------------ type armour_constant_type is new core.entity_constant_type with record value : natural := 0; weight : natural := 0; defense_range : natural := 0; end record; type armour_variable_type is new core.entity_variable_type with record enchantment : natural := 0; condition : natural := 0; end record; type armour_constant_list is array (armour_list) of armour_constant_type; type armour_variable_list is array (armour_mark) of armour_variable_type; ------------------------------------------------------------------------------------------ armour_constant_data : constant armour_constant_list := ( (core.ENTITY_ARMOUR, "Iron Helmet ", 'm', core.colour.yellow, core.effect.normal, 11, 31, 7), (core.ENTITY_ARMOUR, "Iron Chestplate ", 'M', core.colour.yellow, core.effect.bold, 23, 67, 11), (core.ENTITY_ARMOUR, "Iron Gauntlets ", 'i', core.colour.yellow, core.effect.normal, 13, 43, 7), (core.ENTITY_ARMOUR, "Iron Greaves ", 'I', core.colour.yellow, core.effect.normal, 19, 73, 13), (core.ENTITY_ARMOUR, "Iron Cuisse ", 'Y', core.colour.yellow, core.effect.bold, 17, 53, 10), (core.ENTITY_ARMOUR, "Iron Fauld ", '-', core.colour.yellow, core.effect.normal, 13, 37, 3), (core.ENTITY_ARMOUR, "Iron Gardbrace ", 'v', core.colour.yellow, core.effect.normal, 11, 41, 8), (core.ENTITY_ARMOUR, "Iron Rerebrace ", 'V', core.colour.yellow, core.effect.normal, 13, 47, 7) ); armour_variable_data : armour_variable_list; ------------------------------------------------------------------------------------------ end armour;