50 lines
2.5 KiB
Ada
50 lines
2.5 KiB
Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core;
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package body player is
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------------------------------------------------------------------------------------------
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use type core.screen_width;
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use type core.screen_height;
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procedure render is
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begin
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core.render_character ('@', core.colour.cyan, core.effect.bold, core.screen_height (data.y), core.screen_width (data.x));
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end render;
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procedure move_up is
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begin
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player.data.y := player.data.y - 1;
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end move_up;
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procedure move_down is
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begin
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player.data.y := player.data.y + 1;
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end move_down;
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procedure move_left is
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begin
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player.data.x := player.data.x - 1;
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end move_left;
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procedure move_right is
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begin
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player.data.x := player.data.x + 1;
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end move_right;
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------------------------------------------------------------------------------------------
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end player;
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