------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with core; package ammunition is ------------------------------------------------------------------------------------------ type list is ( arrows, bolts, slingshots, jarids ); type mark is mod 72; ------------------------------------------------------------------------------------------ type constant_type is new core.constant_type with record value : natural := 0; weight : natural := 0; dual_wield : boolean := false; amount_limit : natural := 0; attack_range : natural := 0; distance_range : natural := 0; end record; type variable_type is new core.variable_type with record amount : natural := 0; enchantment : natural := 0; end record; type constant_list is array (list) of constant_type; type variable_list is array (mark) of variable_type; ------------------------------------------------------------------------------------------ constant_data : constant constant_list := ( (core.ammunition, "Arrows ", '^', core.colour.red, core.effect.normal, 11, 13, false, 23, 7, 67), (core.ammunition, "Bolts ", '^', core.colour.red, core.effect.normal, 13, 23, false, 29, 5, 67), (core.ammunition, "Slingshots ", '^', core.colour.red, core.effect.normal, 5, 7, true, 43, 7, 67), (core.ammunition, "Jarids ", '^', core.colour.red, core.effect.normal, 29, 37, true, 7, 7, 67) ); variable_data : variable_list; ------------------------------------------------------------------------------------------ end ammunition;