------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with core, map; package body weapon is ------------------------------------------------------------------------------------------ procedure create (this : list; y : map.height; x : map.width) is begin map.variable_data (1) := (2, 2, core.weapon, list'pos (this)); end create; procedure render is symbol : character := ' '; colour : character := core.colour.white; effect : character := core.effect.normal; begin symbol := constant_data (list'val (map.variable_data (1).identifier)).symbol; colour := constant_data (list'val (map.variable_data (1).identifier)).colour; effect := constant_data (list'val (map.variable_data (1).identifier)).effect; core.render_character (symbol, colour, effect, core.screen_height (map.variable_data (1).y), core.screen_width (map.variable_data (1).x)); --~for this in mark --~loop --~core.render_character ('@', core.colour.cyan, core.effect.bold, core.screen_height (map.variable_data (0)), core.screen_width (map.variable_data (0))); --~end loop; end render; ------------------------------------------------------------------------------------------ end weapon;