------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with core; package weapon is ------------------------------------------------------------------------------------------ type weapon_list is ( iron_sword, iron_greatsword, iron_axe, iron_battleaxe, iron_spear, iron_shield, iron_mace, iron_hammer, bronze_sword, bronze_greatsword, bronze_axe, bronze_battleaxe, bronze_spear, bronze_shield, bronze_mace, bronze_hammer, brass_sword, brass_greatsword, brass_axe, brass_battleaxe, brass_spear, brass_shield, brass_mace, brass_hammer ); type weapon_mark is mod 72; ------------------------------------------------------------------------------------------ type weapon_constant_type is new core.constant_type with record dual_wield : boolean := false; value : natural := 0; weight : natural := 0; attack_range : natural := 0; defense_range : natural := 0; distance_range : natural := 0; end record; type weapon_variable_type is new core.variable_type with record enchantment : natural := 0; condition : natural := 0; end record; type weapon_constant_list is array (weapon_list) of weapon_constant_type; type weapon_variable_list is array (weapon_mark) of weapon_variable_type; ------------------------------------------------------------------------------------------ weapon_constant_data : constant weapon_constant_list := ( (core.weapon, "Iron Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1), (core.weapon, "Iron Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2), (core.weapon, "Iron Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1), (core.weapon, "Iron Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2), (core.weapon, "Iron Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2), (core.weapon, "Iron Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1), (core.weapon, "Iron Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1), (core.weapon, "Iron Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1), (core.weapon, "Bronze Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1), (core.weapon, "Bronze Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2), (core.weapon, "Bronze Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1), (core.weapon, "Bronze Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2), (core.weapon, "Bronze Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2), (core.weapon, "Bronze Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1), (core.weapon, "Bronze Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1), (core.weapon, "Bronze Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1), (core.weapon, "Brass Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1), (core.weapon, "Brass Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2), (core.weapon, "Brass Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1), (core.weapon, "Brass Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2), (core.weapon, "Brass Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2), (core.weapon, "Brass Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1), (core.weapon, "Brass Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1), (core.weapon, "Brass Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1) ); weapon_variable_data : weapon_variable_list; ------------------------------------------------------------------------------------------ end weapon;