------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with ada.text_io; use ada.text_io; -- Do not use this command below, it's for real-time game... -- $ gnatmake xabina.adb -- $ stty raw -echo && ./xabina && stty sane function xabina return integer is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- System ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ COLOUR_GREY : constant character := '0'; COLOUR_RED : constant character := '1'; COLOUR_GREEN : constant character := '2'; COLOUR_YELLOW : constant character := '3'; COLOUR_BLUE : constant character := '4'; COLOUR_PINK : constant character := '5'; COLOUR_CYAN : constant character := '6'; COLOUR_WHITE : constant character := '7'; EFFECT_NORMAL : constant character := '0'; EFFECT_BOLD : constant character := '1'; EFFECT_ITALIC : constant character := '3'; EFFECT_UNDERLINE : constant character := '4'; EFFECT_BLINK : constant character := '5'; EFFECT_REVERSE : constant character := '7'; CANCEL : constant character := character'val (24); CARRIAGE_RETURN : constant character := character'val (10); LINE_FEED : constant character := character'val (13); ESCAPE : constant character := character'val (27); ------------------------------------------------------------------------------------------ procedure action_idle; type procedure_pointer is access procedure; type ascii_range is mod 2 ** 8; type action_data is array (ascii_range) of procedure_pointer; type screen_width is mod 120; type screen_height is mod 40; type screen_type is array (screen_height, screen_width) of character; ------------------------------------------------------------------------------------------ active : boolean := true; signal : character := ' '; action_list : action_data := (others => action_idle'access); screen_symbol : screen_type := (others => (others => CANCEL)); screen_colour : screen_type := (others => (others => COLOUR_WHITE)); screen_effect : screen_type := (others => (others => EFFECT_NORMAL)); ------------------------------------------------------------------------------------------ procedure bind (symbol : character := CANCEL; action : procedure_pointer := action_idle'access) is begin action_list (character'pos (symbol)) := action; end bind; procedure unbind (symbol : character := CANCEL) is begin action_list (character'pos (symbol)) := action_idle'access; end unbind; procedure action_idle is begin null; end action_idle; procedure action_exit is begin active := false; end action_exit; procedure render_screen_delete is begin put (ESCAPE & "[2J"); end render_screen_delete; procedure render_screen_offset is begin put (ESCAPE & "[H"); end render_screen_offset; procedure render_cursor_hide is begin put (ESCAPE & "[?25l"); end render_cursor_hide; procedure render_cursor_show is begin put (ESCAPE & "[?25h"); end render_cursor_show; procedure render_realignment is begin put (CARRIAGE_RETURN & LINE_FEED); end render_realignment; procedure render_character (symbol : character := ' '; colour : character := COLOUR_WHITE; effect : character := EFFECT_NORMAL; y : screen_height := 0; x : screen_width := 0) is begin screen_symbol (y, x) := symbol; screen_colour (y, x) := colour; screen_effect (y, x) := effect; end render_character; procedure render_screen is format : string (1 .. 12) := ESCAPE & "[E;3CmS" & ESCAPE & "[0m"; begin render_screen_offset; for y in screen_height loop for x in screen_width loop format (8) := screen_symbol (y, x); format (6) := screen_colour (y, x); format (3) := screen_effect (y, x); put (format); end loop; render_realignment; end loop; end render_screen; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Entity ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type entity_list is ( ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR, ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER ); ------------------------------------------------------------------------------------------ type entity_constant_type is tagged record entity : entity_list := ENTITY_NULL; -- Entity identifier. name : string (1 .. 20) := "- "; -- Entity general name. symbol : character := ' '; -- Entity ASCII character representation. colour : character := COLOUR_WHITE; -- Entity VT100 escape sequence colour. effect : character := EFFECT_NORMAL; -- Entity VT100 escape sequence effect. end record; type entity_variable_type is tagged record x : integer := 0; -- Global X coordinate. y : integer := 0; -- Global Y coordinate. end record; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Menu ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Map ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type map_list is ( MAP_STONE_WALL, MAP_WOODEN_WALL, MAP_STONE_FLOOR, MAP_WOODEN_FLOOR, MAP_WATER_SHALLOW, MAP_WATER_DEEP, MAP_SWAMP_SHALLOW, MAP_SWAMP_DEEP ); ------------------------------------------------------------------------------------------ type map_mark is mod 72; type map_width is mod 120; type map_height is mod 40; type map_constant_type is new entity_constant_type with record collide : boolean := false; condition_limit : natural := 0; end record; type map_variable_type is new entity_variable_type with record entity : entity_list := ENTITY_NULL; identifier : natural := 0; end record; type map_matrical_type is record map : map_list := MAP_STONE_FLOOR; condition : natural := 0; end record; type map_constant_list is array (map_list) of map_constant_type; type map_variable_list is array (map_mark) of map_variable_type; type map_matrical_list is array (map_height, map_width) of map_matrical_type; ------------------------------------------------------------------------------------------ map_constant_data : constant map_constant_list := ( (ENTITY_MAP, "Stone Wall ", '#', COLOUR_GREY, EFFECT_BOLD, true, 59), (ENTITY_MAP, "Wooden Wall ", '#', COLOUR_YELLOW, EFFECT_NORMAL, false, 23), (ENTITY_MAP, "Stone Floor ", '.', COLOUR_GREY, EFFECT_BOLD, true, 47), (ENTITY_MAP, "Wooden Floor ", '.', COLOUR_YELLOW, EFFECT_NORMAL, false, 11), (ENTITY_MAP, "Water (shallow) ", '~', COLOUR_BLUE, EFFECT_NORMAL, false, 0), (ENTITY_MAP, "Water (deep) ", '~', COLOUR_BLUE, EFFECT_BOLD, true, 0), (ENTITY_MAP, "Swamp (shallow) ", '~', COLOUR_GREEN, EFFECT_NORMAL, false, 0), (ENTITY_MAP, "Swamp (deep) ", '~', COLOUR_GREEN, EFFECT_BOLD, true, 0) ); map_variable_data : map_variable_list; map_matrical_data : map_matrical_list; ------------------------------------------------------------------------------------------ procedure generate_map is begin for y in map_height loop for x in map_width loop map_matrical_data (y, x) := (MAP_WOODEN_FLOOR, map_constant_data (MAP_WOODEN_FLOOR).condition_limit); end loop; end loop; end generate_map; procedure render_map is symbol : character := ' '; colour : character := COLOUR_WHITE; effect : character := EFFECT_NORMAL; begin for y in screen_height loop for x in screen_width loop symbol := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).symbol; colour := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).colour; effect := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).effect; render_character (symbol, colour, effect, y, x); end loop; end loop; end render_map; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Item ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type item_list is ( WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN, CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST, SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK, COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE, COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD, BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK, PAPERS, PAPERWEIGHT ); ------------------------------------------------------------------------------------------ type item_mark is mod 72; type item_constant_type is new entity_constant_type with record value : natural := 0; weight : natural := 0; end record; type item_variable_type is new entity_variable_type with record owner : natural := 0; end record; type item_constant_list is array (item_list) of item_constant_type; type item_variable_list is array (item_mark) of item_variable_type; ------------------------------------------------------------------------------------------ item_constant_data : constant item_constant_list := ( (ENTITY_ITEM, "Wood ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2), (ENTITY_ITEM, "Bark ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 2), (ENTITY_ITEM, "Flax ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1), (ENTITY_ITEM, "Plank ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2), (ENTITY_ITEM, "Stick ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2), (ENTITY_ITEM, "Braces ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1), (ENTITY_ITEM, "Nails ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, "Linen ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1), (ENTITY_ITEM, "Chamomile ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1), (ENTITY_ITEM, "Mint ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1), (ENTITY_ITEM, "Wax ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 1), (ENTITY_ITEM, "Salt ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1), (ENTITY_ITEM, "Sugar ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 1), (ENTITY_ITEM, "Pepper ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1), (ENTITY_ITEM, "Cinnamon ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1), (ENTITY_ITEM, "Yeast ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1), (ENTITY_ITEM, "Skull ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1), (ENTITY_ITEM, "Bone ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, "Intestines ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, "Fur ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 2), (ENTITY_ITEM, "Leather ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1), (ENTITY_ITEM, "Fat ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, "Horn ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1), (ENTITY_ITEM, "Tusk ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 5), (ENTITY_ITEM, "Copper Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 7), (ENTITY_ITEM, "Iron Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 11), (ENTITY_ITEM, "Silver Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 7), (ENTITY_ITEM, "Gold Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 7), (ENTITY_ITEM, "Coal Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 7), (ENTITY_ITEM, "Tin Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7), (ENTITY_ITEM, "Zinc Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7), (ENTITY_ITEM, "Lead Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 13), (ENTITY_ITEM, "Copper ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 5), (ENTITY_ITEM, "Iron ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 7), (ENTITY_ITEM, "Silver ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 5), (ENTITY_ITEM, "Gold ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 29, 5), (ENTITY_ITEM, "Coal ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 5), (ENTITY_ITEM, "Tin ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 5), (ENTITY_ITEM, "Zinc ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 5), (ENTITY_ITEM, "Lead ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 47, 7), (ENTITY_ITEM, "Bronze ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 61, 5), (ENTITY_ITEM, "Brass ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 67, 5), (ENTITY_ITEM, "Steel ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 71, 7), (ENTITY_ITEM, "Mercury ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 97, 11), (ENTITY_ITEM, "Oil ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1), (ENTITY_ITEM, "Ink ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1), (ENTITY_ITEM, "Venom ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1), (ENTITY_ITEM, "Silk ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1), (ENTITY_ITEM, "Papers ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1), (ENTITY_ITEM, "Paperweight ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1) ); item_variable_data : item_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Spell -- -- Place-holders mostly, implement self/target/target_range effect variations... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type magic_list is ( IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY ); ------------------------------------------------------------------------------------------ type magic_mark is mod 72; type magic_constant_type is new entity_constant_type with record self : boolean := false; health : integer := 0; armour : integer := 0; mana : integer := 0; stamina : integer := 0; distance : integer := 0; tribute : natural := 0; end record; type magic_variable_type is new entity_variable_type with record enchantment : natural := 0; end record; type magic_constant_list is array (magic_list) of magic_constant_type; type magic_variable_list is array (magic_mark) of magic_variable_type; ------------------------------------------------------------------------------------------ magic_constant_data : constant magic_constant_list := ( (ENTITY_MAGIC, "Ignite ", '*', COLOUR_YELLOW, EFFECT_ITALIC, false, -3, 0, 0, -1, 7, 1), (ENTITY_MAGIC, "Illuminate ", '*', COLOUR_YELLOW, EFFECT_ITALIC, false, 0, 0, 0, -1, 13, 1), (ENTITY_MAGIC, "Bladecharm ", '*', COLOUR_RED, EFFECT_ITALIC, true, 0, -3, 0, -1, 7, 3), (ENTITY_MAGIC, "Battlecry ", '*', COLOUR_RED, EFFECT_ITALIC, true, -1, -1, 0, -1, 7, 2) ); magic_variable_data : magic_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Ammunition ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type ammunition_list is ( ARROWS, BOLTS, SLINGSHOTS, JARIDS ); ------------------------------------------------------------------------------------------ type ammunition_mark is mod 72; type ammunition_constant_type is new entity_constant_type with record value : natural := 0; weight : natural := 0; dual_wield : boolean := false; amount_limit : natural := 0; attack_range : natural := 0; distance_range : natural := 0; end record; type ammunition_variable_type is new entity_variable_type with record amount : natural := 0; enchantment : natural := 0; end record; type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type; type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type; ------------------------------------------------------------------------------------------ ammunition_constant_data : constant ammunition_constant_list := ( (ENTITY_AMMUNITION, "Arrows ", '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, 7, 67), (ENTITY_AMMUNITION, "Bolts ", '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, 5, 67), (ENTITY_AMMUNITION, "Slingshots ", '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, 7, 67), (ENTITY_AMMUNITION, "Jarids ", '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, 7, 67) ); ammunition_variable_data : ammunition_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Weapon ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type weapon_list is ( IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER, BRONZE_SWORD, BRONZE_GREATSWORD, BRONZE_AXE, BRONZE_BATTLEAXE, BRONZE_SPEAR, BRONZE_SHIELD, BRONZE_MACE, BRONZE_HAMMER, BRASS_SWORD, BRASS_GREATSWORD, BRASS_AXE, BRASS_BATTLEAXE, BRASS_SPEAR, BRASS_SHIELD, BRASS_MACE, BRASS_HAMMER ); ------------------------------------------------------------------------------------------ type weapon_mark is mod 72; type weapon_constant_type is new entity_constant_type with record dual_wield : boolean := false; value : natural := 0; weight : natural := 0; attack_range : natural := 0; defense_range : natural := 0; distance_range : natural := 0; end record; type weapon_variable_type is new entity_variable_type with record enchantment : natural := 0; condition : natural := 0; end record; type weapon_constant_list is array (weapon_list) of weapon_constant_type; type weapon_variable_list is array (weapon_mark) of weapon_variable_type; ------------------------------------------------------------------------------------------ weapon_constant_data : constant weapon_constant_list := ( (ENTITY_WEAPON, "Iron Sword ", 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1), (ENTITY_WEAPON, "Iron Greatsword ", 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2), (ENTITY_WEAPON, "Iron Axe ", 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1), (ENTITY_WEAPON, "Iron Battleaxe ", 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2), (ENTITY_WEAPON, "Iron Spear ", 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2), (ENTITY_WEAPON, "Iron Shield ", 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1), (ENTITY_WEAPON, "Iron Mace ", 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1), (ENTITY_WEAPON, "Iron Hammer ", 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1), (ENTITY_WEAPON, "Bronze Sword ", 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1), (ENTITY_WEAPON, "Bronze Greatsword ", 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2), (ENTITY_WEAPON, "Bronze Axe ", 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1), (ENTITY_WEAPON, "Bronze Battleaxe ", 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2), (ENTITY_WEAPON, "Bronze Spear ", 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2), (ENTITY_WEAPON, "Bronze Shield ", 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1), (ENTITY_WEAPON, "Bronze Mace ", 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1), (ENTITY_WEAPON, "Bronze Hammer ", 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1), (ENTITY_WEAPON, "Brass Sword ", 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1), (ENTITY_WEAPON, "Brass Greatsword ", 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2), (ENTITY_WEAPON, "Brass Axe ", 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1), (ENTITY_WEAPON, "Brass Battleaxe ", 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2), (ENTITY_WEAPON, "Brass Spear ", 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2), (ENTITY_WEAPON, "Brass Shield ", 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1), (ENTITY_WEAPON, "Brass Mace ", 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1), (ENTITY_WEAPON, "Brass Hammer ", 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1) ); weapon_variable_data : weapon_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Armour ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type armour_list is ( IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE ); ------------------------------------------------------------------------------------------ type armour_mark is mod 72; type armour_constant_type is new entity_constant_type with record value : natural := 0; weight : natural := 0; defense_range : natural := 0; end record; type armour_variable_type is new entity_variable_type with record enchantment : natural := 0; condition : natural := 0; end record; type armour_constant_list is array (armour_list) of armour_constant_type; type armour_variable_list is array (armour_mark) of armour_variable_type; ------------------------------------------------------------------------------------------ armour_constant_data : constant armour_constant_list := ( (ENTITY_ARMOUR, "Iron Helmet ", 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, 7), (ENTITY_ARMOUR, "Iron Chestplate ", 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, 11), (ENTITY_ARMOUR, "Iron Gauntlets ", 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, 7), (ENTITY_ARMOUR, "Iron Greaves ", 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, 13), (ENTITY_ARMOUR, "Iron Cuisse ", 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, 10), (ENTITY_ARMOUR, "Iron Fauld ", '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, 3), (ENTITY_ARMOUR, "Iron Gardbrace ", 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, 8), (ENTITY_ARMOUR, "Iron Rerebrace ", 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, 7) ); armour_variable_data : armour_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Scroll ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Potion ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Consumable ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Note ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Plant ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type plant_list is ( OAK_TREE, PINE_TREE, BIRCH_TREE, ACACIA_TREE, APPLE_TREE, PEACH_TREE, ORANGE_TREE, PEAR_TREE, BUSH, THORNY_BUSH, TALL_GRASS, REED ); ------------------------------------------------------------------------------------------ type plant_mark is mod 72; type plant_constant_type is new entity_constant_type with record health_limit : natural := 0; end record; type plant_variable_type is new entity_variable_type with record health : natural := 0; end record; type plant_constant_list is array (plant_list) of plant_constant_type; type plant_variable_list is array (plant_mark) of plant_variable_type; ------------------------------------------------------------------------------------------ plant_constant_data : constant plant_constant_list := ( (ENTITY_PLANT, "Oak Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 11), (ENTITY_PLANT, "Pine Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 23), (ENTITY_PLANT, "Birch Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 13), (ENTITY_PLANT, "Acacia Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 19), (ENTITY_PLANT, "Apple Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 17), (ENTITY_PLANT, "Peach Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 13), (ENTITY_PLANT, "Orange Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 11), (ENTITY_PLANT, "Pear Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 13), (ENTITY_PLANT, "Bush ", '&', COLOUR_GREEN, EFFECT_NORMAL, 5), (ENTITY_PLANT, "Thorny Bush ", '&', COLOUR_GREEN, EFFECT_NORMAL, 7), (ENTITY_PLANT, "Tall Grass ", '%', COLOUR_GREEN, EFFECT_NORMAL, 3), (ENTITY_PLANT, "Reed ", '%', COLOUR_GREEN, EFFECT_NORMAL, 3) ); plant_variable_data : plant_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Animal ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type animal_list is ( ANIMAL_PIG, ANIMAL_COW, ANIMAL_CHICKEN, ANIMAL_SHEEP, ANIMAL_BOAR, ANIMAL_GOAT, ANIMAL_AUROCH, ANIMAL_DUCK, ANIMAL_DOG, ANIMAL_CAT, ANIMAL_RABBIT, ANIMAL_HAMSTER, ANIMAL_HORSE, ANIMAL_DONKEY, ANIMAL_CAMEL, ANIMAL_ELEPHANT, ANIMAL_OWL, ANIMAL_HAWK, ANIMAL_PIGEON, ANIMAL_VULTURE, ANIMAL_CROW, ANIMAL_PHEASANT, ANIMAL_SPARROW, ANIMAL_ALBATROSS, ANIMAL_SARDINE, ANIMAL_HERRING, ANIMAL_CATFISH, ANIMAL_CARP, ANIMAL_WHALE, ANIMAL_SHARK, ANIMAL_SQUID, ANIMAL_SAWFISH, ANIMAL_WORM, ANIMAL_BEE, ANIMAL_CENTIPEDE, ANIMAL_SPIDER, ANIMAL_FROG, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_MOLE, ANIMAL_WOLF, ANIMAL_FOX, ANIMAL_BEAR, ANIMAL_MAMMOTH, ANIMAL_ELK, ANIMAL_MOOSE, ANIMAL_DEER, ANIMAL_PEEBLES, ANIMAL_LION, ANIMAL_HYENA, ANIMAL_BISON, ANIMAL_ZEBRA, ANIMAL_GIRAFFE, ANIMAL_CROCODILE, ANIMAL_MONKEY, ANIMAL_GNU, ANIMAL_CARIBOU, ANIMAL_SEAL, ANIMAL_MORSE, ANIMAL_PENGUIN, ANIMAL_TURTLE, ANIMAL_CAYMAN, ANIMAL_OTTER, ANIMAL_SNAKE, ANIMAL_LIZARD, ANIMAL_DAEODON, ANIMAL_SLIME, ANIMAL_AXOLOTL, ANIMAL_HEDGEHOG, ANIMAL_CATERPILLAR, ANIMAL_CRAB, ANIMAL_SCORPION, ANIMAL_GIANT_LIZARD, ANIMAL_GIANT_CENTIPEDE, ANIMAL_GIANT_SPIDER, ANIMAL_GIANT_SLOTH, ANIMAL_GIANT_OWL, ANIMAL_GIANT_SCORPION, ANIMAL_GIANT_AXOLOTL, ANIMAL_GIANT_WORM ); ------------------------------------------------------------------------------------------ type animal_mark is mod 72; type animal_constant_type is new entity_constant_type with record health_limit : natural := 0; attack_range : natural := 0; defense_range : natural := 0; end record; type animal_variable_type is new entity_variable_type with record health : natural := 0; end record; type animal_constant_list is array (animal_list) of animal_constant_type; type animal_variable_list is array (animal_mark) of animal_variable_type; ------------------------------------------------------------------------------------------ animal_constant_data : constant animal_constant_list := ( (ENTITY_ANIMAL, "Pig ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Cow ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Chicken ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Sheep ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Boar ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Goat ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Auroch ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Duck ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Dog ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Cat ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Rabbit ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Hamster ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Horse ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Donkey ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Camel ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Elephant ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Owl ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Hawk ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Pigeon ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Vulture ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Crow ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Pheasant ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Sparrow ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Albatross ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Sardine ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Herring ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Catfish ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Carp ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Whale ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Shark ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Squid ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Sawfish ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Worm ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Bee ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Centipede ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Spider ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Frog ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Rat ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Bat ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Mole ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Wolf ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Fox ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Bear ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Mammoth ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Elk ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Moose ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Deer ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Peebles ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Lion ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Hyena ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Bison ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Zebra ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Giraffe ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Crocodile ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Monkey ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Gnu ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Caribou ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Seal ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Morse ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Penguin ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Turtle ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Cayman ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Otter ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Snake ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Lizard ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Daeodon ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Slime ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Axolotl ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Hedgehog ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Caterpillar ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Crab ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Scorpion ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Giant Lizard ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Giant Centipede ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Giant Spider ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Giant Sloth ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Giant Owl ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Giant Scorpion ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Giant Axolotl ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11), (ENTITY_ANIMAL, "Giant Worm ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11) ); animal_variable_data : animal_variable_list; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Goblin ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type goblin_list is ( GOBLIN_SLAVE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE ); ------------------------------------------------------------------------------------------ type goblin_constant_type is new entity_constant_type with record health_limit : natural := 0; armour_limit : natural := 0; mana_limit : natural := 0; stamina_limit : natural := 0; attack_range : natural := 0; end record; type goblin_variable_type is new entity_variable_type with record health : natural := 0; armour : natural := 0; mana : natural := 0; stamina : natural := 0; end record; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Player ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type player_data is record x : map_width := 0; y : map_height := 0; health : natural := 0; armour : natural := 0; mana : natural := 0; stamina : natural := 0; end record; ------------------------------------------------------------------------------------------ player : player_data; ------------------------------------------------------------------------------------------ procedure render_player is begin render_character ('@', COLOUR_CYAN, EFFECT_BOLD, screen_height (player.y), screen_width (player.x)); end render_player; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Gameplay ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ procedure action_move_up is begin player.y := player.y - 1; end action_move_up; procedure action_move_down is begin player.y := player.y + 1; end action_move_down; procedure action_move_left is begin player.x := player.x - 1; end action_move_left; procedure action_move_right is begin player.x := player.x + 1; end action_move_right; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Main ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ begin ------------------------------------------------------------------------------------------ bind ('q', action_exit'access); bind ('w', action_move_up'access); bind ('s', action_move_down'access); bind ('a', action_move_left'access); bind ('d', action_move_right'access); render_screen_delete; render_screen_offset; render_cursor_hide; generate_map; ------------------------------------------------------------------------------------------ loop signal := CANCEL; render_map; render_player; render_screen; get_immediate (signal); action_list (character'pos (signal)).all; exit when active = false; end loop; ------------------------------------------------------------------------------------------ render_cursor_show; return 0; end xabina;