------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with ada.text_io; package core is type colour_type is record grey : character := '0'; red : character := '1'; green : character := '2'; yellow : character := '3'; blue : character := '4'; pink : character := '5'; cyan : character := '6'; white : character := '7'; end record; type effect_type is record normal : character := '0'; bold : character := '1'; italic : character := '3'; underline : character := '4'; blink : character := '5'; contra : character := '7'; end record; CANCEL : constant character := character'val (24); CARRIAGE_RETURN : constant character := character'val (10); LINE_FEED : constant character := character'val (13); ESCAPE : constant character := character'val (27); ------------------------------------------------------------------------------------------ type description is new string (1 .. 144); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Entity ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type entity_list is ( ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR, ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_MONSTER, ENTITY_PLAYER ); ------------------------------------------------------------------------------------------ type entity_constant_type is tagged record entity : entity_list := ENTITY_NULL; -- Entity identifier. name : string (1 .. 20) := "- "; -- Entity general name. symbol : character := ' '; -- Entity ASCII character representation. colour : character := '7'; -- Entity VT100 escape sequence colour. effect : character := '0'; -- Entity VT100 escape sequence effect. end record; type entity_variable_type is tagged record x : integer := 0; -- Global X coordinate. y : integer := 0; -- Global Y coordinate. end record; type soul_type is record envy : natural := 0; gluttony : natural := 0; greed : natural := 0; lust : natural := 0; pride : natural := 0; sloth : natural := 0; wrath : natural := 0; end record; type mind_type is record fear : natural := 0; pain : natural := 0; thirst : natural := 0; hunger : natural := 0; exhaustion : natural := 0; solitude : natural := 0; faith : natural := 0; end record; type body_type is record head : natural := 0; chest : natural := 0; stomach : natural := 0; left_arm : natural := 0; right_arm : natural := 0; left_leg : natural := 0; right_leg : natural := 0; end record; ------------------------------------------------------------------------------------------ colour : colour_type; effect : effect_type; end core;